This is a complete list of all of the server side, client side, and console
commands in Counter-Strike 1.6. The things these commands control range from changing the weather effects to displaying frame rate
information in real time.
Basic Console Commands |
Description |
_snd_mixahead 0.100 |
sets sound mixahead value - similar to
s_mixahead in Quake2 - can fix stuttering issues with some sound cards |
_vid_default_mode 0 |
sets default
video mode (screen resolution) |
_vid_default_mode_win 3 |
sets default
windowed video mode (screen resolution) |
_vid_wait_override 0 |
sets video wait
override |
_windowed_mouse 0 |
enables mouse
in windowed mode |
+alt1 |
|
+alt2 |
|
+attack |
fir |
+attack2 |
secondary fire
- *see special |
+back |
move backwards
|
+camdistance |
moves chase cam
perspective away from player - *works only if thirdperson is activated |
+camin |
moves chase cam
forward - *works only if thirdperson is activated |
+cammousemove |
moves chase
with mouse - *works only if third person is activated |
+camout |
moves chase cam
backward - *works only if thirdperson is activated |
+campitchdown |
decreases chase
cam pitch to look down - *works only if thirdperson is activated |
+campitchup |
increases chase
cam pitch to look up - *works only if thirdperson is activated |
+camyawleft |
tilts chase cam
left - *works only if thirdperson is activated |
+camyawright |
tilts chase cam
right - *works only if thirdperson is activated |
+det20 |
sets detpack
with 20 second timer - *demo class only |
+det5 |
sets detpack
with 5 second timer - *demo class only |
+det50 |
sets detpack
with 50 second timer - *demo class only |
+duck |
crouches |
+forward |
moves forward
|
+gren1 |
launches
grenade type 1 - *see primegrenX, throwgren |
+ip xxx.xxx.xxx.xxx |
sets ip address |
+gren2 |
launches
grenade type 2 - *see primegrenX, throwgren |
+jlook |
enables
joystick to look around |
+jump |
jumps |
+klook |
enables the
keyboard to look around |
+left |
strafes left
|
+lookdown |
looks down |
+lookup |
looks up |
+mlook |
enables mouse
to look around |
+movedown |
moves player
down - *climbing down a ladder, swimming down |
+moveleft |
strafes left
|
+moveright |
strafes right
|
+moveup |
moves player up
- *climbing up a ladder, swimming up |
+reload |
reloads current
weapon |
+right |
strafes right
|
+showscores |
shows player
scores and pings |
+speed |
forces player
to walk if 'always run' is enabled, and forces player to run if 'always run'
is disabled |
+strafe |
strafe modifier
- while this is held down, use direction keys to strafe in different
directions |
+use |
uses an item-
such as a button, machine gun, etc. |
adm_ban |
bans the
current player in the player's list from the server - must have admin status
of server by using the "admin <password>" command |
adm_ceasefire |
pauses or
unpauses the game - must have admin status of server by using the "admin
<password>" command |
adm_countplayers |
shows the
number of players on a server and their teams - must have admin status of
server by using the "admin <password>" command |
adm_deal |
begins a cycle
in the player's list that asks to kick, ban, or next for each player - must
have admin status of server by using the "admin <password>" command |
adm_kick |
kicks the
current player in the player's list from the server - must have admin status
of server by using the "admin <password>" command |
adm_listplayers |
lists all
players and their ip addresses - must have admin status of server by using
the "admin <password>" command |
adm_next |
advances to the
next player in the player's list - must have admin status of server by using
the "admin <password>" command |
admin <password> |
after server
has set "tfc_adminpwd", use this in the in-game console to gain admin status
of the server and can use any of the "adm_*" commands |
alias <name> "cmd1; cmd2" |
binds commands
together in an alias to perform mutiple tasks at the hit of one button |
allowupload |
toggles the
uploading of local decals and models to the server on/off |
ambient_fade 100 |
sets the
distance at which ambient sounds fade away |
ambient_level 0.300 |
sets the sound
level for ambient sounds |
appenddemo <demoname> |
records a demo
and appends it to the demo file in existence at Half-Life/Valve/demo.dem |
autosave |
enables
autosave feature |
begin |
|
bgetmod |
requests batch
mod status |
bgetsv |
requests batch
server list |
bgmbuffer 4096 |
sets the CD
audio buffer size |
bgmvolume 0 |
toggles CD
audio on/off- * 1 is 'on', 0 is 'off' |
bind <key> <command> |
combines a
<key> with a command or alias |
bottomcolor 6 |
sets the bottom
color of the player model |
brightness 1 |
enables glare
reduction - *the higher the value, the brighter it gets |
build |
displays the
build menu to choose from sentry or dispenser - *engineer class only |
c_maxdistance 200 |
sets the
maximum distance of the chase cam |
c_maxpitch 90 |
sets the
maximum pitch of the chase cam |
c_maxyaw 135 |
sets the
maximum yaw of the chase cam |
c_minidistance 30 |
sets the
minimum distance of the chase cam |
c_minpitch 0 |
sets the
minimum pitch of the chase cam |
c_minyaw -135 |
sets the
minimum yaw of the chase cam |
cam_command 0 |
toggles chase
cam commands on/off - * 1 is 'on', 0 is 'off' |
cam_contain 0 |
toggles chase
cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' |
cam_idealdist 64 |
sets the
preferred distance from the player model to the chase cam - *works only if
thirdperson is activated |
cam_idealpitch 0 |
sets the
preferred pitch for the chase cam - *works only if thirdperson is activated |
cam_idealyaw 90 |
sets the
preferred yaw for the chase cam - *works only if thirdperson is activated |
cam_snapto 0 |
sets the
preferred snap interval for the chase cam - *works only if thirdperson is
activated |
cancelselect |
cancels
selection |
cd |
controls CD
audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using
tracks 1-16 |
centerview |
centers the
players view |
changeclass |
displays the
change class menu |
changeteam |
displays the
team change menu |
chase_back 100 |
sets the
preferred chase cam distance from the player when backing up |
chase_right 0 |
sets the
preferred offset to the side for the chase cam |
chase_up 16 |
sets the
preferred offset up for the chase cam |
cl_adaptive |
displays time,
dropped packet %, average latency, up/down rates, and frames per second
(FPS) |
cl_allow_download 0 |
toggles
download of maps, models and decals when joining a server - * 1 is 'on', 0
is 'off' |
cl_allow_upload 0 |
toggles upload
of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_allowdownload 0 |
toggles
download of maps, models and decals when joining a server - * 1 is 'on', 0
is 'off' |
cl_allowupload 0 |
toggles upload
of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
cl_anglespeedkey 0.670 |
sets the speed
that the direction keys change the view angle |
cl_appendmixed 0 |
toggles the
forcing the playing of mixed sounds as sequential sounds instead - * 1 is
'on', 0 is 'off' |
cl_backspeed 400 |
sets the backup
speed of a player - number can only go as fast as a particular server allows |
cl_bitcounts |
shows list of
bits received for each player, with delta values |
cl_bob 0.010 |
sets the amount
that the view bobs while the player is running |
cl_bobcycle 0.800 |
sets how
frequently the view of a player bobs while running |
cl_bobup 0.500 |
sets the amount
that the view of a player bobs while running |
cl_download_ingame 0 |
toggles
downloads of models and decals during a game - * 1 is 'on', 0 is 'off' |
cl_download_max 0 |
sets the
maximum number of files downloaded from a server |
cl_downloadinterval 1 |
sets the
minimum time in between downloads from a server |
cl_forwardspeed 400 |
sets the
forward speed of a player - *can only go as fast as the server allows |
cl_gaitestimation 1 |
enables
estimated player stepping motion |
cl_gg 0 |
toggles game
gauge mode - * 1 is 'on', 0 is 'off' |
cl_himodels |
toggles higer
quality player models - * 1 is 'on', 0 is 'off' |
cl_messages |
shows server
messages |
cl_movespeedkey 0.300 |
sets movement
speed for keyboard use |
cl_nodelta |
toggles delta
compression - * 1 is 'on', 0 is 'off' |
cl_nopred 0 |
toggles
client-side prediction - * 1 is 'on', 0 is 'off' |
cl_pitchdown <angle> |
sets the
maximum angle to look down - *default is 89 |
cl_pitchspeed 225 |
sets the speed
at which the pitch changes |
cl_pitchup <angle> |
sets the
maximum angle to look up - *default is 89 |
cl_pred_fraction 0.5 |
sets the
client-side prediction faction - *closer to 1.0 is more prediction |
cl_pred_link 1 |
sets the
client-side prediction link value |
cl_pred_maxtime 255 |
sets the
maximum client-side prediction time |
cl_predict_players 1 |
toggles
prediction of other players - * 1 is 'on', 0 is 'off' |
cl_print_custom |
displays loaded
custom .wad files or decals |
cl_resend 3 |
sets the resend
count |
cl_rollangle 2 |
sets the view
tilt angle for roll motion |
cl_rollspeed 200 |
sets the view
tilt speed |
cl_shownet 0 |
toggles the
display of network packet numbers - * 1 is 'on', 0 is 'off' |
cl_showsizes 0 |
toggles the
display of network packet size graph - * 1 is 'on', 0 is 'off' |
cl_sidespeed 400 |
sets the
strafing speed of a player |
cl_skycolor_b 0 |
sets the blue
component of the sky color |
cl_skycolor_g 0 |
sets the green
component of the sky color |
cl_skycolor_r 0 |
sets the red
component of the sky color |
cl_skyname <name> |
sets the sky
pattern - * such as 'cl_skyname desert' |
cl_skyvec_x 0 |
sets the sky
pattern position x-coordinate |
cl_skyvec_y 0 |
sets the sky
pattern position y-coordinate |
cl_skyvec_z 0 |
sets the sky
pattern position z-coordinate |
cl_slist 10 |
sets the number
of servers in the serverlist |
cl_solid_players 1 |
toggles solid
player models - * 1 is 'on', 0 is 'off' |
cl_timeout 305 |
sets the
inactivity time brfore a client times out |
cl_upload_max 0 |
sets the
maximum number of files a client can upload to a server |
cl_upspeed 320 |
sets the speed
of a player when he climbs up |
cl_usr |
displays user
HUD information |
cl_view |
displays list
of current on-screen entities |
cl_waterdist 4 |
sets the
underwater distance |
cl_yawspeed 210 |
sets the
turning speed - * only will go as fast as a server allows |
clear |
clears the
console screen |
clearlist |
clears the
server list |
clientport 27005 |
sets the port
that the client will use to connect to a server |
cmd |
can use this in
conjunction with a command |
con_notifytime 4 |
sets client
notification time |
connect <ip address> |
connects to a
server with the used ip address |
contimes <n> |
shows n overlay
lines - * n = 4 to 64 |
coop 0 |
toggles
cooperatice play mode - * 1 is 'on', 0 is 'off' |
crc <mapname> |
displays the
crc value for the map at maps\<mapname>.bsp |
crosshair 0 |
toggles the
crosshair on/off - * 1 is 'on', 0 is 'off' |
customrsrclist <arg> |
issues a
resource request |
d_spriteskip |
|
dc 0 |
toggles the
display of the class briefings - * 1 is 'on', 0 is 'off' |
deathmatch 0 |
toggles
deathmatch mode - * 1 is 'on', 0 is 'off' |
default_fov 90 |
sets the
default field of view in degrees - * smaller number is a smaller angle of
view, while a larger number is a larger field of view |
demos |
runs a loop of
demos set with startdemos |
detdispenser |
remotely
detonates ammo dispenser - * engineer class only |
discard |
drops unusable
ammo |
disconnect |
disconnects a
player from a server |
displaysoundlist 0 |
toggles on/off
a list of all loaded sounds - * 1 is 'on', 0 is 'off' |
download |
begins
downloading files from a server - * only if 'cl_download_ingame' is set to 1 |
echo "message" |
echos text to
the console - * useful for letting a player know that a script or .cfg file
was loaded successfully |
edgefriction 2 |
sets the amount
of friction between players and objects |
enableconsole |
enables the
console screen |
endmovie |
ends a
currently ongoing movie |
envmap |
creates the 6
.bmp images for sky boxes from the player's current position |
escape |
acts as
<ESCAPE> key by hiding the console and cancelling selections |
fakelag 0 |
simulates lag -
* the higher the number, the more simulated lag |
fakeloss 0 |
simulates
packet loss - * the higher the value, the more simulated packet loss |
feign |
fake death - *
spy class only |
firstperson |
enables first
person viewing of the game |
flaginfo |
displays flag
status |
flush |
flushes the
memory and reloads the map |
fly |
|
force_centerview |
forces the
player's view to look straight ahead |
fps_lan 31 |
sets the
maximum framerate on a LAN game |
fps_modem 31 |
sets the
maximum framerate in an internet game |
fps_single 80 |
sets the
maximum framerate in a single playergame |
fullinfo <complete info string> |
displays user
information |
fullserverinfo |
displays server
information |
gamma 3 |
sets the gamma
level |
getcertificate |
gets
certificate from WON |
getsv |
lists each
server's ip address and the total number of servers |
gg <demoname> |
runs the game
gauge benchmark using <demoname> - * 'cl_gg' must be set to 1 |
gl_affinemodels 0 |
|
gl_alphamin 0.250 |
sets the
minimum alpha blending level |
gl_clear 0 |
toggles visual
quality - * cracks between textures show when set to 1 |
gl_cull 1 |
toggles
rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will
lower fps |
gl_d3dflip 0 |
toggles
reversed rendering order for D3D |
gl_dither 1 |
toggles
dithering - * 1 is 'on', 0 is 'off' |
gl_dump |
lists the data
for the video card: vendor, renderer, version, and extensions used |
gl_flipmatrix 0 |
toggles special
crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
gl_keeptjunctions 0 |
toggles showing
of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the
better quality and slower fps |
gl_lightholes 0 |
toggles light
holes - * 1 is 'on', 0 is 'off' |
gl_log <logfilename> |
writes graphic
debug messages to <logfilename> |
gl_max_size 256 |
sets the
maximum texture size |
gl_monolights 0 |
toggles a
uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in
OpenGL only |
gl_nobind 0 |
toggles the
replacement of textures with alphanumeric characters - * 1 is 'on', 0 is
'off' |
gl_overbright 0 |
toggles maximum
brightness mode - * 1 is 'on', 0 is 'off' |
gl_palette_tex 0 |
toggles
paletted textures - * 1 is 'on', 0 is 'off' |
gl_picmip 0 |
sets the
rendering quality - * higher the number is faster but lower quality |
gl_playermip 0 |
sets the player
rendering quality - * higher the number is faster but lower quality |
gl_polyoffset 4 |
sets the
polygon offset - try out different values for texture flickering problems |
gl_reporttjunctions 0 |
toggles writing
T-junction reporting to the console |
gl_round_down 3 |
sets the
texture rounding down value - * higher the number faster but lower quality |
gl_smoothmodels 0 |
toggles model
smoothing - * 1 is 'on', 0 is 'off' |
gl_spriteblend 0 |
toggles
blending sprite graphics - * 1 is 'on', 0 is 'off' |
gl_texels |
reports the
number of texels uploaded to the video card |
gl_texsort 0 |
toggles a texel
sort - * 1 is 'on', 0 is 'off' |
gl_texturemode [type] |
sets the
rendering mode in order from the lowest quality but fastest to highest
quality which is slower - * [type] options are: gl_nearest_mipmap_nearest,
gl_linear_mipmap_nearest (these two deal with bilinear filtering) and
gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with
trilinear filtering) |
gl_wateramp 0.300 |
|
gl_zmax 4096 |
sets the
maximum size for the Z-Buffer |
gl_ztrick 1 |
toggles the
speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' |
god |
god mode makes
player invincible - * 'sv_cheats' must be set to 1 |
graphheight 64 |
sets the height
of the r_netgraph display |
graphhigh 512 |
sets the
maximum value of the r_netgraph display |
graphmean 1 |
sets the mean
value of the r_netgraph display |
graphmedian 128 |
sets the median
value of the r_netgraph display |
hideconsole |
hides the
console |
hisound 1 |
toggles
high-quality sound - * 1=22kHz, 0=11kHz |
hud_centerid 0 |
toggles player
ID display - * 1 is 'on', 0 is 'off' |
hud_deathnotice_time 6 |
sets how long
death messages remain onscreen |
hud_drawhistory_time 5 |
sets how long
HUD item icons remain onscreen |
hud_fastswitch 0 |
toggles fast
weapon switching - * 1 is 'on', 0 is 'off' |
hud_saytext_time 5 |
sets how long
chat messages remain onscreen |
impulse 100 |
enables
flashlight |
impulse 101 |
gives all
weapons and ammo - * 'sv_cheats' must be set to 1 |
impulse 201 |
sprays logo
decal |
interp |
enables frame
interpolation |
invlast |
selects
previous item in inventory |
invnext |
selects next
item in inventory |
invprev |
selects
previous item in inventory |
ip xxx.xxx.xxx.xxx |
sets ip address |
ip_clientport 0 |
sets the client
port for a TCP/IP game |
ipx_clientport 0 |
sets the client
port for an IPX game |
joyadvanced 0 |
These are Joystick variables. |
joyadvancedupdate |
joyadvaxisr 0 |
joyadvaxisv 0 |
joyadvaxisx 0 |
joyadvaxisy 0 |
joyadvaxisz 0 |
joyforwardsensitivity -1 |
joyforwardthreshold 0.150 |
joyname 0 |
joypitchsensitivity 1 |
joypitchthreshold 0.150 |
joysidesensitivity -1 |
joysidethreshold 0.150 |
joystick 0 |
joywwhack1 0 |
joywwhack2 0 |
joyyawsensitivity -1 |
joyyawthreshold 0.150 |
kill |
player suicides
to respawn again |
lambert 1.500 |
|
lcd_x 0 |
may have
something to do with lcd display monitors |
lcd_yaw 0 |
may have
something to do with lcd display monitors |
lightgamma 2.500 |
sets the
lighting gamma value |
list |
lists local
servers found after using the 'slist' commands |
listdemo <demoname> |
lists
information about <demoname> |
load <name> |
loads a saved
game |
loadas8bit 0 |
toggles the
forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' |
localinfo |
shows local
settings |
logos |
lists decals |
lookspring 0 |
toggles
automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is
'off' |
lookstrafe 0 |
toggles mouse
strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' |
m_filter 0 |
toggles mouse
filtering (smoothing) - * 1 is 'on', 0 is 'off' |
m_forward |
sets the mouse
forward speed sensitivity multiplier |
m_pitch 0.022 |
sets the mouse
pitch (up and down motion) speed sensitivity multiplier - * negative numbers
result in an inverted mouselook |
m_side 0.800 |
sets the mouse
strafing speed sensitivity multiplier |
m_yaw 0.022 |
sets the yaw
speed sensitivity multiplier |
mcache |
lists modem
cache contents |
menuselect <x> |
selects item
<x> from a menu |
messagemode <text> |
displays <text>
to all other players on a server |
messagemode2 <text> |
displays <text>
to only other players on same team |
model <modelname> |
changes current
player model to <modelname> |
motd |
displays the
Message Of The Day from the server's motd.txt file |
name <playername> |
used to change
a player's name |
netbad |
simulates a bad
network connection |
netchokeloop 0 |
|
netmax |
displays
maximum packets and game packets |
netusage 0 |
toggles a
network usage graph - * 1 is 'on', 0 is 'off' |
new |
begins a new
singleplayer game |
nextdl |
downloads next
file |
noclip 0 |
if turned on,
players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats'
must be set to 1 |
nosound 0 |
toggles sound -
* 1 is 'on', 0 is 'off' |
notarget 0 |
makes players
ignore you - * 'sv_cheats' must be set to 1 |
notify |
|
pause |
pauses a game |
pingservers |
displays pings
of servers in the serverlist |
pingsv <ip:port> |
pings a server
at <ip:port> |
play <filename> |
plays a .wav
designated by <filename> |
playdemo <filename> |
plays
<filename>.dem at normal speed |
playvol 9 |
sets demo
playback volume |
pm_nostucktouch 0 |
|
pm_nostudio 0 |
|
pm_pushfix 0 |
|
pm_worldonly 0 |
|
pointfile <filename> |
loads
maps\<filename>.pts |
precache 0 |
toggles
preloading of all needed files at map start - * 1 is 'on', 0 is 'off' |
prespawn |
|
primegren1 |
primes grenade
type 1 |
primegren2 |
primes grenade
type 2 |
protocol |
|
ptrack |
|
pushlatency -100 |
set this number
to the inverse of your ping to help latency |
quit |
exits to
windows without confirmation |
r_decals 250 |
sets the
maximum number of decals |
r_drawadaptive 0 |
|
r_drawentities 0 |
toggles drawing
player models and sprites - * 1 is 'on', 0 is 'off' |
r_drawviewmodel 0 |
toggles drawing
player weapon model - * 1 is 'on', 0 is 'off' |
r_dynamic 0 |
toggles dynamic
lighting - * 1 is 'on', 0 is 'off' |
r_fullbright |
toggles maximum
brightness in local games only - * 1 is 'on', 0 is 'off' |
r_glowshellfreq 2.2 |
|
r_lightmap <map#> |
software
rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to
view range of switched lights |
r_lightstyle <style#> |
software
rendering mode only - * displays only specified lighting style for viewing
full range of pulsing, blinking, etc. lighting effects |
r_mirroralpha 0 |
toggles
reflective textures - * 1 is 'on', 0 is 'off' |
r_mmx 0 |
toggles MMX
xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' |
r_netgraph 0 |
toggles graph
of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red
= horrible, 2 shows packetsize |
r_norefresh 0 |
toggles
clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' |
r_novis 0 |
toggles drawing
underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to
1 |
r_shadows 0 |
toggles
players' shadows - * 1 is 'on', 0 is 'off' |
r_speeds 0 |
toggles average
fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when
making maps |
r_traceglow 0 |
toggles
inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is
'off' |
r_wadtextures 0 |
|
r_wateralpha 0 |
toggles alpha
blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 |
rate 5000 |
sets client
data rate - * 1000 - 5000 for modems, and 10000+ for LAN |
reconnect |
reconnects to
the current server |
record <filename> |
begins to
record a demo and saves it to Half-Life\Valve\<filename>.dem |
removedemo <demo> <sgmt> |
removes a
segment <sgmt> from <demo> |
resourcelist |
lists all
loaded resources |
resources |
lists loaded
decals |
retry |
tries four more
times to connect to a server that has already failed four connect attempts |
room_delay 0.3 |
3D sound
setting |
room_dlylp 2 |
3D sound
setting |
room_feedback 0.42 |
3D sound
setting |
room_left 0 |
3D sound
setting |
room_lp 0 |
3D sound
setting |
room_mod 0 |
3D sound
setting |
room_off 0 |
3D sound
setting |
room_refl 0 |
3D sound
setting |
room_refl 0 |
3D sound
setting |
room_rvblp 0 |
3D sound
setting |
room_size 0 |
3D sound
setting |
room_type 20 |
3D sound
setting |
s_2dvolume 1 |
maximum volume
at which 2D sounds are played - * range from 0 to 1.0 |
s_a3d 0.000000 |
toggles A3D
support - * 1 is 'on', 0 is 'off' |
s_automax_distance 30 |
sets the
distance for maximum sound volume |
s_automin_distance 2 |
sets the
distance for minimum sound volume |
s_blipdir 0 |
|
s_bloat 2.0 |
bloat factor
for polygons in A3D 2.0 only |
s_buffersize 65536 |
sets the buffer
size |
s_disable_a3d 0 |
toggles
disabling a3D - * 1 is 'on', 0 is 'off' |
s_distance 60 |
adjust the
ratio of game units to meters, affecting velocity, positioning and distance
- * higher the number, the closer everything gets in audio terms - range
from 0 to infinity |
s_doppler 0.0 |
adjusts the
doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive |
s_eax 0 |
toggles EAX
support - * 1 is 'on', 0 is 'off' |
s_enable_a3d |
enables A3D
support |
s_geometry 0 |
toggles
geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_leafnum 0 |
|
s_materials 0 |
|
s_max_distance 1000 |
maximum
distance from the listener before rolloff is no longer applied - * valid
range from 's_min_distance' to infinity |
s_min_distance 5 |
minimum
distance a source will be from the listener before rolloff is applied - *
range from 0 to 's_max_distance' |
s_numpolys 200 |
maximum
polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as
turning off 's_geometry' - * range from 0 to infinity |
s_occfactor 0.250 |
transmission
value of material - the smaller the number, the less sound passes through
material - * range from 0 to 1.0 |
s_occlude 0 |
toggles sound
passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is
'off' |
s_polykeep 1000000000 |
|
s_polysize 10000000 |
|
s_refdelay 4 |
delays between
a source and its closest reflection in A3D 2.0 only - higher the delay, the
more time it takes between when the source and its first reflection is
played - * range from 0 to 100 |
s_refgain 0.4 |
adjusts the
gain on each reflection in A3D 2.0 only, where the effects of distance are
increased: high frequencies are filtered and volume lowered - * range from 0
to 10 |
s_rolloff 1.0 |
|
s_showtossed 0 |
|
s_usepvs 0 |
|
s_verbwet 0.25 |
controls the
wet/dry mix of reverb for A3D only - higher the number, the more wet the
sounds - * range from 0 to 1.0 |
save |
save current
game in single player only |
saveme |
calls for a
medic |
say "message" |
chat with all
other players on a server |
say_team "message" |
relay a message
to only your teammates |
scr_centertime 2 |
sets how long
server messages remain on the screen |
scr_connectmsg "msg" |
displays "msg"
in screen's lower left |
scr_connectmsg1 "msg" |
displays "msg"
1 in screen's lower left |
scr_connectmsg2 "msg" |
displays "msg"
2 in screen's lower left |
scr_conspeed 600 |
sets the
console scroll speed |
scr_ofsx 0 |
sets the screen
message offset |
scr_ofsy 0 |
sets the screen
message offset |
scr_ofsz 0 |
sets the screen
message offset |
scr_printspeed 7 |
sets the screen
message print speed |
scr_transparentui 1 |
|
screenshot |
captures the
screen and saves it in the Half-Life/Valve directory |
sensitivity 9 |
sets the
sensitivity of the mouse |
servercfgfile |
sets the sercer
config file - * default is server.cfg |
serverinfo |
displays the
server infromation |
serverprofile <profile string> |
sets the server
profile |
setdemoinfo <demo> <sgmt> info |
adds
information to a demo, such as a text title, play 'tracknum', fade <in/out>
or <fast/slow> |
setinfo |
- * i.e., 'setinfo
"ts" "0"' or 'setinfo "dc" "0"' |
setinfo tf_id <Battle ID> |
sets the tfc
clan battle id |
sfeign |
fakes death - *
spy class only |
shortname |
displays
client's name |
showdrop 0 |
toggles the
display of dropped packets - * 1 is 'on', 0 is 'off' |
showinfo 0 |
toggles display
of all packets - * 1 is 'on', 0 is 'off' |
showpackets 0 |
toggles network
packet info display - * 1 is 'on', 0 is 'off' |
showpause 0 |
toggles pause
of graphic display - * 1 is 'on', 0 is 'off' |
showram 0 |
toggles display
of available ram - * 1 is 'on', 0 is 'off' |
showtriggers 0 |
toggles display
of map trigger entities - * 1 is 'on', 0 is 'off' |
sizedown |
decreases
screen size and increases fps |
sizeup |
increases
screen size and decreases fps |
skill 1 |
sets the skill
level in singleplayer and coop mode |
skin 0 |
sets the model
skin |
skipdl |
skips the
current download and moves on to the next, if any exist |
skipul |
skips the
current upload and moves to the next, if any exist |
slist |
searches for
local servers - * use 'list' to display this list |
slot1 |
select weapon
group 1 (or menu item 1) see 'use' |
slot2 |
select weapon
group 2 (or menu item 2) see 'use' |
slot3 |
select weapon
group 3 (or menu item 3) see 'use' |
slot4 |
select weapon
group 4 (or menu item 4) see 'use' |
slot5 |
select weapon
group 5 (or menu item 5) see 'use' |
slot6 |
select weapon
group 6 (or menu item 6) see 'use' |
slot7 |
select weapon
group 7 (or menu item 7) see 'use' |
slot8 |
select weapon
group 8 (or menu item 8) see 'use' |
slot9 |
select weapon
group 9 (or menu item 9) see 'use' |
slot10 |
select weapon
group 10 (or menu item 10) see 'use' |
snapshot |
takes a
screenshot |
snapto |
|
snd_noextraupdate 0 |
toggles extra
sound system updates - * 1 is 'on' and only use if having problems, 0 is
'off' |
snd_show 0 |
toggles the
display of which sounds are being played - * 1 is 'on', 0 is 'off' |
soundfade <parameter> |
sets the
soundfade parameters - *<param> = <%><hold>[<out><in>] |
soundinfo |
displays the
number of stereo channels, samples, samplebits, speed DMA, and sound
channels |
soundlist |
displays a list
of all loaded sounds |
spawn |
spawns a player
back into the game |
speak <message> |
to say
something over the intercom - * try: hello, #000000, mesa, you, go alert |
special |
displays the
special menu for each class |
spectator 0 |
toggles
entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode
does not currently work |
startdemos |
begins playing
demos in a loop |
startmovie <filename> |
plays a movie |
stop |
stops the
recording of a demo |
stopdemo |
stop the
playing of a demo |
stopsound |
stops playing
the current sound |
suitvolume 0.220000 |
sets the volume
of the HEV suit |
swapdemo <demo> <seg> <seg> |
swaps two
segments' positions inside a demo |
tell <message> |
speks a message |
texgamma 2 |
possibly sets
the gamma of the text? |
tf_weapon_ac |
selects assault
cannon weapon - * hw class only |
tf_weapon_autorifle |
selects
autorifle weapon - * sniper class only |
tf_weapon_axe |
selects crowbar
- *sniper, soldier, demoman, hw, and pyro classes only |
tf_weapon_flamethrower |
selects
flamethrower - * pyro class only |
tf_weapon_gl |
selects grenade
launcher - * demo class only |
tf_weapon_ic |
selects
incendiary cannon - * pyro class only |
tf_weapon_knife |
selects knife -
* spy class only |
tf_weapon_medikit |
selects medkit
- * medic class only |
tf_weapon_ng |
selects nailgun
- * sniper and scout classes only |
tf_weapon_pl |
selects pipe
launcher - * demo class only |
tf_weapon_railgun |
selects railgun
- * engineer class only |
tf_weapon_rpg |
selects rocket
launcher - * soldier class only |
tf_weapon_shotgun |
selects
single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro
classes only |
tf_weapon_sniperrifle |
selects sniper
rifle - * sniper class only |
tf_weapon_spanner |
selects the
spanner/wrench - * engineer class only |
tf_weapon_superng |
selects the
super nailgun - * medic class only |
tf_weapon_supershotgun |
selects
double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only |
tf_weapon_tranq |
selects the
tranquilizer gun - * spy class only |
thirdperson |
enables
third-person view |
throwgren |
throws the
grenade type last primed with 'primegren1' or 'primegren2' |
timedemo <demoname> |
plays <demoname>.dem
at max fps and reports average fps |
timerefresh |
player spins in
plave and reports average fps for the spinning view |
toggleconsole |
toggles the
console screen - * usually bound to '~' |
topcolor 30 |
sets the model
top color |
traceralpha 0.500 |
sets tracer
bullet alpha component |
tracerblue 0.400 |
sets tracer
bullet blue component |
tracergreen 0.800 |
sets tracer
bullet green component |
tracerlength 0.800 |
sets the tracer
bullet length |
traceroffset 30 |
sets the tracer
bullet offset |
tracerred 0.800 |
sets the tracer
bullet red component |
tracerspeed 6000 |
sets the tracer
bullet speed |
unbind <key> |
removes binding
to key <key> |
unbindall |
removes all key
bindings |
upload |
uploads files
to a server |
uprate |
displays the
transmission rate to a server |
use <item> |
uses an item or
weapon, such as 'use weapon_crowbar' |
user <name/id#> |
lists model
color, name, rate, and model for specified user |
v_centermove 0.150 |
|
c_centerspeed 500 |
|
v_dark 0 |
|
v_kickpitch 0.600 |
sets the amount
player view pitch changes when player is hit |
v_kickroll 0.600 |
sets the amount
player view roll changes when player is hit |
v_kicktime 0.500 |
sets the
duration of player view pitch and roll when player is hit |
version |
gives build
version and date it was installed |
vid_config_x 800 |
sets horizontal
screen resolution |
vid_config_y 600 |
sets vertical
screen resolution |
vid_d3d 0 |
toggles
Direct3D support - * 1 is 'on', 0 is 'off' |
vid_describemode |
displays video
mode settings |
vid_mode 0 |
sets video mode |
vid_nopageflip 0 |
toggles
disabling video page flipping - * 1 is 'on', 0 is 'off' |
vid_stretch_by_2 |
enables video
stretching (for interlaced display) |
vid_wait 0 |
toggles video
sync - * 1 is 'on', 0 is 'off' |
viewframe |
enables
wire-frame display - * OpenGL only |
viewmodel |
enables model
display |
viewnext |
selects next
model |
viewprev |
selects
previous model |
viewsize 120 |
sets view size |
violence_ablood 0 |
toggles blood -
* 1 is 'on', 0 is 'off' |
violence_agibs 0 |
toggles gibs -
* 1 is 'on', 0 is 'off' |
violence_hgibs 0 |
toggles gibs -
* 1 is 'on', 0 is 'off' |
volume 1.0 |
sets game
volume |
wait |
pauses for 1
tick during running an alias or script |
waterroom_type 14 |
|
wc |
|
weapon_357 |
weapon name for
.357 magnum - * for example, 'use weapon_357' |
weapon_9mmAR |
weapon name for
.9mm assault rifle - * i.e., 'use weapon_9mmAR' |
weapon_9mmhandgun |
weapon name for
.9mm pistol - * i.e., 'use weapon_9mmhandgun' |
weapon_crossbow |
weapon name for
crossbow - * i.e., 'use weapon_crossbow' |
weapon_crowbar |
weapon name for
crowbar - * i.e., 'use weapon_crowbar' |
weapon_egon |
weapon name for
egon gun - * i.e., 'use weapon_egon' |
weapon_gauss |
weapon name for
gauss gun - * i.e., 'use weapon_gauss' |
weapon_handgrenade |
weapon name for
handgrenade - * i.e., 'use weapon_handgrenade' |
weapon_hornetgun |
weapon name for
hornet gun - * i.e., 'use weapon_hornetgun' |
weapon_rpg |
weapon name for
rocket launcher - * i.e., 'use weapon_rpg' |
weapon_satchel |
weapon name for
satchel charge - * i.e., 'use weapon_satchel' |
weapon_shotgun |
weapon name for
shotgun - * i.e., 'use weapon_shotgun' |
weapon_snark |
weapon name for
snarks - * i.e., 'use weapon_snark' |
weapon_tripmine |
weapon name for
tripwire mines - * i.e., 'use weapon_tripmine' |
zoom_sensitivity_ratio 1.200 |
sets mouse
sensitivity while using weapon zoom |
developer 0 |
toggles on/off
special developer debug console messages - * 1 is 'on', 0 is 'off' |
entities |
lists currently
loaded entities |
hpkextract <filename> [all|1 idx] |
extracts files
from hpk file - * opts = <hpkname> [all | single index] |
hpklist <hpkfilename> |
lists the files
in <hpkfilename> |
hpkremove <name> <index> |
removes files
from <hpkfilename> |
hpkval <filename> |
displays the
checksum value for <hpkfilename> |
addip <min> <ipaddress> |
adds an ip
address to the filterban list - * use 0 minutes to make the addition
permanent |
banid <minutes> <uniqueid> |
bans a player
from a server using their uniqueid - get this unique id from the "users"
command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only |
banid <minutes> <uniqueid> kick |
bans AND kicks
a player from a server using their uniqueid - get this unique id from the
"users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only |
changelevel <mapname> |
changes the map
and maintains client connections |
changelevel2 <mapname> |
continues the
current game on a new map |
cmdlist |
lists all of
the console commands - * if you type 'cmdlist a', it will only list those
commands that begin with the letter a, and so on - also, 'cmdlist log
logfile writes the list to C:\logfile |
cr_demoman # |
sets the number
of demomen allowed on a team |
cr_engineer # |
sets the number
of engineers allowed on a team |
cr_hw # |
sets the number
of hw's allowed on a team |
cr_medic # |
sets the number
of medics allowed on a team |
cr_pyro # |
sets the number
of pyros allowed on a team |
cr_sniper # |
sets the number
of snipers allowed on a team |
cr_soldier # |
sets the number
of soldiers allowed on a team |
cr_spy # |
sets the number
of spies allowed on a team |
cvarlist |
lists all the
console variables in the console - * 'cvar log filename' will write this
list to the file C:\filename |
decalfrequency <seconds> |
sets how
frequently players can display their logo - * default is 30 |
dropclient |
disconnects a
client from a server |
exec <filename> |
executes a
script of .cfg file |
exit |
closes a game
or dedicated server program to windows without confirmation |
filterban 0 |
toggles ip
banning - * 1 is 'on', 0 is 'off' |
heartbeat |
sends a
heartbeat signal to the master server to "remind" the master server that
your server is still online and available |
host_framerate 0 |
sets the speed
that the host/server interacts with the game |
host_killtime 0 |
sets a time
delay before killing the server |
hostname <name> |
sets the server
hostname |
hostport 27015 |
sets connection
port for the server |
info <userid> |
lists info on a
player |
ip_hostport 0 |
sets the server
port for a TCP/IP game |
ipx_serverport 0 |
sets the server
port for an IPX game |
keys |
shows the CD
key info |
kick <player> |
kicks a player
from a server using their name |
kick # <keys#> |
kicks a player
from a server using their id keys # - get this # from using the "keys"
command |
kick # <userid> |
kicks a player
from a server using their userid - get the userid from using the "users"
command - **Version 4.0.1.3+ only |
killserver |
shuts down the
server |
listid |
lists the
uniqueid's in the banlist |
listip |
lists the ip
addresses in the filterban list |
log on
log off |
toggles logging |
logaddress <ip> <port> |
sets the
address for logfile when logging to a remote machine |
lservercfgfile |
sets the listen
server config file - default is listenserver.cfg |
map <mapname> |
changes the map
running on server and disconnects currently connected players |
mapcyclefile 0 |
specifies the
name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' |
maps <substring> |
lists maps
containing <substring> |
maxplayers 16 |
sets maximum
number of clients allowed on a server |
motd_display_time 8 |
sets the amount
of time that the motd will remain displayed on players' screens |
mp_autocrosshair 0 |
toggles the use
of autoaim crosshairs - * 1 is 'on', 0 is 'off' |
mp_decals 300 |
sets the
maximum number of decals to be displayed at a time |
mp_falldamage 0 |
toggles
realistic fall damage - * 1 is 'on', 0 is 'off' |
mp_flashlight 0 |
toggles use of
flashlight for clients - * 1 is 'on', 0 is 'off' |
mp_footsteps 0 |
toggles
footstep sounds - * 1 is 'on', 0 is 'off' |
mp_forcerespawn 0 |
toggles forcing
clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' |
mp_fraglimit 40 |
sets number of
frags that changes maps when reached |
mp_friendlyfire 0 |
toggles
friendly fire damage from teammates - * 1 is 'on', 0 is 'off' |
mp_logecho 0 |
toggles logging
of echo commands - * 1 is 'on', 0 is 'off' |
mp_logfile 0 |
toggles logging
during multiplayer games - * 1 is 'on', 0 is 'off' |
mp_teamlist <teamname/modelname;
teamname/modelname> |
sets the
teamnames and models used for the teams in teamplay mode |
mp_teamplay 21 |
set the flag
number (such as 21 listed here) to enable teamplay with that flag number's
corresponding actions |
mp_timelimit 25 |
sets the time
in minutes between map changes |
mp_weaponstay 0 |
toggles whether
weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' |
password <pass> |
sets private
server password |
path |
displays
current search path |
pausable 0 |
toggles whether
or not clients can pause a server game - * 1 is 'on', 0 is 'off' |
ping |
displays pings
of all clients |
port 27015 |
sets the
defualt server connection port |
quit |
exits to
windows without confirmation |
rcon <password>
rcon <command> |
remote console
command of a server - * <password> must be given first by rcon client before
any commands will be accepted by the server |
rcon_address <ip addy> |
sets the rcon
ip address |
rcon_password <pass> |
sets the rcon
password |
rcon_port 27015 |
sets the rcon
console port |
registered 0 |
|
reload |
reloads current
map |
removeid <uniqueid> |
removes
uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only |
removeip <ip addy> |
removes ip
address from the filterban list |
restart |
restarts the
current map and cleans the slate |
setmaster <ip or hostname> |
sets the master
server - * use either an ip addy or a hostname |
stuffcmds |
used to
initialize client console commands from server and restarts server and then
does some funky thing to the server display |
sv_accelerate 10 |
sets the player
acceleration for a server |
sv_aim 0 |
toggles
auto-aim for clients - * 1 is 'on', 0 is 'off' |
sv_airaccelerate 10 |
sets the
movement speed while player is in the air |
sv_airmove 0 |
toggles clients
ability to move in the air |
sv_allow_download |
enables ability
of clients to download maps and decals |
sv_allow_upload |
enables ability
of clients to upload models and decals |
sv_allowdownload 0 |
toggles the
ability of clients to download maps and decals - * 1 is 'on', 0 is 'off' |
sv_allowupload 0 |
toggles the
ability of clients to upload models and decals - * 1 is 'on', 0 is 'off' |
sv_bounce 0 |
toggles bounce
pads - * 1 is 'on', 0 is 'off' |
sv_challengetime 15 |
sets the time
allowed for clients to connect to a game |
sv_cheats 0 |
toggles cheats
- * 1 is 'on', 0 is 'off' |
sv_clienttrace 3.5 |
sets the client
bounding box for collisions |
sv_clipmode 0 |
toggles client
clipping mode - * 1 is 'on', 0 is 'off' |
sv_friction 4 |
sets friction |
sv_gravity 800 |
sets level of
in-game gravity |
sv_idealpitchscale 0.800 |
sets the pitch
preference |
sv_lan 0 |
toggles LAN
server mode - * 1 is 'on', 0 is 'off' |
sv_language 0 |
sets language |
sv_logrelay |
|
sv_maxrate 5000 |
sets the
maximum data rate allowed on a server - good for HPB only servers -
**Version 3.0.1.3/4.0.1.3+ only |
sv_maxspectators 8 |
sets the
maximum number of spectators - spectator mode does not currently work |
sv_maxspeed 500 |
sets the
maximum player speed for all clients |
sv_maxvelocity 2000 |
sets the
maximum velocity |
sv_minrate 8000 |
sets the
minimum data rate allowed on a server - good for LPB only servers -
**Version 3.0.1.3/4.0.1.3+ only |
sv_netsize 0 |
sets the
maximum network packet size - * 0 = auto |
sv_newunit 0 |
|
sv_password 0 |
sets a password
for clients to enter a server |
sv_print_custom |
gives me
SZ_Overflow error and then exits server |
sv_sendvelocity 1 |
|
sv_showcmd 0 |
|
sv_skyname 0 |
sets the sky
texture |
sv_smartdelta 1 |
|
sv_spectalk 1 |
toggles
allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator
mode does not currently work |
sv_spectator_password 0 |
sets a password
for clients to enter spectator mode - spectator mode does not currently work |
sv_spectatormaxspeed 500 |
sets the
maximum movement speed of spectators - spectator mode does not currently
work |
sv_stepsize 18 |
sets monster
and player auto step-up size - * larger values allows auto-climbing of
steeper slopes |
sv_stopspeed 100 |
speed at which
the player stops when running forward, back, left or right |
sv_timeout 65 |
sets the
timeout inactivity limit |
sv_type |
enables server
cpu and os type to be given out on server queries |
sv_upload_maxsize 0 |
sets the
maximum upload file size |
sv_wateraccelerate 10 |
sets the
in-water acceleration of clients |
sv_wateramp 0 |
|
sv_waterfriction 1 |
sets friction
underwater |
sv_zmax 4096 |
sets the
maximum zbuffer size |
status |
lists each
client and the following info for each client: user#, frags, name, framerate,
latency, ping, packet drop % |
team 0 |
toggles team
mode - * 1 is 'on', 0 is 'off' |
team1_color <color> |
sets team1
color |
team1_model <model> |
sets team1
model |
team1_name <name> |
sets team1 name |
team1_skin <skin> |
sets team1 skin |
team2_color <color> |
sets team2
color |
team2_model <model> |
sets team2
model |
team2_name <name> |
sets team2 name |
team2_skin <skin> |
sets team2 skin |
tfc_adminpwd <password> |
sets the tfc
admin password - *use "admin <password" in the in-game console to take rcon
of server |
tfc_autoteam 0 |
toggles
auto-team selection - * 1 is 'on', 0 is 'off' |
tfc_balance_scores 0 |
toggles team
balancing by score - * 1 is 'on', 0 is 'off' |
tfc_balance_teams 0 |
toggles team
balancing by number of players - * 1 is 'on', 0 is 'off' |
tfc_birthday |
toggles
birthday mode (explosives appear as presents) - * 1 is 'on', 0 is 'off' |
tfc_clanbattle 0 |
toggles tfc
clan battle (tournament) mode - * 1 is 'on', 0 is 'off' |
tfc_clanbattle_ceasefire 0 |
toggles
ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
tfc_clanbattle_locked 0 |
toggles locked
(play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
tfc_clanbattle_prematch 0 |
toggles
prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be
set to 1 |
tfc_fragscoring 0 |
toggles
inclusion of frags in team score total - * 1 is 'on', 0 is 'off' |
tfc_respawndelay 0 |
sets respawn
delay in tfc games |
tfc_spam_limit 20 |
sets number of
messages per time period that will cause spamming penalty |
tfc_spam_penalty1 8 |
sets spam
penalty level 1 |
tfc_spam_penalty2 2 |
sets spam
penalty level2 |
users |
lists all
players with their corresponding userid's (#'s generated by server) and
uniqueid's (id # unique per cd key and assigned by WON) - **Version
3.0.1.3/4.0.1.3+ only |
writeid |
writes unique
id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only |
writeip |
writes ip
addresses to listip.cfg |