This is a complete list of all of the server side, client side, and console
commands in Counter-Strike: Global Offensive. The things these commands control range from changing the weather effects to displaying frame rate
information in real time.
Name
Setting
Attributes
Description
_autosave
cmd
Autosave
_autosavedangerous
cmd
AutoSaveDangerous
_bugreporter_restart
cmd
Restarts bug reporter .dll
_record
cmd
Record a demo incrementally.
_resetgamestats
cmd
Erases current game stats and writes out a blank stats file
_restart
cmd
Shutdown and restart the engine.
achievement_debug
0
"cheat", "rep", "cl"
Turn on achievement debug msgs.
achievement_disable
0
"cheat", "rep", "cl"
Turn off achievements.
addip
cmd
Add an IP address to the ban list.
adsp_debug
0
"a"
adsp_reset_nodes
cmd
ai_clear_bad_links
cmd
Clears bits set on nav links indicating link is unusable
ai_debug_los
0
"sv", "cheat"
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_node_connect
cmd
Debug the attempted connection between two nodes
ai_debug_shoot_positions
0
"cheat", "rep", "cl"
ai_disable
cmd
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines
0
"sv", "cheat"
ai_drop_hint
cmd
Drop an ai_hint at the player's current eye position.
ai_dump_hints
cmd
ai_hull
cmd
Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_next_hull
cmd
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_nodes
cmd
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_report_task_timings_on_limit
0
"a", "sv"
ai_resume
cmd
If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_set_move_height_epsilon
cmd
Set how high AI bumps up ground walkers when checking steps
ai_setenabled
cmd
Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_show_connect
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_crawl
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect
cmd
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid
cmd
Draw a grid on the floor where looking.
ai_show_hints
cmd
Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull
cmd
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_node
cmd
Highlight the specified node
ai_show_visibility
cmd
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_step
cmd
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_los
cmd
Test AI LOS from the player's POV
ai_think_limit_label
0
"a", "sv"
ai_vehicle_avoidance
1
"sv", "cheat"
ainet_generate_report
cmd
Generate a report to the console.
ainet_generate_report_only
cmd
Generate a report to the console.
air_density
cmd
Changes the density of air for drag computations.
alias
cmd
Alias a command.
-alt1
cmd
+alt1
cmd
-alt2
cmd
+alt2
cmd
ammo_338mag_max
30
"rep", "cl"
ammo_357sig_max
52
"rep", "cl"
ammo_357sig_min_max
12
"rep", "cl"
ammo_357sig_p250_max
26
"rep", "cl"
ammo_357sig_small_max
24
"rep", "cl"
ammo_45acp_max
100
"rep", "cl"
ammo_50AE_max
35
"rep", "cl"
ammo_556mm_box_max
200
"rep", "cl"
ammo_556mm_max
90
"rep", "cl"
ammo_556mm_small_max
40
"rep", "cl"
ammo_57mm_max
100
"rep", "cl"
ammo_762mm_max
90
"rep", "cl"
ammo_9mm_max
120
"rep", "cl"
ammo_buckshot_max
32
"rep", "cl"
ammo_grenade_limit_default
1
"rep", "cl"
ammo_grenade_limit_flashbang
2
"rep", "cl"
ammo_grenade_limit_total
4
"rep", "cl"
ammo_item_limit_healthshot
4
"rep", "cl"
anim_twistbones_enabled
0
"cheat", "rep", "cl"
Enable procedural twist bones.
askconnect_accept
cmd
Accept a redirect request by the server.
asw_engine_finished_building_map
cmd
Notify engine that we've finished building a map
async_resume
cmd
async_suspend
cmd
+attack
cmd
-attack
cmd
-attack2
cmd
+attack2
cmd
audit_save_in_memory
cmd
Audit the memory usage and files in the save-to-memory system
autobuy
cmd
Attempt to purchase items with the order listed in cl_autobuy
autosave
cmd
Autosave
autosavedangerous
cmd
AutoSaveDangerous
autosavedangerousissafe
cmd
-back
cmd
+back
cmd
banid
cmd
Add a user ID to the ban list.
banip
cmd
Add an IP address to the ban list.
bench_end
cmd
Ends gathering of info.
bench_showstatsdialog
cmd
Shows a dialog displaying the most recent benchmark results.
bench_start
cmd
Starts gathering of info. Arguments: filename to write results into
bench_upload
cmd
Uploads most recent benchmark stats to the Valve servers.
benchframe
cmd
Takes a snapshot of a particular frame in a time demo.
bind
cmd
Bind a key.
bind_osx
cmd
Bind a key for OSX only.
BindToggle
cmd
Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump
cmd
Dump the contents of the blackbox
blackbox_record
cmd
Record an entry into the blackbox
bot_add
cmd
ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct
cmd
bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t
cmd
bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons
cmd
Allows the bots to use all weapons
bot_allow_grenades
1
"sv", "rep"
If nonzero, bots may use grenades.
bot_allow_machine_guns
1
"sv", "rep"
If nonzero, bots may use the machine gun.
bot_allow_pistols
1
"sv", "rep"
If nonzero, bots may use pistols.
bot_allow_rifles
1
"sv", "rep"
If nonzero, bots may use rifles.
bot_allow_rogues
1
"sv", "rep"
If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns
1
"sv", "rep"
If nonzero, bots may use shotguns.
bot_allow_snipers
1
"sv", "rep"
If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns
1
"sv", "rep"
If nonzero, bots may use sub-machine guns.
bot_autodifficulty_threshold_high
0
"rep", "cl"
Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low
-2
"rep", "cl"
Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter
0
"sv", "rep"
Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_coop_force_throw_grenade_chance
0
"sv", "cheat"
bot_coop_idle_max_vision_distance
1400
"sv", "cheat", "rep"
Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch
0
"sv", "cheat"
bot_debug
0
"sv", "cheat", "rep"
For internal testing purposes.
bot_debug_target
0
"sv", "cheat", "rep"
For internal testing purposes.
bot_defer_to_human_goals
1
"sv", "rep"
If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items
1
"sv", "rep"
If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty
2
"sv", "rep"
Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot
0
"sv", "cheat", "rep"
If nonzero, bots will not fire weapons (for debugging).
bot_freeze
0
"sv", "cheat"
bot_goto_mark
cmd
Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected
cmd
Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_players
0
"sv", "cheat"
Bots will not see non-bot players.
bot_join_after_player
1
"sv", "rep"
If nonzero, bots wait until a player joins before entering the game.
bot_join_team
0
"sv", "rep"
Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick
cmd
ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill
cmd
ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only
cmd
Restricts the bots to only using knives
bot_loadout
0
"sv", "cheat"
bots are given these items at round start
bot_max_vision_distance_override
-1
"sv", "cheat", "rep"
Max distance bots can see targets.
bot_mimic
0
"sv", "cheat"
bot_mimic_yaw_offset
180
"sv", "cheat"
bot_pistols_only
cmd
Restricts the bots to only using pistols
bot_place
cmd
bot_place - Places a bot from the map at where the local player is pointing.
bot_quota
10
"sv", "rep"
Determines the total number of bots in the game.
bot_quota_mode
0
"sv", "rep"
Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_randombuy
0
"sv", "cheat"
should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront
0
"sv", "cheat"
Show areas where rushing players will initially meet.
bot_show_nav
0
"sv", "cheat", "rep"
For internal testing purposes.
bot_show_occupy_time
0
"sv", "cheat"
Show when each nav area can first be reached by each team.
bot_snipers_only
cmd
Restricts the bots to only using sniper rifles
bot_stop
0
"sv", "cheat", "rep"
If nonzero, immediately stops all bot processing.
bot_traceview
0
"sv", "cheat", "rep"
For internal testing purposes.
bot_zombie
0
"sv", "cheat", "rep"
If nonzero, bots will stay in idle mode and not attack.
box
cmd
Draw a debug box.
-break
cmd
+break
cmd
buddha
cmd
Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window
30
"a"
number of frames to look at when figuring out average frametimes
budget_background_alpha
128
"a"
how translucent the budget panel is
budget_bargraph_background_alpha
128
"a"
how translucent the budget panel is
budget_bargraph_range_ms
16
"a"
budget bargraph range in milliseconds
budget_history_numsamplesvisible
100
"a"
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms
66
"a"
budget history range in milliseconds
budget_panel_bottom_of_history_fraction
0
"a"
number between 0 and 1
budget_panel_height
384
"a"
height in pixels of the budget panel
budget_panel_width
512
"a"
width in pixels of the budget panel
budget_panel_x
0
"a"
number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y
50
"a"
number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window
30
"a"
number of frames to look at when figuring out peak frametimes
budget_show_averages
0
"a"
enable/disable averages in the budget panel
budget_show_history
1
"a"
turn history graph off and on. . good to turn off on low end
budget_show_peaks
1
"a"
enable/disable peaks in the budget panel
budget_toggle_group
cmd
Turn a budget group on/off
bug
cmd
Show the bug reporting UI.
bugreporter_uploadasync
0
"a"
Upload attachments asynchronously
bugreporter_username
0
"a"
Username to use for bugreporter
buildcubemaps
cmd
Rebuild cubemaps.
building_cubemaps
0
"cheat", "cl"
Indicates we're building cubemaps
buildmodelforworld
cmd
buildmodelforworld
buy_stamps
cmd
Temporary solution for Pinion to kick back to community map makers.
buymenu
cmd
Show or hide main buy menu
buyrandom
cmd
Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
c_maxdistance
200
"a", "cl"
c_maxpitch
90
"a", "cl"
c_maxyaw
135
"a", "cl"
c_mindistance
30
"a", "cl"
c_minpitch
0
"a", "cl"
c_minyaw
-135
"a", "cl"
c_orthoheight
100
"a", "cl"
c_orthowidth
100
"a", "cl"
c_thirdpersonshoulder
0
"a", "cl"
c_thirdpersonshoulderaimdist
120
"a", "cl"
c_thirdpersonshoulderdist
40
"a", "cl"
c_thirdpersonshoulderheight
5
"a", "cl"
c_thirdpersonshoulderoffset
20
"a", "cl"
cache_print
cmd
cache_print [section] Print out contents of cache memory.
cache_print_lru
cmd
cache_print_lru [section] Print out contents of cache memory.
cache_print_summary
cmd
cache_print_summary [section] Print out a summary contents of cache memory.
callvote
cmd
Start a vote on an issue.
cam_collision
1
"a", "server_can_execute", "cl"
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command
cmd
Tells camera to change modes
cam_idealdelta
4
"a", "cl"
Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist
150
"a", "server_can_execute", "cl"
cam_idealdistright
0
"a", "server_can_execute", "cl"
cam_idealdistup
0
"a", "server_can_execute", "cl"
cam_ideallag
4
"a", "cl"
Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch
0
"a", "server_can_execute", "cl"
cam_idealyaw
0
"a", "server_can_execute", "cl"
cam_showangles
0
"cheat", "cl"
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto
0
"a", "cl"
-camdistance
cmd
+camdistance
cmd
cameraman_override
0
Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
+camin
cmd
-camin
cmd
+cammousemove
cmd
-cammousemove
cmd
-camout
cmd
+camout
cmd
+campitchdown
cmd
-campitchdown
cmd
+campitchup
cmd
-campitchup
cmd
+camyawleft
cmd
-camyawleft
cmd
+camyawright
cmd
-camyawright
cmd
cancelselect
cmd
cash_player_bomb_defused
300
"nf", "rep", "cl"
cash_player_bomb_planted
300
"nf", "rep", "cl"
cash_player_damage_hostage
-30
"nf", "rep", "cl"
cash_player_get_killed
0
"nf", "rep", "cl"
cash_player_interact_with_hostage
300
"nf", "rep", "cl"
cash_player_killed_enemy_default
300
"nf", "rep", "cl"
cash_player_killed_enemy_factor
1
"nf", "rep", "cl"
cash_player_killed_hostage
-1000
"nf", "rep", "cl"
cash_player_killed_teammate
-300
"nf", "rep", "cl"
cash_player_rescued_hostage
1000
"nf", "rep", "cl"
cash_player_respawn_amount
0
"nf", "rep", "cl"
cash_team_elimination_bomb_map
3250
"nf", "rep", "cl"
cash_team_elimination_hostage_map_ct
3000
"nf", "rep", "cl"
cash_team_elimination_hostage_map_t
3000
"nf", "rep", "cl"
cash_team_hostage_alive
0
"nf", "rep", "cl"
cash_team_hostage_interaction
600
"nf", "rep", "cl"
cash_team_loser_bonus
1400
"nf", "rep", "cl"
cash_team_loser_bonus_consecutive_rounds
500
"nf", "rep", "cl"
cash_team_planted_bomb_but_defused
800
"nf", "rep", "cl"
cash_team_rescued_hostage
600
"nf", "rep", "cl"
cash_team_survive_guardian_wave
1000
"nf", "rep", "cl"
cash_team_terrorist_win_bomb
3500
"nf", "rep", "cl"
cash_team_win_by_defusing_bomb
3500
"nf", "rep", "cl"
cash_team_win_by_hostage_rescue
2900
"nf", "rep", "cl"
cash_team_win_by_time_running_out_bomb
3250
"nf", "rep", "cl"
cash_team_win_by_time_running_out_hostage
3250
"nf", "rep", "cl"
cast_hull
cmd
Tests hull collision detection
cast_ray
cmd
Tests collision detection
cc_emit
cmd
Emits a closed caption
cc_findsound
cmd
Searches for soundname which emits specified text.
cc_flush
cmd
Flushes async'd captions.
cc_lang
0
"a", "cl"
Current close caption language (emtpy = use game UI language)
cc_linger_time
1
"a", "cl"
Close caption linger time.
cc_predisplay_time
0
"a", "cl"
Close caption delay before showing caption.
cc_random
cmd
Emits a random caption
cc_showblocks
cmd
Toggles showing which blocks are pending/loaded async.
cc_subtitles
0
"a", "cl"
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview
cmd
ch_createairboat
cmd
Spawn airboat in front of the player.
ch_createjeep
cmd
Spawn jeep in front of the player.
changelevel
cmd
Change server to the specified map
changelevel2
cmd
Transition to the specified map in single player
chet_debug_idle
0
"a", "sv"
If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_allowdownload
1
"a"
Client downloads customization files
cl_allowupload
1
"a"
Client uploads customization files
cl_animationinfo
cmd
Hud element to examine.
cl_autobuy
0
"cl"
The order in which autobuy will attempt to purchase items
cl_autohelp
1
"a", "user", "cl"
Auto-help
cl_autowepswitch
0
"a", "user", "cl", "ss"
Automatically switch to picked up weapons (if more powerful)
cl_avatar_convert_rgb
cmd
Converts all png avatars in the avatars directory to rgb
cl_backspeed
450
"cheat", "cl"
cl_bob_lower_amt
21
"a", "cl"
The amount the viewmodel lowers when running
cl_bob_version
0
"cheat", "cl"
cl_bobamt_lat
0
"a", "cl"
The amount the viewmodel moves side to side when running
cl_bobamt_vert
0
"a", "cl"
The amount the viewmodel moves up and down when running
cl_bobcycle
0
"a", "cl"
the frequency at which the viewmodel bobs.
cl_bobup
0
"cheat", "cl"
cl_brushfastpath
1
"cheat", "cl"
cl_cam_driver_compensation_scale
0
"cl"
cl_camera_follow_bone_index
-2
"cheat", "cl"
Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_camera_height_restriction_debug
0
"cheat", "rep", "cl"
cl_cameraman_override_messages
1
"cl"
Show messages indicating secondary cameraman override
cl_chatfilters
63
"a", "cl"
Stores the chat filter settings
cl_clearhinthistory
cmd
Clear memory of client side hints displayed to the player.
cl_clock_24hour
1
"a", "cl"
cl_clock_correction
1
"cheat"
Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount
200
"cheat"
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset
90
"cheat"
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset
10
"cheat"
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick
999
"cheat"
Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo
0
"cheat"
Show debugging info about the clock drift.
cl_clockdrift_max_ms
150
"cheat"
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode
0
"cheat"
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate
64
"a", "user"
Max number of command packets sent to server per second
cl_color
0
"a", "user"
Preferred teammate color
cl_connection_trouble_show
0
"cl"
Show connection trouble HUD warnings
cl_countbones
0
"cheat", "cl"
cl_crosshair_drawoutline
1
"a", "cl", "ss"
Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio
0
"a", "cl", "ss"
If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
cl_crosshair_dynamic_splitalpha_innermod
1
"a", "cl", "ss"
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
cl_crosshair_dynamic_splitalpha_outermod
0
"a", "cl", "ss"
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
cl_crosshair_dynamic_splitdist
7
"a", "cl", "ss"
If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_outlinethickness
1
"a", "cl", "ss"
Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_sniper_show_normal_inaccuracy
0
"a", "cl", "ss"
Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width
1
"a", "cl", "ss"
If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t
0
"a", "cl", "ss"
T style crosshair
cl_crosshairalpha
200
"a", "cl", "ss"
cl_crosshaircolor
4
"a", "cl", "ss"
Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b
50
"a", "cl", "ss"
cl_crosshaircolor_g
250
"a", "cl", "ss"
cl_crosshaircolor_r
50
"a", "cl", "ss"
cl_crosshairdot
1
"a", "cl", "ss"
cl_crosshairgap
1
"a", "cl", "ss"
cl_crosshairgap_useweaponvalue
0
"a", "cl", "ss"
If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairscale
0
"a", "cl", "ss"
Crosshair scaling factor (deprecated)
cl_crosshairsize
5
"a", "cl", "ss"
cl_crosshairstyle
1
"a", "cl", "ss"
0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
cl_crosshairthickness
0
"a", "cl", "ss"
cl_crosshairusealpha
1
"a", "cl", "ss"
cl_cs_dump_econ_item_stringtable
cmd
cl_cs_dump_econ_item_stringtable
cl_csm_server_status
cmd
Usage: cl_csm_server_status
cl_csm_status
cmd
Usage: cl_csm_status
cl_custommaterial_debug_graph
0
"cheat", "cl"
cl_deathnotices_show_numbers
0
"cl"
0: default; 1: draw names as just numbers; 2: append number on killer and victim to the name
cl_debug_ugc_downloads
0
cl_debugrumble
0
"a", "cl"
Turn on rumble debugging spew
cl_decryptdata_key
0
Key to decrypt encrypted GOTV messages
cl_decryptdata_key_pub
0
Key to decrypt public encrypted GOTV messages
cl_detail_avoid_force
0
"a", "cl"
force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius
64
"a", "cl"
radius around detail sprite to avoid players
cl_detail_avoid_recover_speed
0
"a", "cl"
how fast to recover position after avoiding players
cl_detail_max_sway
5
"a", "cl"
Amplitude of the detail prop sway
cl_detail_multiplier
1
"cheat", "cl"
extra details to create
cl_detail_scale
2
"cheat"
cl_disable_ragdolls
0
"cheat", "cl"
cl_disablefreezecam
0
"a", "cl"
Turn on/off freezecam on client
cl_disablehtmlmotd
0
"a", "cl"
Disable HTML motds.
cl_dm_buyrandomweapons
0
"a", "cl"
Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
cl_download_demoplayer
1
Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
cl_downloadfilter
0
"a"
Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_only_deathnotices
0
"cl"
For drawing only the crosshair and death notices (used for moviemaking)
cl_drawhud
1
"cheat", "cl"
Enable the rendering of the hud
cl_drawhud_force_deathnotices
0
"cl"
0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar
0
"cl"
0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead
0
"cl"
0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawleaf
-1
"cheat", "cl"
cl_drawmaterial
0
"cheat", "cl"
Draw a particular material over the frame
cl_drawshadowtexture
0
"cheat", "cl"
cl_dump_particle_stats
cmd
dump particle profiling info to particle_profile.csv
cl_dumpplayer
cmd
Dumps info about a player
cl_dumpsplithacks
cmd
Dump split screen workarounds.
cl_ent_absbox
cmd
Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox
cmd
Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox
cmd
Displays the client's render box for the entity under the crosshair.
cl_entityreport
0
"cheat"
For debugging, draw entity states to console
cl_extrapolate
1
"cheat", "cl"
Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount
0
"cheat", "cl"
Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites
1
"cheat", "cl"
whether to use new detail sprite system
cl_find_ent
cmd
Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index
cmd
Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_fixedcrosshairgap
3
"a", "cl", "ss"
How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket
0
"cheat"
For debugging. Force the engine to flush an entity packet.
cl_foot_contact_shadows
1
"cl"
cl_forcepreload
0
"a"
Whether we should force preloading.
cl_forwardspeed
450
"cheat", "cl"
cl_freezecameffects_showholiday
0
"cl"
Happy holidays from the CS:GO team and Valve!
cl_freezecampanel_position_dynamic
1
"a", "cl"
Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate
cmd
Forces the server to send a full update packet
cl_game_mode_convars
cmd
Display the values of the convars for the current game_mode.
cl_hideserverip
0
If set to 1, server IPs will be hidden in the console (except when you type 'status')
cl_http_log_enable
0
"norecord", "clientcmd_can_execute", "cl"
Allows sending HTTP log from client main menu.
cl_hud_background_alpha
0
"a", "cl"
cl_hud_bomb_under_radar
0
"a", "cl"
cl_hud_color
2
"a", "cl"
0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_healthammo_style
0
"a", "cl"
cl_hud_playercount_pos
1
"a", "cl"
0 = default (top), 1 = bottom
cl_hud_playercount_showcount
1
"a", "cl"
0 = show player avatars (default), 1 = just show count number (no avatars)
cl_hud_radar_scale
1
"a", "cl"
cl_idealpitchscale
0
"a", "cl"
cl_ignorepackets
0
"cheat"
Force client to ignore packets (for debugging).
cl_interp
0
"user", "cl"
Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_ratio
2
"user", "cl"
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interpolate
1
Enables or disables interpolation on listen servers or during demo playback
cl_inv_showdividerline
2
"a", "cl", "ss"
If 1, will show a divider line above the grenades in the inventory panel.
cl_inventory_saved_filter2
0
"a", "cl"
cl_inventory_saved_sort2
0
"a", "cl"
cl_jiggle_bone_debug
0
"cheat", "cl"
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints
0
"cheat", "cl"
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints
0
"cheat", "cl"
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert
0
"cheat", "cl"
cl_join_advertise
1
"a", "cl"
Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
cl_lagcompensation
1
"user", "cl"
Perform server side lag compensation of weapon firing events.
cl_leafsystemvis
0
"cheat", "cl"
cl_leveloverview
0
"cheat", "cl"
cl_leveloverviewmarker
0
"cheat", "cl"
cl_loadout_colorweaponnames
0
"a", "cl", "ss"
If set to true, the weapon names are colored in the weapon loadout to match their rarity.
cl_mainmenu_show_datagraph
0
"cl"
cl_matchstats_print_own_data
cmd
cl_matchstats_print_own_data RANGENAME
cl_maxrenderable_dist
3000
"cheat", "cl"
Max distance from the camera at which things will be rendered
cl_minimal_rtt_shadows
1
"a", "cl"
cl_modemanager_reload
cmd
Reloads the panel metaclasses for vgui screens.
cl_mouseenable
0
"cl"
cl_mouselook
1
"a", "cl", "ss"
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party
0
"a", "cl"
Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
cl_mute_enemy_team
0
"a", "cl"
Block all communication from players on the enemy team.
cl_obs_interp_enable
0
"a", "cl"
Enables interpolation between observer targets
cl_observercrosshair
1
"a", "cl", "ss"
cl_operation_premium_reminder_op08
0
"a", "cl"
cl_overdraw_test
0
"cheat", "numeric", "cl"
cl_panelanimation
cmd
blank for all panels>.
cl_particle_retire_cost
0
"cheat", "cl"
cl_particles_dump_effects
cmd
cl_particles_dumplist
cmd
Dump all new particles, optional name substring.
cl_particles_show_bbox
0
"cheat", "cl"
cl_particles_show_controlpoints
0
"cheat", "cl"
cl_pclass
0
"cheat", "cl"
Dump entity by prediction classname.
cl_pdump
-1
"cheat", "cl"
Dump info about this entity to screen.
cl_phys_show_active
0
"cheat", "cl"
cl_phys_timescale
1
"cheat", "cl"
Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown
89
"cheat", "cl"
cl_pitchup
89
"cheat", "cl"
cl_playerspray_auto_apply
1
"a", "cl"
Automatically apply graffiti when graffiti menu closes
cl_portal_use_new_dissolve
1
"cheat", "cl"
Use new dissolve effect
cl_precacheinfo
cmd
Show precache info (client).
cl_pred_track
cmd
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict
1
"user", "cl"
Perform client side prediction.
cl_predictioncopy_describe
cmd
Describe datamap_t for entindex
cl_predictionlist
0
"cheat", "cl"
Show which entities are predicting
cl_predictweapons
1
"user", "cl"
Perform client side prediction of weapon effects.
cl_quest_events_print
cmd
cl_quest_events_print
cl_quest_schedule_print
cmd
cl_quest_schedule_print
cl_radar_always_centered
1
"a", "cl"
If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_icon_scale_min
0
"a", "cl"
Sets the minimum icon scale. Valid values are 0.4 to 1.0.
cl_radar_rotate
1
"a", "cl"
1
cl_radar_scale
0
"a", "cl"
Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard
0
"a", "cl"
If set, the radar will toggle to square when the scoreboard is visible.
cl_ragdoll_gravity
600
"cheat", "cl"
Sets the gravity client-side ragdolls
cl_ragdoll_workaround_threshold
4
"cl"
Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
cl_rebuy
0
"cl"
The order in which rebuy will attempt to repurchase items
cl_reload_hud
cmd
Reloads the hud scale and resets scale and borders
cl_reloadpostprocessparams
cmd
cl_remove_all_workshop_maps
cmd
Removes all maps from the workshop directory.
cl_remove_old_ugc_downloads
1
"cl"
cl_removedecals
cmd
Remove the decals from the entity under the crosshair.
cl_report_soundpatch
cmd
reports client-side sound patch count
cl_resend
2
Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout
60
Total time allowed for the client to resend the 'connect' attempt
cl_righthand
1
"a", "cl", "ss"
Use right-handed view models.
cl_rumblescale
1
"a", "cl", "ss"
Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair
1
"a", "cl", "ss"
Enable crosshair scaling (deprecated)
cl_scoreboard_mouse_enable_binding
0
"a", "cl"
Name of the binding to enable mouse selection in the scoreboard
cl_server_graphic1_enable
1
"cl"
When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable
1
"cl"
When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_shadowtextureoverlaysize
256
"cheat", "cl"
cl_show_clan_in_death_notice
1
"a", "cl"
Is set, the clan name will show next to player names in the death notices.
-cl_show_team_equipment
cmd
+cl_show_team_equipment
cmd
cl_showanimstate_activities
0
"cheat", "cl"
Show activities in the (client) animation state display.
cl_showents
cmd
Dump entity list to console.
cl_showerror
0
"cl"
Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents
0
"cheat"
Print event firing info in the console
cl_showfps
0
"cl"
Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
cl_showhelp
1
"a", "cl"
Set to 0 to not show on-screen help
cl_showloadout
0
"a", "cl", "ss"
Toggles display of current loadout.
cl_showpluginmessages
1
"a"
Allow plugins to display messages to you
cl_showpos
0
"cl"
Draw current position at top of screen
cl_sidespeed
450
"cheat", "cl"
cl_skipfastpath
0
"cheat", "cl"
Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath
0
"cheat"
Set to 1 to skip any models that don't go through the model fast path
cl_sos_test_get_opvar
cmd
cl_sos_test_set_opvar
cmd
cl_soundemitter_flush
cmd
Flushes the sounds.txt system (server only)
cl_soundemitter_reload
cmd
Flushes the sounds.txt system
cl_soundscape_flush
cmd
Flushes the client side soundscapes
cl_soundscape_printdebuginfo
cmd
print soundscapes
cl_spec_follow_grenade_key
0
"a", "cl"
0 = LALT, 1 = LSHIFT, 2 = +reload
cl_spec_mode
5
"a", "user", "server_can_execute", "cl", "ss"
Saves the last viewed spectator mode for use next time we start to spectate
cl_spec_show_bindings
1
"clientcmd_can_execute", "cl"
Toggle the visibility of the spectator bindings.
cl_spec_stats
1
"cl"
cl_spec_swapplayersides
0
"cl"
Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards
0
"cl"
cl_sporeclipdistance
512
"cheat", "cl"
cl_ss_origin
cmd
print origin in script format
cl_steamscreenshots
cmd
Enable/disable saving screenshots to Steam
cl_sun_decay_rate
0
"cheat", "cl"
cl_sunlight_ortho_size
0
"cheat", "cl"
Set to values greater than 0 for ortho view render projections.
cl_teamid_overhead_always
2
"a", "cl"
Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teamid_overhead_maxdist
3000
"cheat", "cl", "ss"
max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec
2000
"cheat", "cl", "ss"
max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_name_alpha
100
"a", "cl", "ss"
The max alpha the overhead ID names will draw as.
cl_teamid_overhead_name_fadetime
1
"a", "cl", "ss"
How long it takes for the overhad name to fade out once your crosshair has left the target.
cl_teammate_colors_show
2
"a", "cl"
In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_threaded_bone_setup
0
"cl"
Enable parallel processing of bones
cl_timeout
30
"a"
After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir
cmd
sets tree sway wind direction and strength
cl_updaterate
64
"a", "user"
Number of packets per second of updates you are requesting from the server
cl_updatevisibility
cmd
Updates visibility bits.
cl_upspeed
320
"cheat", "cl"
cl_use_new_headbob
1
"cheat", "cl"
cl_use_opens_buy_menu
0
"a", "user", "cl", "ss"
Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_view
cmd
Set the view entity index.
cl_viewmodel_shift_left_amt
1
"a", "cl"
The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt
0
"a", "cl"
The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_weapon_clip_thinwalls
1
"cheat", "rep", "cl"
cl_weapon_clip_thinwalls_debug
0
"cheat", "rep", "cl"
cl_weapon_clip_thinwalls_lock
0
"cheat", "rep", "cl"
cl_weapon_debug_print_accuracy
0
"cheat", "cl"
cl_weapon_debug_show_accuracy
0
"cheat", "cl"
Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration
10
"cheat", "cl"
cl_weapons_expert_buymenu_pips
1
"cl"
Show user pips in buymenu. 0 = never, 1 = in tooltip, 2 = always
cl_winddir
0
"cheat", "cl"
Weather effects wind direction angle
cl_windspeed
0
"cheat", "cl"
Weather effects wind speed scalar
cl_wpn_sway_scale
1
"cheat", "cl"
clear
cmd
Clear all console output.
clear_anim_cache
cmd
Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_bombs
cmd
clear_debug_overlays
cmd
clears debug overlays
clientport
27005
Host game client port
closecaption
0
"a"
Enable close captioning.
closeonbuy
1
"a", "cl", "ss"
Set non-zero to close the buy menu after buying something
cloth_windage_multiplier
1
"cheat", "cl"
cmd
cmd
Forward command to server.
cmd1
cmd
sets userinfo string for split screen player in slot 1
cmd2
cmd
sets userinfo string for split screen player in slot 2
cmd3
cmd
sets userinfo string for split screen player in slot 3
cmd4
cmd
sets userinfo string for split screen player in slot 4
collision_test
cmd
Tests collision system
colorcorrectionui
cmd
Show/hide the color correction tools UI.
+commandermousemove
cmd
-commandermousemove
cmd
commentary_cvarsnotchanging
cmd
commentary_finishnode
cmd
commentary_firstrun
0
"a", "cl"
commentary_showmodelviewer
cmd
Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun
cmd
con_enable
1
"a"
Allows the console to be activated.
con_filter_enable
0
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text
0
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out
0
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile
0
Console output gets written to this file
con_min_severity
cmd
Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
con_timestamp
0
Prefix console.log entries with timestamps
condump
cmd
dump the text currently in the console to condumpXX.log
connect
cmd
Connect to specified server.
cpu_frequency_monitoring
0
Set CPU frequency monitoring interval in seconds. Zero means disabled.
crash
cmd
Cause the engine to crash (Debug!!)
create_flashlight
cmd
CreatePredictionError
cmd
Create a prediction error
creditsdone
cmd
crosshair
1
"a", "cl", "ss"
cs_enable_player_physics_box
0
"sv"
cs_hostage_near_rescue_music_distance
2000
"sv", "cheat"
cs_make_vip
cmd
Marks a player as the VIP
cs_ShowStateTransitions
-2
"sv", "cheat"
cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval
3
"sv", "cheat"
Defines how frequently the server notifies clients that a player damaged a friend
csgo_download_match
cmd
Downloads a match via serial code and starts playback
+csm_rot_x_neg
cmd
-csm_rot_x_neg
cmd
+csm_rot_x_plus
cmd
-csm_rot_x_plus
cmd
+csm_rot_y_neg
cmd
-csm_rot_y_neg
cmd
+csm_rot_y_plus
cmd
-csm_rot_y_plus
cmd
cursortimeout
60
"a"
Seconds before mouse cursor hides itself due to inactivity
custom_bot_difficulty
0
"sv", "rep", "cl"
Bot difficulty for offline play.
cvarlist
cmd
Show the list of convars/concommands.
dbghist_addline
cmd
Add a line to the debug history. Format: <category id> <line>
dbghist_dump
cmd
Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
debug_map_crc
0
Prints CRC for each map lump loaded
debug_purchase_defidx
cmd
Purchase an item by defindex
debug_visibility_monitor
0
"sv", "cheat"
debugsystemui
cmd
Show/hide the debug system UI.
default_fov
90
"cheat", "cl"
demo_goto
cmd
Skips to location in demo.
demo_gototick
cmd
Skips to a tick in demo.
demo_info
cmd
Print information about currently playing demo.
demo_listhighlights
cmd
List all highlights data for the demo.
demo_listimportantticks
cmd
List all important ticks in the demo.
demo_pause
cmd
Pauses demo playback.
demo_recordcommands
1
"cheat"
Record commands typed at console into .dem files.
demo_resume
cmd
Resumes demo playback.
demo_strict_validation
0
demo_timescale
cmd
Sets demo replay speed.
demo_togglepause
cmd
Toggles demo playback.
demolist
cmd
Print demo sequence list.
demos
cmd
Demo demo file sequence.
demoui
cmd
Show/hide the demo player UI.
developer
0
Set developer message level
devshots_nextmap
cmd
Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot
cmd
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences
cmd
Show all convars which are not at their default values.
disable_static_prop_loading
0
"cheat"
If non-zero when a map loads, static props won't be loaded
disconnect
cmd
Disconnect game from server.
disp_list_all_collideable
cmd
List all collideable displacements
display_elapsedtime
cmd
Displays how much time has elapsed since the game started
display_game_events
0
"cheat"
dlight_debug
cmd
Creates a dlight in front of the player
dm_reset_spawns
cmd
dm_togglerandomweapons
cmd
Turns random weapons in deathmatch on/off
drawcross
cmd
Draws a cross at the given location Arguments: x y z
drawline
cmd
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawoverviewmap
cmd
Draws the overview map
drawradar
cmd
Draws HUD radar
ds_get_newest_subscribed_files
cmd
Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
dsp_db_min
80
"cheat", "demo"
dsp_db_mixdrop
0
"cheat", "demo"
dsp_dist_max
1440
"cheat", "demo"
dsp_dist_min
0
"cheat", "demo"
dsp_enhance_stereo
0
"a"
dsp_mix_max
0
"cheat", "demo"
dsp_mix_min
0
"cheat", "demo"
dsp_off
0
"cheat"
dsp_player
0
"demo", "server_can_execute"
dsp_reload
cmd
dsp_slow_cpu
0
"cheat"
dsp_volume
0
"cheat"
dti_flush
cmd
Write out the datatable instrumentation files (you must run with -dti for this to work).
+duck
cmd
-duck
cmd
dump_entity_sizes
cmd
Print sizeof(entclass)
dump_globals
cmd
Dump all global entities/states
dump_particlemanifest
cmd
Dump the list of particles loaded.
dumpentityfactories
cmd
Lists all entity factory names.
dumpeventqueue
cmd
Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable
cmd
Dump the contents of the game string table to the console.
dumpstringtables
cmd
Print string tables to console.
echo
cmd
Echo text to console.
econ_build_pinboard_images_from_collection_name
cmd
Renders and saves images for all models in a collection.
econ_clear_inventory_images
cmd
clear the local inventory images (they will regenerate)
econ_highest_baseitem_seen
64
"a", "cl"
econ_show_items_with_tag
cmd
Lists the item definitions that have a specified tag.
editdemo
cmd
Edit a recorded demo file (.dem ).
editor_toggle
cmd
Disables the simulation and returns focus to the editor
enable_debug_overlays
1
"sv", "cheat"
Enable rendering of debug overlays
enable_fast_math
1
Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
enable_skeleton_draw
0
"cheat", "cl"
Render skeletons in wireframe
endmatch_votenextmap
cmd
Votes for the next map at the end of the match
endmovie
cmd
Stop recording movie frames.
endround
cmd
End the current round.
engine_no_focus_sleep
50
"a"
ent_absbox
cmd
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments
cmd
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim
cmd
Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox
cmd
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires
cmd
Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create
cmd
Creates an entity of the given type where the player is looking.
ent_dump
cmd
Usage: ent_dump <entity name>
ent_fire
cmd
Usage: ent_fire <target> [action] [value] [delay]
ent_info
cmd
Usage: ent_info <class name>
ent_keyvalue
cmd
Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_list_report
cmd
Reports all list of all entities in a map, one by one
ent_messages
cmd
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw
0
"sv", "cheat"
Visualizes all entity input/output activity.
ent_name
cmd
ent_orient
cmd
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause
cmd
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot
cmd
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox
cmd
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove
cmd
Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all
cmd
Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate
cmd
Rotates an entity by a specified # of degrees
ent_script_dump
cmd
Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang
cmd
Set entity angles
ent_setname
cmd
Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos
cmd
Move entity to position
ent_show_response_criteria
cmd
Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step
cmd
When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport
cmd
Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text
cmd
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset
cmd
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap
cmd
escape
cmd
Escape key pressed.
exec
cmd
Execute script file.
execifexists
cmd
Execute script file if file exists.
execwithwhitelist
cmd
Execute script file, only execing convars on a whitelist.
exit
cmd
Exit the engine.
explode
cmd
Kills the player with explosive damage
explodevector
cmd
Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein
cmd
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout
cmd
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_bullet_penetration
0
"rep", "cl"
If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
ff_damage_reduction_bullets
0
"rep", "cl"
How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
ff_damage_reduction_grenade
0
"rep", "cl"
How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
ff_damage_reduction_grenade_self
1
"rep", "cl"
How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
ff_damage_reduction_other
0
"rep", "cl"
How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
find
cmd
Find concommands with the specified string in their name/help text.
find_ent
cmd
Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index
cmd
Display data for entity matching specified index. Format: find_ent_index <index>
findflags
cmd
Find concommands by flags.
firetarget
cmd
firstperson
cmd
Switch to firstperson camera.
fish_debug
0
"cheat", "cl"
Show debug info for fish
fish_dormant
0
"sv", "cheat", "rep"
Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush
cmd
Flush unlocked cache memory.
flush_locked
cmd
Flush unlocked and locked cache memory.
fog_color
-1
"cheat", "cl"
fog_colorskybox
-1
"cheat", "cl"
fog_enable
1
"cheat", "cl"
fog_enable_water_fog
1
"cheat"
fog_enableskybox
1
"cheat", "cl"
fog_end
-1
"cheat", "cl"
fog_endskybox
-1
"cheat", "cl"
fog_hdrcolorscale
-1
"cheat", "cl"
fog_hdrcolorscaleskybox
-1
"cheat", "cl"
fog_maxdensity
-1
"cheat", "cl"
fog_maxdensityskybox
-1
"cheat", "cl"
fog_override
0
"cheat", "cl"
Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start
-1
"cheat", "cl"
fog_startskybox
-1
"cheat", "cl"
fogui
cmd
Show/hide fog control UI.
force_audio_english
0
"a"
Keeps track of whether we're forcing english in a localized language.
force_centerview
cmd
forcebind
cmd
Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward
cmd
+forward
cmd
foundry_engine_get_mouse_control
cmd
Give the engine control of the mouse.
foundry_engine_release_mouse_control
cmd
Give the control of the mouse back to Hammer.
foundry_select_entity
cmd
Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view
cmd
Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity
cmd
Updates the entity's position/angles when in edit mode
fov_cs_debug
0
"cheat", "rep", "cl"
Sets the view fov if cheats are on.
fps_max
300
Frame rate limiter
fps_max_menu
120
Frame rate limiter, main menu
fps_screenshot_frequency
10
"cheat"
While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold
-1
"cheat"
Dump a screenshot when the FPS drops below the given value.
fs_clear_open_duplicate_times
cmd
Clear the list of files that have been opened.
fs_dump_open_duplicate_times
cmd
Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_fios_cancel_prefetches
cmd
Cancels all the prefetches in progress.
fs_fios_flush_cache
cmd
Flushes the FIOS HDD cache.
fs_fios_prefetch_file
cmd
Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack
cmd
Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
fs_fios_print_prefetches
cmd
Displays all the prefetches currently in progress.
fs_printopenfiles
cmd
Show all files currently opened by the engine.
fs_report_sync_opens
0
0:Off, 1:Always, 2:Not during map load
fs_syncdvddevcache
cmd
Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level
cmd
Set the filesystem warning level.
func_break_max_pieces
15
"a", "rep", "cl"
fx_new_sparks
1
"sv", "cheat"
Use new style sparks.
g15_dumpplayer
cmd
Spew player data.
g15_reload
cmd
Reloads the Logitech G-15 Keyboard configs.
g15_update_msec
250
"a", "cl"
Logitech G-15 Keyboard update interval.
g_debug_angularsensor
0
"sv", "cheat"
g_debug_constraint_sounds
0
"sv", "cheat"
Enable debug printing about constraint sounds.
g_debug_ragdoll_removal
0
"cheat", "rep", "cl"
g_debug_ragdoll_visualize
0
"cheat", "cl"
g_debug_trackpather
0
"sv", "cheat"
g_debug_vehiclebase
0
"sv", "cheat"
g_debug_vehicledriver
0
"sv", "cheat"
g_debug_vehicleexit
0
"sv", "cheat"
g_debug_vehiclesound
0
"sv", "cheat"
g_jeepexitspeed
100
"sv", "cheat"
game_mode
1
"sv", "rep", "cl"
The current game mode (based on game type). See GameModes.txt.
game_type
0
"sv", "rep", "cl"
The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons
cmd
Gives a list of all currently open lessons.
gameinstructor_enable
1
"a", "cl"
Display in game lessons that teach new players.
gameinstructor_find_errors
0
"cheat", "cl"
Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons
cmd
Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts
cmd
Resets all display and success counts to zero.
gameinstructor_save_restore_lessons
1
"cheat", "cl"
Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_verbose
0
"cheat", "cl"
Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson
0
"cheat", "cl"
Display more verbose information for lessons have this name.
gamemenucommand
cmd
Issue game menu command.
gamepadslot1
cmd
gamepadslot2
cmd
gamepadslot3
cmd
gamepadslot4
cmd
gamepadslot5
cmd
gamepadslot6
cmd
gameui_activate
cmd
Shows the game UI
gameui_allowescape
cmd
Escape key allowed to hide game UI
gameui_allowescapetoshow
cmd
Escape key allowed to show game UI
gameui_hide
cmd
Hides the game UI
gameui_preventescape
cmd
Escape key doesn't hide game UI
gameui_preventescapetoshow
cmd
Escape key doesn't show game UI
getpos
cmd
dump position and angles to the console
getpos_exact
cmd
dump origin and angles to the console
give
cmd
Give item to player. Arguments: <item_name>
givecurrentammo
cmd
Give a supply of ammo for current weapon..
gl_clear_randomcolor
0
"cheat", "cl"
Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_chatter_info
0
"sv"
Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
global_event_log_enabled
0
"sv", "cheat"
Enables the global event log system
global_set
cmd
global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable
1
"cheat", "cl"
Enable entity outline glow effects.
glow_outline_width
6
"cheat", "cl"
Width of glow outline effect in screen space.
god
cmd
Toggle. Player becomes invulnerable.
gods
cmd
Toggle. All players become invulnerable.
gotv_theater_container
0
"cl"
Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
-graph
cmd
+graph
cmd
-grenade1
cmd
+grenade1
cmd
-grenade2
cmd
+grenade2
cmd
groundlist
cmd
Display ground entity list <index>
hammer_update_entity
cmd
Updates the entity's position/angles when in edit mode
hammer_update_safe_entities
cmd
Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
healthshot_health
50
"cheat", "rep", "cl"
heartbeat
cmd
Force heartbeat of master servers
help
cmd
Find help about a convar/concommand.
hideconsole
cmd
Hide the console.
hidehud
0
"cheat", "cl", "ss"
hideoverviewmap
cmd
Hides the overview map
hidepanel
cmd
Hides a viewport panel <name>
hideradar
cmd
Hides HUD radar
hidescores
cmd
Forcibly hide score panel
hltv_replay_status
cmd
Show Killer Replay status and some statistics, works on listen or dedicated server.
host_filtered_time_report
cmd
Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold
12
Memory threshold below which the host should flush caches between server instances
host_framerate
0
"cheat", "rep"
Set to lock per-frame time elapse.
host_info_show
1
How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
host_map
0
Current map name.
host_name_store
1
Whether hostname is recorded in game events and GOTV.
host_players_show
1
How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
host_reset_config
cmd
reset config (for testing) with param as splitscreen index.
host_rules_show
1
How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
host_runofftime
cmd
Run off some time without rendering/updating sounds
host_sleep
0
"cheat"
Force the host to sleep a certain number of milliseconds each frame.
host_timer_report
cmd
Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale
1
"cheat", "rep"
Prescale the clock by this amount.
host_workshop_collection
cmd
Get the latest version of maps in a workshop collection and host them as a maplist.
host_workshop_map
cmd
Get the latest version of the map and host it on this server.
host_writeconfig
cmd
Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss
cmd
Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostage_debug
0
"sv", "cheat"
Show hostage AI debug information
hostage_is_silent
0
"sv", "cheat"
When set, the hostage won't play any code driven response rules lines
hostfile
0
"sv"
The HOST file to load.
hostip
-1062710016.000
Host game server ip
hostname
0
Hostname for server.
hostport
27015
Host game server port
hud_reloadscheme
cmd
Reloads hud layout and animation scripts.
hud_scaling
0
"a"
Scales hud elements
hud_showtargetid
1
"a", "cl", "ss"
Enables display of target names
hud_subtitles
cmd
Plays the Subtitles: <filename>
hud_takesshots
0
"a", "cl"
Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations
cmd
hunk_track_allocation_types
1
"cheat"
hurtme
cmd
Hurts the player. Arguments: <health to lose>
impulse
cmd
in_forceuser
0
"cheat"
Force user input to this split screen player.
incrementvar
cmd
Increment specified convar value.
inferno_child_spawn_interval_multiplier
0
"sv", "cheat"
Amount spawn interval increases for each child
inferno_child_spawn_max_depth
4
"sv", "cheat"
inferno_damage
40
"sv", "cheat"
Damage per second
inferno_debug
0
"sv", "cheat"
inferno_dlight_spacing
200
"cheat", "cl"
Inferno dlights are at least this far apart
inferno_flame_lifetime
7
"sv", "cheat"
Average lifetime of each flame in seconds
inferno_flame_spacing
42
"sv", "cheat"
Minimum distance between separate flame spawns
inferno_forward_reduction_factor
0
"sv", "cheat"
inferno_friendly_fire_duration
6
"sv", "cheat"
For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval
0
"sv", "cheat"
Time between spawning flames for first fire
inferno_max_child_spawn_interval
0
"sv", "cheat"
Largest time interval for child flame spawning
inferno_max_flames
16
"sv", "cheat"
Maximum number of flames that can be created
inferno_max_range
150
"sv", "cheat"
Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration
3
"sv", "cheat"
Duration each new flame will attempt to spawn new flames
inferno_scorch_decals
1
"sv", "cheat"
inferno_spawn_angle
45
"sv", "cheat"
Angular change from parent
inferno_surface_offset
20
"sv", "cheat"
inferno_velocity_decay_factor
0
"sv", "cheat"
inferno_velocity_factor
0
"sv", "cheat"
inferno_velocity_normal_factor
0
"sv", "cheat"
invnext
cmd
invnextgrenade
cmd
invnextitem
cmd
invnextnongrenade
cmd
invprev
cmd
ip
0
Overrides IP for multihomed hosts
ip_relay
0
Overrides IP used to redirect TV relay connections for NAT hosts
ip_steam
0
Overrides IP used to bind Steam port for multihomed hosts
ip_tv
0
Overrides IP used to bind TV port for multihomed hosts
ip_tv1
0
Overrides IP used to bind TV1 port for multihomed hosts
ipc_console_disable
cmd
Disable IPC console(s)
ipc_console_disable_all
cmd
Disable all IPC consoles
ipc_console_enable
cmd
Enable IPC console
ipc_console_show
cmd
Show status of IPC consoles
itemtimedata_dump_active
cmd
itemtimedata_dump_total
cmd
itemtimedata_print_and_reset
cmd
Outputs item time data to server log and clears data.
+jlook
cmd
-jlook
cmd
joy_accelmax
1
"a", "cl"
joy_accelscale
4
"a", "cl"
joy_accelscalepoly
0
"a", "cl"
joy_advanced
1
"a", "cl"
joy_advaxisr
2
"a", "cl"
joy_advaxisu
4
"a", "cl"
joy_advaxisv
0
"a", "cl"
joy_advaxisx
3
"a", "cl"
joy_advaxisy
1
"a", "cl"
joy_advaxisz
0
"a", "cl"
joy_autoaimdampen
0
"a", "cl"
How much to scale user stick input when the gun is pointing at a valid target.
joy_autoAimDampenMethod
1
"a", "cl"
joy_autoaimdampenrange
0
"a", "cl"
The stick range where autoaim dampening is applied. 0 = off
joy_axisbutton_threshold
0
"a"
Analog axis range before a button press is registered.
joy_cfg_preset
1
"a", "cl", "ss"
joy_circle_correct
1
"a", "cl"
joy_curvepoint_1
0
"a", "cl"
joy_curvepoint_2
0
"a", "cl"
joy_curvepoint_3
0
"a", "cl"
joy_curvepoint_4
0
"a", "cl"
joy_curvepoint_end
2
"a", "cl"
joy_diagonalpov
0
"a", "cl"
POV manipulator operates on diagonal axes, too.
joy_display_input
0
"a", "cl"
joy_forwardsensitivity
-1
"a", "cl"
joy_forwardthreshold
0
"a", "cl"
joy_gamma
0
"a", "cl"
joy_inverty
0
"a", "cl", "ss"
Whether to invert the Y axis of the joystick for looking.
joy_lowend
0
"a", "cl"
joy_lowend_linear
0
"a", "cl"
joy_lowmap
0
"a", "cl"
joy_movement_stick
0
"a", "cl", "ss"
Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
joy_name
0
"a", "cl"
joy_no_accel_jump
0
"a", "cl"
joy_pitchsensitivity
0
"a", "cl", "ss"
joystick pitch sensitivity
joy_pitchthreshold
0
"a", "cl"
joy_response_look
0
"a", "cl"
'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch
0
"a", "cl"
'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move
5
"a", "cl"
'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_sensitive_step0
0
"a", "cl"
joy_sensitive_step1
0
"a", "cl"
joy_sensitive_step2
0
"a", "cl"
joy_sidesensitivity
1
"a", "cl"
joy_sidethreshold
0
"a", "cl"
joy_wingmanwarrior_centerhack
0
"a"
Wingman warrior centering hack.
joy_wingmanwarrior_turnhack
0
"a", "cl"
Wingman warrior hack related to turn axes.
joy_yawsensitivity
0
"a", "cl", "ss"
joystick yaw sensitivity
joy_yawthreshold
0
"a", "cl"
joyadvancedupdate
cmd
joystick
0
"a", "cl"
True if the joystick is enabled, false otherwise.
joystick_force_disabled
1
"a", "cl"
Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
joystick_force_disabled_set_from_options
1
"a", "cl"
Sets controllers enabled/disabled just before the config is written.
jpeg
cmd
Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
-jump
cmd
+jump
cmd
kdtree_test
cmd
Tests spatial partition for entities queries.
key_findbinding
cmd
Find key bound to specified command string.
key_listboundkeys
cmd
List bound keys with bindings.
key_updatelayout
cmd
Updates game keyboard layout to current windows keyboard setting.
kick
cmd
Kick a player by name.
kickid
cmd
Kick a player by userid or uniqueid, with a message.
kickid_ex
cmd
Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill
cmd
Kills the player with generic damage
killserver
cmd
Shutdown the server.
killvector
cmd
Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook
cmd
+klook
cmd
lastinv
cmd
-left
cmd
+left
cmd
light_crosshair
cmd
Show texture color at crosshair
lightcache_maxmiss
2
"cheat"
lightprobe
cmd
Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile
cmd
Parses map leak data from .lin file
listdemo
cmd
List demo file contents.
listid
cmd
Lists banned users.
listip
cmd
List IP addresses on the ban list.
listissues
cmd
List all the issues that can be voted on.
listmodels
cmd
List loaded models.
listRecentNPCSpeech
cmd
Displays a list of the last 5 lines of speech from NPCs.
load
cmd
Load a saved game.
loadcommentary
cmd
loader_dump_table
cmd
lobby_default_privacy_bits1
6
"a", "cl"
Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby)
lobby_voice_chat_enabled
1
"a", "cl"
Lobby microphone is enabled when this is set to 1
localization_quest_item_string_printout
cmd
localization_quest_item_string_printout
locator_split_len
0
"cheat", "cl"
locator_split_maxwide_percent
0
"cheat", "cl"
lockMoveControllerRet
0
"a", "cl"
log
cmd
off >.
log_color
cmd
Set the color of a logging channel.
log_dumpchannels
cmd
Dumps information about all logging channels.
log_flags
cmd
Set the flags on a logging channel.
log_level
cmd
Set the spew level of a logging channel.
logaddress_add
cmd
Set address and port for remote host <ip:port>.
logaddress_add_ex
cmd
Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
logaddress_add_http
cmd
Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_ts
cmd
Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
logaddress_del
cmd
Remove address and port for remote host <ip:port>.
logaddress_delall
cmd
Remove all udp addresses being logged to
logaddress_delall_http
cmd
Remove all http listeners from the dispatch list.
logaddress_list
cmd
List all addresses currently being used by logaddress.
logaddress_list_http
cmd
List all URIs currently receiving server logs
logaddress_token_secret
0
Set a secret string that will be hashed when using logaddress with explicit token hash.
-lookdown
cmd
+lookdown
cmd
-lookspin
cmd
+lookspin
cmd
lookspring
0
"a", "cl"
lookstrafe
0
"a", "cl"
+lookup
cmd
-lookup
cmd
loopsingleplayermaps
0
"sv", "cheat", "rep"
m_customaccel
0
"a", "cl"
Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent
1
"a", "cl"
Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max
0
"a", "cl"
Max mouse move scale factor, 0 for no limit
m_customaccel_scale
0
"a", "cl"
Custom mouse acceleration value.
m_forward
1
"a", "cl"
Mouse forward factor.
m_mouseaccel1
0
"a", "cl"
Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2
0
"a", "cl"
Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed
1
"a", "cl"
Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch
0
"a", "cl", "ss"
Mouse pitch factor.
m_rawinput
1
"a", "cl"
Use Raw Input for mouse input.
m_side
0
"a", "cl"
Mouse side factor.
m_yaw
0
"a", "cl"
Mouse yaw factor.
map
cmd
Start playing on specified map.
map_background
cmd
Runs a map as the background to the main menu.
map_commentary
cmd
Start playing, with commentary, on a specified map.
map_edit
cmd
map_setbombradius
cmd
Sets the bomb radius for the map.
map_showbombradius
cmd
Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints
cmd
Shows player spawn points (red=invalid). Optionally pass in the duration.
mapcycledisabled
0
"rep", "cl"
repeats the same map after each match instead of using the map cycle
mapgroup
cmd
Specify a map group
mapoverview_allow_client_draw
0
"cl"
Allow a client to draw on the map overview
mapoverview_allow_grid_usage
0
"cl"
When set to 1, allows turning on the (experimental) grid for drawing.
mapoverview_icon_scale
1
"a", "cl"
Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps
cmd
Displays list of maps.
mat_accelerate_adjust_exposure_down
40
"cheat", "cl"
mat_ambient_light_b
0
"cheat"
mat_ambient_light_g
0
"cheat"
mat_ambient_light_r
0
"cheat"
mat_aniso_disable
0
"cheat"
NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_autoexposure_max
2
"cheat", "cl"
mat_autoexposure_max_multiplier
1
"cheat", "cl"
mat_autoexposure_min
0
"cheat", "cl"
mat_bloomamount_rate
0
"cheat", "cl"
mat_bumpbasis
0
"cheat"
mat_camerarendertargetoverlaysize
128
"cheat", "cl"
mat_colcorrection_forceentitiesclientside
0
"cheat", "cl"
Forces color correction entities to be updated on the client
mat_colorcorrection
1
"cheat"
mat_configcurrent
cmd
show the current video control panel config for the material system
mat_crosshair
cmd
Display the name of the material under the crosshair
mat_crosshair_edit
cmd
open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer
cmd
open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial
cmd
print the material under the crosshair
mat_crosshair_reloadmaterial
cmd
reload the material under the crosshair
mat_custommaterialusage
cmd
Show memory usage for custom weapon materials.
mat_debug_bloom
0
"cheat", "cl"
mat_debug_postprocessing_effects
0
"cheat", "cl"
0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab
0
"cheat"
mat_disable_bloom
0
"cheat", "cl"
mat_displacementmap
1
"cheat"
mat_drawflat
0
"cheat"
mat_drawgray
0
"cheat"
mat_drawwater
1
"cheat", "cl"
mat_dynamic_tonemapping
1
"cheat"
mat_dynamiclightmaps
0
"cheat"
mat_dynamicPaintmaps
0
"cheat"
mat_edit
cmd
Bring up the material under the crosshair in the editor
mat_exposure_center_region_x
0
"cheat", "cl"
mat_exposure_center_region_y
0
"cheat", "cl"
mat_fastclip
0
"cheat"
mat_fastnobump
0
"cheat"
mat_fillrate
0
"cheat"
mat_force_bloom
0
"cheat", "cl"
mat_force_tonemap_min_avglum
-1
"cheat", "cl"
Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels
-1
"cheat", "cl"
Override. Old value was 2.0
mat_force_tonemap_percent_target
-1
"cheat", "cl"
Override. Old default was 60.
mat_force_tonemap_scale
0
"cheat"
mat_forcedynamic
0
"cheat"
mat_frame_sync_enable
1
"cheat"
mat_frame_sync_force_texture
0
"cheat"
Force frame syncing to lock a managed texture.
mat_fullbright
0
"cheat"
mat_hdr_enabled
cmd
Report if HDR is enabled for debugging
mat_hdr_uncapexposure
0
"cheat", "cl"
mat_hsv
0
"cheat", "cl"
mat_info
cmd
Shows material system info
mat_leafvis
0
"cheat"
Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_loadtextures
1
"cheat"
mat_local_contrast_edge_scale_override
-1000
"cheat"
mat_local_contrast_midtone_mask_override
-1
"cheat"
mat_local_contrast_scale_override
0
"cheat"
mat_local_contrast_vignette_end_override
-1
"cheat"
mat_local_contrast_vignette_start_override
-1
"cheat"
mat_lpreview_mode
-1
"cheat", "cl"
mat_luxels
0
"cheat"
mat_measurefillrate
0
"cheat"
mat_monitorgamma
2
"a"
monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled
0
"a"
mat_morphstats
0
"cheat"
mat_norendering
0
"cheat"
mat_normalmaps
0
"cheat"
mat_normals
0
"cheat"
mat_postprocess_enable
1
"cheat", "cl"
mat_powersavingsmode
0
"a"
Power Savings Mode
mat_preview
0
"cheat", "cl"
mat_proxy
0
"cheat"
mat_queue_mode
-1
The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority
1
mat_queue_report
0
"a"
Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reloadallcustommaterials
cmd
Reloads all custom materials
mat_reloadallmaterials
cmd
Reloads all materials
mat_reloadmaterial
cmd
Reloads a single material
mat_reloadtextures
cmd
Reloads all textures
mat_remoteshadercompile
127
"cheat"
mat_rendered_faces_count
0
"cheat"
Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_rendered_faces_spew
cmd
'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
mat_reporthwmorphmemory
cmd
Reports the amount of size in bytes taken up by hardware morph textures.
mat_resolveFullFrameDepth
0
"cheat"
Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
mat_reversedepth
0
"cheat"
mat_savechanges
cmd
saves current video configuration to the registry
mat_setvideomode
cmd
sets the width, height, windowed state of the material system
mat_shadercount
cmd
display count of all shaders and reset that count
mat_show_histogram
0
"cheat", "cl"
mat_show_texture_memory_usage
0
"cheat", "numeric"
Display the texture memory usage on the HUD.
mat_showcamerarendertarget
0
"cheat", "cl"
mat_showframebuffertexture
0
"cheat", "cl"
mat_showlowresimage
0
"cheat"
mat_showmaterials
cmd
Show materials.
mat_showmaterialsverbose
cmd
Show materials (verbose version).
mat_showmiplevels
0
"cheat"
color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures
cmd
Show used textures.
mat_showwatertextures
0
"cheat", "cl"
mat_softwareskin
0
"cheat"
mat_spewalloc
0
"a"
mat_spewvertexandpixelshaders
cmd
Print all vertex and pixel shaders currently loaded to the console
mat_stub
0
"cheat", "cl"
mat_surfaceid
0
"cheat"
mat_surfacemat
0
"cheat"
mat_tessellation_accgeometrytangents
0
"cheat"
mat_tessellation_cornertangents
1
"cheat"
mat_tessellation_update_buffers
1
"cheat"
mat_tessellationlevel
6
"cheat"
+mat_texture_list
cmd
mat_texture_list
0
"cheat"
For debugging, show a list of used textures per frame
-mat_texture_list
cmd
mat_texture_list_content_path
0
"a"
The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude
cmd
'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_txlod
cmd
Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync
cmd
'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_tonemap_algorithm
1
"cheat", "cl"
0 = Original Algorithm 1 = New Algorithm
mat_updateconvars
cmd
updates the video config convars
mat_viewportscale
1
"cheat", "cl"
Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale
1
"cheat", "cl"
Scale the viewport back up
mat_wireframe
0
"cheat"
mat_yuv
0
"cheat", "cl"
maxplayers
cmd
Change the maximum number of players allowed on this server.
mc_accel_band_size
0
"a", "cl"
Percentage of half the screen width or height.
mc_dead_zone_radius
0
"a", "cl"
0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_max_pitchrate
100
"a", "cl"
(degrees/sec)
mc_max_yawrate
230
"a", "cl"
(degrees/sec)
mdlcache_dump_dictionary_state
cmd
Dump the state of the MDLCache Dictionary.
mem_compact
cmd
mem_dump
cmd
Dump memory stats to text file.
mem_dumpvballocs
cmd
Dump VB memory allocation stats.
mem_eat
cmd
mem_incremental_compact
cmd
mem_incremental_compact_rate
0
"cheat"
Rate at which to attempt internal heap compation
mem_test
cmd
mem_vcollide
cmd
Dumps the memory used by vcollides
mem_verify
cmd
Verify the validity of the heap
memory
cmd
Print memory stats.
menuselect
cmd
menuselect
minisave
cmd
Saves game (for current level only!)
mm_csgo_community_search_players_min
3
"a"
When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint
cmd
Shows information retrieved from data center
mm_debugprint
cmd
Show debug information about current matchmaking session
mm_dedicated_force_servers
0
Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping
25
"a"
Longest preferred ping to dedicated servers for games
mm_dlc_debugprint
cmd
Shows information about dlc
mm_queue_show_stats
cmd
Display global server stats
mm_server_search_lan_ports
27015
"a"
Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_ping_buckets
4
mm_session_search_qos_timeout
15
mm_session_sys_kick_ban_duration
180
mm_session_sys_pkey
0
mod_combiner_info
cmd
debug spew for Combiner Info
mod_DumpWeaponWiewModelCache
cmd
Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache
cmd
Dumps the weapon world model cache contents
molotov_throw_detonate_time
2
"cheat", "rep", "cl"
motdfile
0
"sv"
The MOTD file to load.
+movedown
cmd
-movedown
cmd
+moveleft
cmd
-moveleft
cmd
+moveright
cmd
-moveright
cmd
+moveup
cmd
-moveup
cmd
movie_fixwave
cmd
Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_afterroundmoney
0
"rep", "cl"
amount of money awared to every player after each round
mp_anyone_can_pickup_c4
0
"rep", "cl"
If set, everyone can pick up the c4, not just Ts.
mp_autokick
1
"sv", "rep"
Kick idle/team-killing/team-damaging players
mp_autoteambalance
1
"sv", "nf"
mp_backup_restore_list_files
cmd
Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
mp_backup_restore_load_autopause
1
"sv"
Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file
cmd
Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto
1
"sv"
If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file
0
"sv"
If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
mp_backup_round_file_last
0
"sv"
Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern
0
"sv"
If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
mp_buy_allow_grenades
1
"rep", "cl"
Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns
255
"rep", "cl"
Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere
0
"nf", "rep", "cl"
When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity
0
"nf", "rep", "cl"
When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime
20
"rep", "cl"
How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused
0
"rep", "cl"
If set, the planted c4 cannot be defused.
mp_c4timer
40
"nf", "rep", "cl"
how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time
15
"sv"
After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_max
4
"sv", "rep"
mp_coop_force_join_ct
0
"rep", "cl"
If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset
0
"sv", "rep"
The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number
0
"rep", "cl"
Which mission the map should run after it loads.
mp_ct_default_grenades
0
"rep", "cl"
The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
mp_ct_default_melee
0
"rep", "cl"
The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
mp_ct_default_primary
0
"rep", "cl"
The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary
0
"rep", "cl"
The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only
0
"sv", "rep"
Determines whether non-headshot hits do any damage.
mp_damage_vampiric_amount
0
"sv", "rep"
If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_c4
1
"rep", "cl"
Whether c4 is droppable
mp_death_drop_defuser
1
"rep", "cl"
Drop defuser on player death
mp_death_drop_grenade
2
"rep", "cl"
Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun
1
"rep", "cl"
Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_taser
1
"rep", "cl"
Drop taser on player death
mp_deathcam_skippable
1
"sv", "rep"
Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective
-1
"rep", "cl"
If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
mp_defuser_allocation
0
"rep", "cl"
How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick
cmd
Prevents a userid from being auto-kicked
mp_display_kill_assists
1
"rep", "cl"
Whether to display and score player assists
mp_dm_bonus_length_max
30
"sv", "rep"
Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min
30
"sv", "rep"
Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent
50
"rep", "cl"
Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn
0
"rep", "cl"
When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags
0
"rep", "cl"
Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score
0
"rep", "cl"
Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score
10
"rep", "cl"
Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode
0
"rep", "cl"
In deathmatch, enables team DM visuals & scoring
mp_dm_teammode_bonus_score
1
"rep", "cl"
Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score
0
"rep", "cl"
Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score
1
"rep", "cl"
Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max
40
"sv", "rep"
Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min
30
"sv", "rep"
Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_do_warmup_offine
0
"rep", "cl"
Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period
1
"rep", "cl"
Whether or not to do a warmup period at the start of a match.
mp_dogtag_despawn_on_killer_death
1
"sv", "rep"
Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time
120
"sv", "rep"
How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule
0
"sv", "rep"
Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
mp_drop_knife_enable
0
"sv"
Allows players to drop knives.
mp_dump_timers
cmd
Prints round timers to the console for debugging
mp_economy_reset_rounds
0
"rep", "cl"
Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime
20
"cl"
If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap
1
"rep", "cl"
Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent
1
"rep", "cl"
If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
mp_endmatch_votenextmap_wargames_modes
0
"sv"
Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps
3
"sv"
Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes
1
"sv"
Maximum number of other War Games to include in endmatch voting during War Games
mp_equipment_reset_rounds
0
"rep", "cl"
Reset all player equipment every N rounds (0 for never)
mp_force_assign_teams
0
"rep", "cl"
Players don't get to choose what team they are on, it is auto assinged.
mp_force_pick_time
15
"rep", "cl"
The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera
1
"rep", "cl"
Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawnplayers
cmd
Force all players to respawn.
mp_forcewin
cmd
Forces team to win
mp_free_armor
0
"rep", "cl"
Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime
15
"sv", "nf", "rep"
how many seconds to keep players frozen when the round starts
mp_friendlyfire
1
"nf", "rep", "cl"
Allows team members to injure other members of their team
mp_ggprogressive_random_weapon_kills_needed
2
"rep", "cl"
If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay
15
"rep", "cl"
Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons
1
"rep", "cl"
If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade
0
"rep", "cl"
Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus
1
"rep", "cl"
Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus
1
"rep", "cl"
Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash
4
"rep", "cl"
Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he
3
"rep", "cl"
Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov
5
"rep", "cl"
Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade
2
"rep", "cl"
Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay
0
"rep", "cl"
Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus
1
"rep", "cl"
Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay
0
"rep", "cl"
Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half
0
"rep", "cl"
End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress
3
"rep", "cl"
Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4
1
"rep", "cl"
Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second
0
"sv", "rep"
If above 0, deal non-lethal damage to players over time.
mp_guardian_bot_money_per_wave
800
"sv", "rep"
The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
mp_guardian_loc_adjective
0
"sv", "rep"
(If set) kill condition token (#quest_hud_guardian_adjective_<name>)
mp_guardian_loc_condition
0
"sv", "rep"
(If set) kill condition token (#quest_hud_guardian_condition_<name>)
mp_guardian_loc_icon
0
"sv", "rep"
(If set) icon to override for guardian mission
mp_guardian_loc_mission
0
"sv", "rep"
Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)
mp_guardian_loc_override
0
"sv", "rep"
Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)
mp_guardian_loc_weapon
0
"sv", "rep"
(If set) weapon name token (#SFUI_WPNHUD_<name>)
mp_guardian_player_dist_max
2000
"sv", "rep"
The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min
1300
"sv", "rep"
The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed
10
"sv", "rep"
The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed
0
"sv", "rep"
The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site
-1
"sv"
If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime
1
"rep", "cl"
Determines whether the match switches sides in a halftime event.
mp_halftime_duration
15
"rep", "cl"
Number of seconds that halftime lasts
mp_halftime_pausematch
0
"rep", "cl"
Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer
0
"rep", "cl"
Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch
1
"rep", "cl"
How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown
5
"rep", "cl"
Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale
0
"rep", "cl"
How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed
130
"rep", "cl"
The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale
1
"rep", "cl"
How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max
2
"sv", "rep"
Maximum number of hostages to spawn.
mp_hostages_rescuetime
1
"rep", "cl"
Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier
1
"sv", "rep"
Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest
0
"sv", "rep"
When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions
0
"sv", "rep"
Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_same_every_round
1
"sv", "rep"
0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage
0
"rep", "cl"
Whether or not hostages can be hurt.
mp_humanteam
0
"sv", "rep"
Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions
0
"sv", "rep"
Ignore conditions which would end the current round
mp_items_prohibited
0
"rep", "cl"
Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time
0
"rep", "cl"
Number of seconds after round start to allow a player to join a game
mp_limitteams
2
"sv", "nf", "rep"
Max # of players 1 team can have over another (0 disables check)
mp_logdetail
0
"sv"
Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items
0
"sv"
Logs a line any time a player acquires or loses an item.
mp_logmoney
0
"sv"
Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch
1
"rep", "cl"
Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel
0
"rep", "cl"
At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart
0
"rep", "cl"
At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay
15
"rep", "cl"
Time (in seconds) until a match restarts.
mp_max_armor
2
"rep", "cl"
Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney
16000
"rep", "cl"
maximum amount of money allowed in a player's account
mp_maxrounds
30
"nf", "rep", "cl"
max number of rounds to play before server changes maps
mp_molotovusedelay
0
"rep", "cl"
Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable
0
"rep", "cl"
If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer
0
"rep", "cl"
If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
mp_overtime_maxrounds
6
"rep", "cl"
When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney
10000
"rep", "cl"
Money assigned to all players at start of every overtime half
mp_pause_match
cmd
Pause the match in the next freeze time
mp_playercashawards
1
"rep", "cl"
Players can earn money by performing in-game actions
mp_playerid
0
"rep", "cl"
Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay
0
"rep", "cl"
Number of seconds to delay showing information in the status bar
mp_playerid_hold
0
"rep", "cl"
Number of seconds to keep showing old information in the status bar
mp_radar_showall
0
"rep", "cl"
Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_randomspawn
0
"rep", "cl"
Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist
0
"rep", "cl"
If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los
0
"rep", "cl"
If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_respawn_immunitytime
0
"rep", "cl"
How many seconds after respawn immunity lasts.
mp_respawn_on_death_ct
0
"rep", "cl"
When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t
0
"rep", "cl"
When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct
10
"rep", "cl"
Time between respawn waves for CTs.
mp_respawnwavetime_t
10
"rep", "cl"
Time between respawn waves for Terrorists.
mp_restartgame
0
"sv"
If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay
7
"rep", "cl"
Number of seconds to delay before restarting a round after a win
mp_roundtime
1
"sv", "nf", "rep"
How many minutes each round takes.
mp_roundtime_defuse
1
"sv", "nf", "rep"
How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment
5
"sv"
How many minutes deployment for coop mission takes.
mp_roundtime_hostage
1
"sv", "nf", "rep"
How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams
cmd
Scramble the teams and restart the game
mp_solid_teammates
1
"rep", "cl"
Determines whether teammates are solid or not.
mp_spawnprotectiontime
5
"sv", "rep"
Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides
0
"rep", "cl"
Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max
2
"rep", "cl"
How many spectators are allowed in a match.
mp_starting_losses
0
"sv", "rep"
Determines what the initial loss streak is.
mp_startmoney
800
"rep", "cl"
amount of money each player gets when they reset
mp_swapteams
cmd
Swap the teams and restart the game
mp_switchteams
cmd
Switch teams and restart the game
mp_t_default_grenades
0
"rep", "cl"
The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
mp_t_default_melee
0
"rep", "cl"
The default melee weapon that the Ts will spawn with
mp_t_default_primary
0
"rep", "cl"
The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary
0
"rep", "cl"
The default secondary (pistol) weapon that the Ts will spawn with
mp_taser_recharge_time
-1
"rep", "cl"
Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick
300
"sv", "rep"
The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn
200
"sv", "rep"
The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold
50
"sv", "rep"
The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_team_timeout_max
1
"sv", "rep", "cl"
Number of timeouts each team gets per match.
mp_team_timeout_time
60
"sv", "rep", "cl"
Duration of each timeout.
mp_teamcashawards
1
"rep", "cl"
Teams can earn money by performing in-game actions
mp_teamflag_1
0
"sv"
Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2
0
"sv"
Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1
0
"sv"
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2
0
"sv"
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1
0
"sv"
A non-empty string sets first team's match stat.
mp_teammatchstat_2
0
"sv"
A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime
45
"sv"
Cycle match stats after so many seconds
mp_teammatchstat_holdtime
5
"sv"
Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt
0
"sv"
A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies
0
"nf", "rep", "cl"
When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1
0
"sv"
A non-empty string overrides the first team's name.
mp_teamname_2
0
"sv"
A non-empty string overrides the second team's name.
mp_teamprediction_pct
0
"sv"
A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt
0
"sv"
A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1
0
"sv"
A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2
0
"sv"
A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max
0
"sv"
How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_timelimit
0
"nf", "rep", "cl"
game time per map in minutes
mp_tkpunish
0
"sv", "rep"
Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_tournament_restart
cmd
Restart Tournament Mode on the current level.
mp_unpause_match
cmd
Resume the match
mp_use_respawn_waves
0
"rep", "cl"
When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
mp_verbose_changelevel_spew
1
"cl"
mp_warmup_end
cmd
End warmup immediately.
mp_warmup_pausetimer
0
"rep", "cl"
Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start
cmd
Start warmup.
mp_warmuptime
60
"rep", "cl"
How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected
60
"rep", "cl"
Warmup time to use when all players have connected. 0 to disable.
mp_weapon_prev_owner_touch_time
1
"cheat", "rep", "cl"
mp_weapon_self_inflict_amount
0
"sv", "rep"
If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy
-1
"rep", "cl"
Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit
0
"rep", "cl"
Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed
1
"rep", "cl"
If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols
-1
"rep", "cl"
Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles
-1
"rep", "cl"
Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs
-1
"rep", "cl"
Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount
5
"rep", "cl"
Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus
1
"rep", "cl"
Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground
0
"rep", "cl"
If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match
-1
"sv", "rep", "cl"
Max number of times a player may purchase any weapon per match
mp_win_panel_display_time
3
"rep", "cl"
The amount of time to show the win panel between matches / halfs
ms_player_dump_properties
cmd
Prints a dump the current players property data
multvar
cmd
Multiply specified convar value.
muzzleflash_light
1
"a", "cl"
name
0
"a", "user", "print", "server_can_execute", "ss"
Current user name
nav_add_to_selected_set
cmd
Add current area to the selected set.
nav_add_to_selected_set_by_id
cmd
Add specified area id to the selected set.
nav_analyze
cmd
Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor
1330380544.000
"sv", "cheat"
RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size
50
"sv", "cheat"
Max area size created in nav generation
nav_avoid
cmd
Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area
cmd
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting
cmd
Start continuously removing from the selected set.
nav_begin_drag_deselecting
cmd
Start dragging a selection area.
nav_begin_drag_selecting
cmd
Start dragging a selection area.
nav_begin_selecting
cmd
Start continuously adding to the selected set.
nav_begin_shift_xy
cmd
Begin shifting the Selected Set.
nav_build_ladder
cmd
Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity
cmd
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency
cmd
Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor
cmd
Updates the blocked/unblocked status for every nav area.
nav_check_stairs
cmd
Update the nav mesh STAIRS attribute
nav_chop_selected
cmd
Chops all selected areas into their component 1x1 areas
nav_clear_attribute
cmd
Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set
cmd
Clear the selected set.
nav_clear_walkable_marks
cmd
Erase any previously placed walkable positions.
nav_compress_id
cmd
Re-orders area and ladder ID's so they are continuous.
nav_connect
cmd
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit
0
"sv", "cheat"
nav_coplanar_slope_limit_displacement
0
"sv", "cheat"
nav_corner_adjust_adjacent
18
"sv", "cheat"
radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower
cmd
Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground
cmd
Places the selected corner of the currently marked Area on the ground.
nav_corner_raise
cmd
Raise the selected corner of the currently marked Area.
nav_corner_select
cmd
Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet
0
"sv", "cheat"
Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground
0
"sv", "cheat"
If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch
cmd
Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked
0
"sv", "cheat"
nav_delete
cmd
Deletes the currently highlighted Area.
nav_delete_marked
cmd
Deletes the currently marked Area (if any).
nav_disconnect
cmd
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test
10000
"sv", "cheat"
Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide
cmd
Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit
500
"sv", "cheat"
The maximum number of areas to draw in edit mode
nav_edit
0
"sv", "cheat"
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area
cmd
Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting
cmd
Stop continuously removing from the selected set.
nav_end_drag_deselecting
cmd
Stop dragging a selection area.
nav_end_drag_selecting
cmd
Stop dragging a selection area.
nav_end_selecting
cmd
Stop continuously adding to the selected set.
nav_end_shift_xy
cmd
Finish shifting the Selected Set.
nav_flood_select
cmd
Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx
cmd
Mark cliff areas, post-processing approximation
nav_generate
cmd
Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops
1
"sv", "cheat"
Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas
1
"sv", "cheat"
Convert obsolete jump areas into 2-way connections
nav_generate_incremental
cmd
Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range
2000
"sv", "cheat"
nav_generate_incremental_tolerance
0
"sv", "cheat"
Z tolerance for adding new nav areas.
nav_jump
cmd
Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip
cmd
Flips the selected ladder's direction.
nav_load
cmd
Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max
cmd
Lower the top of the drag select volume.
nav_lower_drag_volume_min
cmd
Lower the bottom of the drag select volume.
nav_make_sniper_spots
cmd
Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark
cmd
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute
cmd
Set nav attribute for all areas in the selected set.
nav_mark_unnamed
cmd
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable
cmd
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance
0
"sv", "cheat"
Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length
64
"sv", "cheat"
nav_merge
cmd
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh
cmd
Merges a saved selected set into the current mesh.
nav_no_hostages
cmd
Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump
cmd
Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill
cmd
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list
cmd
Lists all place names used in the map.
nav_place_pick
cmd
Sets the current Place to the Place of the Area under the cursor.
nav_place_replace
cmd
Replaces all instances of the first place with the second place.
nav_place_set
cmd
Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance
0
"sv", "cheat"
nav_precise
cmd
Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave
0
"sv", "cheat"
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max
cmd
Raise the top of the drag select volume.
nav_raise_drag_volume_min
cmd
Raise the bottom of the drag select volume.
nav_recall_selected_set
cmd
Re-selects the stored selected set.
nav_remove_from_selected_set
cmd
Remove current area from the selected set.
nav_remove_jump_areas
cmd
Removes legacy jump areas, replacing them with connections.
nav_run
cmd
Toggles the 'traverse this area by running' flag used by the AI system.
nav_save
cmd
Saves the current Navigation Mesh to disk.
nav_save_selected
cmd
Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas
cmd
Adds all blocked areas to the selected set
nav_select_damaging_areas
cmd
Adds all damaging areas to the selected set
nav_select_half_space
cmd
Selects any areas that intersect the given half-space.
nav_select_invalid_areas
cmd
Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas
cmd
Adds all obstructed areas to the selected set
nav_select_overlapping
cmd
Selects nav areas that are overlapping others.
nav_select_radius
cmd
Adds all areas in a radius to the selection set
nav_select_stairs
cmd
Adds all stairway areas to the selected set
nav_selected_set_border_color
-1370724608.000
"sv", "cheat"
Color used to draw the selected set borders while editing.
nav_selected_set_color
830799296.000
"sv", "cheat"
Color used to draw the selected set background while editing.
nav_set_place_mode
cmd
Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift
cmd
Shifts the selected areas by the specified amount
nav_show_approach_points
0
"sv", "cheat"
Show Approach Points in the Navigation Mesh.
nav_show_area_info
0
"sv", "cheat"
Duration in seconds to show nav area ID and attributes while editing
nav_show_compass
0
"sv", "cheat"
nav_show_continguous
0
"sv", "cheat"
Highlight non-contiguous connections
nav_show_danger
0
"sv", "cheat"
Show current 'danger' levels.
nav_show_light_intensity
0
"sv", "cheat"
nav_show_node_grid
0
"sv", "cheat"
nav_show_node_id
0
"sv", "cheat"
nav_show_nodes
0
"sv", "cheat"
nav_show_player_counts
0
"sv", "cheat"
Show current player counts in each area.
nav_show_potentially_visible
0
"sv", "cheat"
Show areas that are potentially visible from the current nav area
nav_simplify_selected
cmd
Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit
0
"sv", "cheat"
The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance
0
"sv", "cheat"
The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid
0
"sv", "cheat"
Snap to the nav generation grid when creating new nav areas
nav_solid_props
0
"sv", "cheat"
Make props solid to nav generation/editing
nav_splice
cmd
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split
cmd
To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground
0
"sv", "cheat"
If true, nav areas will be placed flush with the ground when split.
nav_stand
cmd
Toggles the 'stand while hiding' flag used by the AI system.
nav_stop
cmd
Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set
cmd
Stores the current selected set for later retrieval.
nav_strip
cmd
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide
cmd
Subdivides all selected areas.
nav_test_node
0
"sv", "cheat"
nav_test_node_crouch
0
"sv", "cheat"
nav_test_node_crouch_dir
4
"sv", "cheat"
nav_test_stairs
cmd
Test the selected set for being on stairs
nav_toggle_deselecting
cmd
Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set
cmd
Remove current area from the selected set.
nav_toggle_place_mode
cmd
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting
cmd
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set
cmd
Toggles all areas into/out of the selected set.
nav_toggle_selecting
cmd
Start or stop continuously adding to the selected set.
nav_transient
cmd
Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark
cmd
Clears the marked Area or Ladder.
nav_update_blocked
cmd
Updates the blocked/unblocked status for every nav area.
nav_update_lighting
cmd
Recomputes lighting values
nav_update_visibility_on_edit
0
"sv", "cheat"
If nonzero editing the mesh will incrementally recompue visibility
nav_use_place
cmd
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk
cmd
Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark
cmd
Warps the player to the marked area.
nav_world_center
cmd
Centers the nav mesh in the world
net_allow_multicast
1
"a"
net_blockmsg
0
"cheat"
1|name>
net_channels
cmd
Shows net channel info
net_client_steamdatagram_enable_override
0
"cl"
0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_connections_stats
cmd
Print detailed network statistics for each network connection
net_droponsendoverflow
0
If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets
0
"cheat"
Drops next n packets on client
net_dumpeventstats
cmd
Dumps out a report of game event network usage
net_earliertempents
0
"cheat"
net_fakejitter
0
"cheat"
Jitter fakelag packet time
net_fakelag
0
"cheat"
Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss
0
"cheat"
Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph
0
"a", "cl"
Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
net_graphheight
64
"a", "cl"
Height of netgraph panel
net_graphholdsvframerate
0
"a", "cl"
Hold worst case in server framerate line.
net_graphmsecs
400
"a", "cl"
The latency graph represents this many milliseconds.
net_graphpos
1
"a", "cl"
net_graphproportionalfont
1
"a", "cl"
Determines whether netgraph font is proportional or not
net_graphshowinterp
1
"a", "cl"
Draw the interpolation graph.
net_graphshowlatency
1
"a", "cl"
Draw the ping/packet loss graph.
net_graphshowsvframerate
0
"a", "cl"
Draw the server framerate graph.
net_graphsolid
1
"a", "cl"
net_graphtext
1
"a", "cl"
Draw text fields
net_maxroutable
1200
"a", "user"
Requested max packet size before packets are 'split'.
net_public_adr
0
For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_scale
5
"a", "cl"
net_showreliablesounds
0
"cheat"
net_showsplits
0
Show info about packet splits
net_showudp
0
Dump UDP packets summary to console
net_showudp_oob
0
Dump OOB UDP packets summary to console
net_showudp_remoteonly
0
Dump non-loopback udp only
net_splitrate
1
Number of fragments for a splitpacket that can be sent per frame
net_start
cmd
Inits multiplayer network sockets
net_status
cmd
Shows current network status
net_steamcnx_allowrelay
1
"a"
Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_enabled
1
Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status
cmd
Print status of steam connection sockets.
net_threaded_socket_burst_cap
1024
Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
net_threaded_socket_recovery_rate
6400
Number of packets per second that threaded socket pump algorithm allows from client.
net_threaded_socket_recovery_time
60
Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
next
0
"cheat"
Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo
cmd
Play next demo in sequence.
nextlevel
0
"nf", "rep", "cl"
If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled
0
"sv"
When enabled prints next map to clients
nextmode
0
"nf", "rep", "cl"
Sets the game mode to be played when the next level loads
noclip
cmd
Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup
1
"sv", "cheat"
notarget
cmd
Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage
1
"sv", "cheat"
npc_ammo_deplete
cmd
Subtracts half of the target's ammo
npc_bipass
cmd
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat
cmd
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions
cmd
Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create
cmd
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed
cmd
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_destroy
cmd
Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected
cmd
Removes all NPCs from the universe that aren't currently selected
npc_enemies
cmd
Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus
cmd
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze
cmd
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected
cmd
Freeze all NPCs not selected
npc_go
cmd
Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_random
cmd
Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal
cmd
Heals the target back to full health
npc_height_adjust
1
"a", "sv"
Enable test mode for ik height adjustment
npc_kill
cmd
Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest
cmd
Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships
cmd
Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset
cmd
Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route
cmd
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select
cmd
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_set_freeze
cmd
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected
cmd
Freeze all NPCs not selected
npc_squads
cmd
Obsolete. Replaced by npc_combat
npc_steering
cmd
Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all
cmd
Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text
cmd
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks
cmd
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport
cmd
Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow
cmd
Trigger NPC to think
npc_viewcone
cmd
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
observer_use
cmd
occlusion_old
0
occlusion_stats
cmd
Occlusion statistics; [-jitter] [-reset]
occlusion_test_async
0
Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
occlusion_test_async_jitter
2
"cheat"
occlusion_test_async_move_tolerance
8
"cheat"
occlusion_test_camera_margins
12
"sv"
Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
occlusion_test_jump_margin
12
Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
occlusion_test_margins
36
Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
occlusion_test_shadow_length
144
"sv"
Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
occlusion_test_shadow_max_distance
1500
Max distance at which to consider shadows for occlusion computations
option_duck_method
0
"a", "cl", "ss"
option_speed_method
0
"a", "cl", "ss"
paintsplat_bias
0
"cheat", "rep"
Change bias value for computing circle buffer
paintsplat_max_alpha_noise
0
"cheat", "rep"
Max noise value of circle alpha
paintsplat_noise_enabled
1
"cheat", "rep"
panel_test_title_safe
0
"cheat"
Test vgui panel positioning with title safe indentation
particle_simulateoverflow
0
"cheat", "cl"
Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment
0
"sv", "cheat"
Attachment index for attachment mode
particle_test_attach_mode
0
"sv", "cheat"
Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file
0
"sv", "cheat"
Name of the particle system to dynamically spawn
particle_test_start
cmd
Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop
cmd
Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password
0
"a", "norecord"
Current server access password
path
cmd
Show the engine filesystem path.
pause
cmd
Toggle the server pause state.
perfui
cmd
Show/hide the level performance tools UI.
perfvisualbenchmark
cmd
perfvisualbenchmark_abort
cmd
phys_debug_check_contacts
0
"cheat", "rep", "cl"
phys_show_active
0
"sv", "cheat"
physics_budget
cmd
Times the cost of each active object
physics_constraints
cmd
Highlights constraint system graph for an entity
physics_debug_entity
cmd
Dumps debug info for an entity
physics_highlight_active
cmd
Turns on the absbox for all active physics objects
physics_report_active
cmd
Lists all active physics objects
physics_select
cmd
Dumps debug info for an entity
picker
cmd
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping
cmd
Display ping to server.
pixelvis_debug
cmd
Dump debug info
play
cmd
Play a sound.
play_distance
1
"a", "cl"
Set to 1:'2 foot' or 2:'10 foot' presets.
play_hrtf
cmd
Play a sound with HRTF spatialization.
play_with_friends_enabled
1
"cl"
playcast
cmd
Play a broadcast
playdemo
cmd
Play a recorded demo file (.dem ).
player_botdifflast_s
2
"a", "cl", "ss"
player_competitive_maplist_2v2_7_0_4C128440
0
"a", "cl"
player_competitive_maplist_8_7_0_77AED00
0
"a", "cl"
player_debug_print_damage
0
"sv", "cheat"
When true, print amount and type of all damage received by player to console.
player_gamemodelast_m
1
"a", "cl", "ss"
player_gamemodelast_s
0
"a", "cl", "ss"
player_gametypelast_m
0
"a", "cl", "ss"
player_gametypelast_s
0
"a", "cl", "ss"
player_last_leaderboards_filter
0
"a", "cl", "ss"
Last mode setting in the Leaderboards screen
player_last_leaderboards_mode
0
"a", "cl", "ss"
Last mode setting in the Leaderboards screen
player_last_leaderboards_panel
0
"a", "cl", "ss"
Last opened panel in the Leaderboards screen
player_last_medalstats_category
0
"a", "cl", "ss"
Last selected category on the Medals panel in the Medals & Stats screen
player_last_medalstats_panel
0
"a", "cl", "ss"
Last opened panel in the Medals & Stats screen
player_maplast_m
0
"a", "cl", "ss"
player_maplast_s
0
"a", "cl", "ss"
player_medalstats_most_recent_time
0
"a", "cl", "ss"
Timestamp of most recently earned achievement displayed on Medals & Stats screen
player_medalstats_recent_range
432000
"cl"
Window (in seconds of recent achievements to show
player_nevershow_communityservermessage
0
"a", "cl", "ss"
player_teamplayedlast
2
"a", "cl", "ss"
player_wargames_list_7_0_604
0
"a", "cl"
playflush
cmd
Play a sound, reloading from disk in case of changes.
playgamesound
cmd
Play a sound from the game sounds txt file
playsoundscape
cmd
Forces a soundscape to play
playvideo
cmd
Plays a video: <filename> [width height]
playvideo_end_level_transition
cmd
Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename>
playvideo_exitcommand
cmd
Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt
cmd
Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt
cmd
Plays a video without ability to skip: <filename> [width height]
playvol
cmd
Play a sound at a specified volume.
plugin_load
cmd
plugin_load <filename> : loads a plugin
plugin_pause
cmd
plugin_pause <index> : pauses a loaded plugin
plugin_pause_all
cmd
pauses all loaded plugins
plugin_print
cmd
Prints details about loaded plugins
plugin_unload
cmd
plugin_unload <index> : unloads a plugin
plugin_unpause
cmd
plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all
cmd
unpauses all disabled plugins
post_jump_crouch
0
"cheat", "rep", "cl"
This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
press_x360_button
cmd
Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_colorcorrection
cmd
Display the color correction layer information.
print_mapgroup
cmd
Prints the current mapgroup and the contained maps
print_mapgroup_sv
cmd
Prints the current mapgroup and the contained maps
progress_enable
cmd
prop_crosshair
cmd
Shows name for prop looking at
prop_debug
cmd
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create
cmd
Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create
cmd
Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
pvs_min_player_distance
1500
"sv"
Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
pwatchent
-1
"cheat", "cl"
Entity to watch for prediction system changes.
pwatchvar
0
"cheat", "cl"
Entity variable to watch in prediction system for changes.
quit
cmd
Exit the engine.
quit_prompt
cmd
Exit the engine.
r_AirboatViewDampenDamp
1
"cheat", "nf", "rep", "cl"
r_AirboatViewDampenFreq
7
"cheat", "nf", "rep", "cl"
r_AirboatViewZHeight
0
"cheat", "nf", "rep", "cl"
r_alphafade_usefov
1
"cheat", "cl"
Account for FOV when computing an entity's distance-based alpha fade
r_ambientfraction
0
"cheat"
Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly
0
"cheat"
Set this to 1 to light models with only ambient lighting (and no static lighting).
r_avglight
1
"cheat"
r_avglightmap
0
"cheat"
r_brush_queue_mode
0
"cheat"
r_cheapwaterend
cmd
r_cheapwaterstart
cmd
r_cleardecals
cmd
Usage r_cleardecals <permanent>.
r_ClipAreaFrustums
1
"cheat"
r_ClipAreaPortals
1
"cheat"
r_colorstaticprops
0
"cheat"
r_debugcheapwater
0
"cheat", "cl"
r_debugrandomstaticlighting
0
"cheat"
Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_depthoverlay
0
"cheat", "cl"
Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_disable_distance_fade_on_big_props
0
"cheat", "cl"
Completely disable distance fading on large props
r_disable_distance_fade_on_big_props_thresh
48000
"cheat", "cl"
Distance prop fade disable threshold size
r_disable_update_shadow
1
"cheat", "cl"
r_DispBuildable
0
"cheat"
r_DispWalkable
0
"cheat"
r_dlightsenable
1
"cheat"
r_drawallrenderables
0
"cheat", "cl"
Draw all renderables, even ones inside solid leaves.
r_DrawBeams
1
"cheat"
0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels
1
"cheat"
Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes
0
"cheat"
Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals
1
"cheat"
Render decals.
r_DrawDisp
1
"cheat"
Toggles rendering of displacment maps
r_drawentities
1
"cheat"
r_drawfuncdetail
1
"cheat"
Render func_detail
r_drawleaf
-1
"cheat"
Draw the specified leaf.
r_drawlightcache
0
"cheat"
0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo
0
"cheat"
r_drawlights
0
"cheat"
r_DrawModelLightOrigin
0
"cheat"
r_drawmodelnames
0
"cheat", "rep", "cl"
r_drawmodelstatsoverlay
0
"cheat"
r_drawmodelstatsoverlaydistance
500
"cheat"
r_drawmodelstatsoverlayfilter
-1
"cheat"
r_drawmodelstatsoverlaymax
1
"a"
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin
0
"a"
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables
1
"cheat", "cl"
r_drawopaqueworld
1
"cheat", "cl"
r_drawothermodels
1
"cheat", "cl"
0=Off, 1=Normal, 2=Wireframe
r_drawparticles
1
"cheat", "cl"
Enable/disable particle rendering
r_DrawPortals
0
"cheat"
r_DrawRain
1
"cheat", "cl"
Enable/disable rain rendering.
r_drawrenderboxes
0
"cheat", "cl"
(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
r_drawropes
1
"cheat", "cl"
r_drawscreenoverlay
1
"cheat", "server_can_execute", "cl"
r_drawskybox
1
"cheat"
r_drawsprites
1
"cheat", "cl"
r_drawstaticprops
1
"cheat"
0=Off, 1=Normal, 2=Wireframe
r_drawtracers
1
"cheat", "cl"
r_drawtracers_firstperson
1
"a", "cl"
Toggle visibility of first person weapon tracers
r_drawtracers_movetonotintersect
1
"cheat", "cl"
r_drawtranslucentrenderables
1
"cheat", "cl"
r_drawtranslucentworld
1
"cheat"
r_drawunderwateroverlay
0
"cheat", "server_can_execute", "cl"
r_drawvgui
1
"cheat"
Enable the rendering of vgui panels
r_drawviewmodel
1
"cheat", "cl"
r_drawworld
1
"cheat"
Render the world.
r_dscale_basefov
90
"cheat"
r_dscale_fardist
2000
"cheat"
r_dscale_farscale
4
"cheat"
r_dscale_neardist
100
"cheat"
r_dscale_nearscale
1
"cheat"
r_dynamic
1
r_dynamiclighting
1
"cheat"
r_eyegloss
1
"a", "cl"
r_eyemove
1
"a"
r_eyeshift_x
0
"a"
r_eyeshift_y
0
"a"
r_eyeshift_z
0
"a"
r_eyesize
0
"a"
r_eyewaterepsilon
7
"cheat", "cl"
r_farz
-1
"cheat", "cl"
Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlightambient
0
"cheat", "cl"
r_flashlightbacktraceoffset
0
"cheat", "cl"
r_flashlightbrightness
0
"cheat"
r_flashlightclip
0
"cheat"
r_flashlightconstant
0
"cheat", "cl"
r_flashlightdrawclip
0
"cheat"
r_flashlightfar
750
"cheat", "cl"
r_flashlightfov
53
"cheat", "cl"
r_flashlightladderdist
40
"cheat", "cl"
r_flashlightlinear
100
"cheat", "cl"
r_flashlightlockposition
0
"cheat", "cl"
r_flashlightmuzzleflashfov
120
"cheat", "cl"
r_flashlightnear
4
"cheat", "cl"
r_flashlightnearoffsetscale
1
"cheat", "cl"
r_flashlightoffsetforward
0
"cheat", "cl"
r_flashlightoffsetright
5
"cheat", "cl"
r_flashlightoffsetup
-5
"cheat", "cl"
r_flashlightquadratic
0
"cheat", "cl"
r_flashlightshadowatten
0
"cheat", "cl"
r_flashlightvisualizetrace
0
"cheat", "cl"
r_flushlod
cmd
Flush and reload LODs.
r_hwmorph
0
"cheat"
r_itemblinkmax
0
"cheat"
r_itemblinkrate
4
"cheat"
r_JeepFOV
90
"sv", "cheat", "rep"
r_JeepViewBlendTo
1
"cheat", "cl"
r_JeepViewBlendToScale
0
"cheat", "cl"
r_JeepViewBlendToTime
1
"cheat", "cl"
r_JeepViewDampenDamp
1
"cheat", "nf", "rep", "cl"
r_JeepViewDampenFreq
7
"cheat", "nf", "rep", "cl"
r_JeepViewZHeight
10
"cheat", "nf", "rep", "cl"
r_lightcache_invalidate
cmd
r_lightcache_numambientsamples
162
"cheat"
number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor
1000
"cheat"
Allow lights to influence lightcaches beyond the lights' radii
r_lightcachecenter
1
"cheat"
r_lightcachemodel
-1
"cheat"
r_lightinterp
5
"cheat"
Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap
-1
"cheat"
r_lightstyle
-1
"cheat"
r_lightwarpidentity
0
"cheat"
r_lockpvs
0
"cheat"
Lock the PVS so you can fly around and inspect what is being drawn.
r_mapextents
16384
"cheat", "cl"
Set the max dimension for the map. This determines the far clipping plane
r_modelAmbientMin
0
"cheat"
Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal
0
"cheat"
r_nohw
0
"cheat"
r_nosw
0
"cheat"
r_novis
0
"cheat"
Turn off the PVS.
r_occlusionspew
0
"cheat"
Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection
0
"cheat"
Set this to revert to HL2's method of selecting lights
r_particle_demo
0
"cheat", "cl"
r_partition_level
-1
"cheat"
Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portalsopenall
0
"cheat"
Open all portals
r_PortalTestEnts
1
"cheat", "cl"
Clip entities against portal frustums.
r_printdecalinfo
cmd
r_proplightingpooling
-1
"cheat"
0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_radiosity
4
"cheat"
0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha
0
"cheat", "cl"
r_rainalphapow
0
"cheat", "cl"
r_RainCheck
0
"cheat", "cl"
Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration
0
"cheat", "cl"
Shows rain tracelines for this many seconds (0 disables)
r_raindensity
0
"cheat", "cl"
r_RainHack
0
"cheat", "cl"
r_rainlength
0
"cheat", "cl"
r_RainProfile
0
"cheat", "cl"
Enable/disable rain profiling.
r_RainRadius
1500
"cheat", "cl"
r_RainSideVel
130
"cheat", "cl"
How much sideways velocity rain gets.
r_RainSimulate
1
"cheat", "cl"
Enable/disable rain simulation.
r_rainspeed
600
"cheat", "cl"
r_RainSplashPercentage
20
"cheat", "cl"
r_rainwidth
0
"cheat", "cl"
r_randomflex
0
"cheat"
r_replay_post_effect
-1
"cheat", "cl"
r_rimlight
1
"cheat"
r_ropes_holiday_light_color
cmd
Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
r_screenoverlay
cmd
Draw specified material as an overlay
r_shadow_debug_spew
0
"cheat", "cl"
r_shadow_deferred
0
"cheat"
Toggle deferred shadow rendering
r_shadowangles
cmd
Set shadow angles
r_shadowblobbycutoff
cmd
some shadow stuff
r_shadowcolor
cmd
Set shadow color
r_shadowdir
cmd
Set shadow direction
r_shadowdist
cmd
Set shadow distance
r_shadowfromanyworldlight
0
"cheat", "cl"
r_shadowfromworldlights_debug
0
"cheat", "cl"
r_shadowids
0
"cheat"
r_shadows_gamecontrol
-1
"cheat"
r_shadowwireframe
0
"cheat"
r_showenvcubemap
0
"cheat"
r_showz_power
1
"cheat"
r_skin
0
"cheat"
r_skybox
1
"cheat", "cl"
Enable the rendering of sky boxes
r_slowpathwireframe
0
"cheat"
r_SnowDebugBox
0
"cheat", "cl"
Snow Debug Boxes.
r_SnowEnable
1
"cheat", "cl"
Snow Enable
r_SnowEndAlpha
255
"cheat", "cl"
Snow.
r_SnowEndSize
0
"cheat", "cl"
Snow.
r_SnowFallSpeed
1
"cheat", "cl"
Snow fall speed scale.
r_SnowInsideRadius
256
"cheat", "cl"
Snow.
r_SnowOutsideRadius
1024
"cheat", "cl"
Snow.
r_SnowParticles
500
"cheat", "cl"
Snow.
r_SnowPosScale
1
"cheat", "cl"
Snow.
r_SnowRayEnable
1
"cheat", "cl"
Snow.
r_SnowRayLength
8192
"cheat", "cl"
Snow.
r_SnowRayRadius
256
"cheat", "cl"
Snow.
r_SnowSpeedScale
1
"cheat", "cl"
Snow.
r_SnowStartAlpha
25
"cheat", "cl"
Snow.
r_SnowStartSize
1
"cheat", "cl"
Snow.
r_SnowWindScale
0
"cheat", "cl"
Snow.
r_SnowZoomOffset
384
"cheat", "cl"
Snow.
r_SnowZoomRadius
512
"cheat", "cl"
Snow.
r_swingflashlight
1
"cheat", "cl"
r_updaterefracttexture
1
"cheat", "cl"
r_vehicleBrakeRate
1
"sv", "cheat"
r_VehicleViewClamp
1
"cheat", "cl"
r_VehicleViewDampen
1
"cheat", "nf", "rep", "cl"
r_visocclusion
0
"cheat"
Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces
0
"cheat"
r_visualizelighttracesshowfulltrace
0
"cheat"
r_visualizetraces
0
"cheat"
radarvisdistance
1000
"sv", "cheat"
at this distance and beyond you need to be point right at someone to see them
radarvismaxdot
0
"sv", "cheat"
how closely you have to point at someone to see them beyond max distance
radarvismethod
1
"sv", "cheat"
0 for traditional method, 1 for more realistic method
radarvispow
0
"sv", "cheat"
the degree to which you can point away from a target, and still see them on radar.
radio1
cmd
Opens a radio menu
radio2
cmd
Opens a radio menu
radio3
cmd
Opens a radio menu
rangefinder
cmd
rangefinder
rate
786432
"a", "user"
Max bytes/sec the host can receive data
rcon
cmd
Issue an rcon command.
rcon_address
0
"norecord"
Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password
0
"norecord"
remote console password.
rebuy
cmd
Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed
cmd
Recomputes clock speed (for debugging purposes).
record
cmd
Record a demo.
reload
cmd
Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload
cmd
-reload
cmd
reload_store_config
cmd
reload_vjobs
cmd
reload vjobs module
removeallids
cmd
Remove all user IDs from the ban list.
removeid
cmd
Remove a user ID from the ban list.
removeip
cmd
Remove an IP address from the ban list.
render_blanks
cmd
render N blank frames
replay_death
cmd
start hltv replay of last death
replay_debug
0
"rep"
replay_start
cmd
Start GOTV replay: replay_start <delay> [<player name or index>]
replay_stop
cmd
stop hltv replay
report_cliententitysim
0
"cheat", "cl"
List all clientside simulations and time - will report and turn itself off.
report_clientthinklist
0
"cheat", "cl"
List all clientside entities thinking and time - will report and turn itself off.
report_entities
cmd
Lists all entities
report_simthinklist
cmd
Lists all simulating/thinking entities
report_soundpatch
cmd
reports sound patch count
report_touchlinks
cmd
Lists all touchlinks
reset_expo
cmd
Reset player scores, player controls, team scores, and end the round
reset_gameconvars
cmd
Reset a bunch of game convars to default values
respawn_entities
cmd
Respawn all the entities in the map.
restart
cmd
Restart the game on the same level (add setpos to jump to current view position on restart).
retry
cmd
Retry connection to last server.
+right
cmd
-right
cmd
rope_min_pixel_diameter
2
"cheat"
rr_followup_maxdist
1800
"sv", "cheat"
'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept
cmd
fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems
cmd
Reload all response system scripts.
rr_remarkable_max_distance
1200
"sv", "cheat"
AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit
1
"sv", "cheat"
TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled
1
"sv", "cheat"
If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop
0
"sv", "cheat"
When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
safezonex
1
"a"
The percentage of the screen width that is considered safe from overscan
safezoney
1
"a"
The percentage of the screen height that is considered safe from overscan
save
cmd
Saves current game.
save_finish_async
cmd
say
cmd
Display player message
say_team
cmd
Display player message to team
sc_enable
1
"a", "cl", "ss"
Enable SteamController
sc_joystick_map
1
"a"
How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
sc_pitch_sensitivity
1
"a", "cl", "ss"
SteamController pitch factor.
sc_yaw_sensitivity
1
"a", "cl", "ss"
SteamController yaw factor.
scandemo
cmd
Scan a recorded demo file (.dem ) for specific game events and dump data.
scene_flush
cmd
Flush all .vcds from the cache and reload from disk.
scene_playvcd
cmd
Play the given VCD as an instanced scripted scene.
scene_showfaceto
0
"a", "sv"
When playing back, show the directions of faceto events.
scene_showlook
0
"a", "sv"
When playing back, show the directions of look events.
scene_showmoveto
0
"a", "sv"
When moving, show the end location.
scene_showunlock
0
"a", "sv"
Show when a vcd is playing but normal AI is running.
+score
cmd
-score
cmd
screenshot
cmd
Take a screenshot.
script
cmd
Run the text as a script
script_client
cmd
Run the text as a script
script_debug
cmd
Connect the vscript VM to the script debugger
script_debug_client
cmd
Connect the vscript VM to the script debugger
script_dump_all
cmd
Dump the state of the VM to the console
script_dump_all_client
cmd
Dump the state of the VM to the console
script_execute
cmd
Run a vscript file
script_execute_client
cmd
Run a vscript file
script_help
cmd
Output help for script functions, optionally with a search string
script_help_client
cmd
Output help for script functions, optionally with a search string
script_reload_code
cmd
Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code
cmd
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think
cmd
Execute an activation script, replacing existing functions with the functions in the run script
sdr
cmd
SteamDatagram Network Configuration
sdr_spew_level
5
verbosity level for SteamNetSockets spew
sensitivity
1
"a", "cl"
Mouse sensitivity.
server_game_time
cmd
Gives the game time in seconds (server's curtime)
servercfgfile
0
"sv"
setang
cmd
Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact
cmd
Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo
cmd
Adds a new user info value
setmodel
cmd
Changes's player's model
setpause
cmd
Set the pause state of the server.
setpos
cmd
Move player to specified origin (must have sv_cheats).
setpos_exact
cmd
Move player to an exact specified origin (must have sv_cheats).
setpos_player
cmd
Move specified player to specified origin (must have sv_cheats).
sf4_meshcache_stats
cmd
Outputs Scaleform 4 mesh cache stats
sf_ui_tint
2
"a"
The current tint applied to the Scaleform UI
shake
cmd
Shake the screen.
shake_stop
cmd
Stops all active screen shakes.
shake_testpunch
cmd
Test a punch-style screen shake.
show_loadout_toggle
cmd
Toggles loadout display
+showbudget
cmd
-showbudget
cmd
showbudget_texture
0
"cheat"
Enable the texture budget panel.
-showbudget_texture
cmd
+showbudget_texture
cmd
-showbudget_texture_global
cmd
+showbudget_texture_global
cmd
showbudget_texture_global_dumpstats
cmd
Dump all items in +showbudget_texture_global in a text form
showconsole
cmd
Show the console.
showinfo
cmd
Shows a info panel: <type> <title> <message> [<command number>]
showpanel
cmd
Shows a viewport panel <name>
-showscores
cmd
+showscores
cmd
showtriggers
0
"sv", "cheat"
Shows trigger brushes
showtriggers_toggle
cmd
Toggle show triggers
-showvprof
cmd
+showvprof
cmd
singlestep
0
"cheat"
Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode
1
"a", "rep", "cl"
skill
1
"a"
Game skill level (1-3).
skip_next_map
cmd
Skips the next map in the map rotation for the server.
slot0
cmd
slot1
cmd
slot10
cmd
slot11
cmd
slot2
cmd
slot3
cmd
slot4
cmd
slot5
cmd
slot6
cmd
slot7
cmd
slot8
cmd
slot9
cmd
snapto
cmd
snd_async_flush
cmd
Flush all unlocked async audio data
snd_async_showmem
cmd
Show async memory stats
snd_async_showmem_music
cmd
Show async memory stats for just non-streamed music
snd_async_showmem_summary
cmd
Show brief async memory stats
snd_deathcamera_volume
0
"a"
Relative volume of the death camera music.
snd_debug_panlaw
0
"cheat"
Visualize panning crossfade curves
snd_debug_sleep
cmd
snd_disable_mixer_duck
0
"cheat"
snd_disable_mixer_solo
0
"cheat"
snd_duckerattacktime
0
"a"
snd_duckerreleasetime
2
"a"
snd_duckerthreshold
0
"a"
snd_ducking_off
1
"a"
snd_ducktovolume
0
"a"
snd_dump_filepaths
cmd
snd_dumpclientsounds
cmd
Dump sounds to console
snd_dvar_dist_max
1320
"cheat"
Play full 'far' sound at this distance
snd_dvar_dist_min
240
"cheat"
Play full 'near' sound at this distance
snd_filter
0
"cheat"
snd_foliage_db_loss
4
"cheat"
foliage dB loss per 1200 units
snd_front_headphone_position
cmd
Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position
cmd
Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position
cmd
Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain
1
"cheat"
snd_gain_max
1
"cheat"
snd_gain_min
0
"cheat"
snd_getmixer
cmd
Get data related to mix group matching string
snd_headphone_pan_exponent
cmd
Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
snd_headphone_pan_radial_weight
cmd
Apply cos(angle) * weight before pan law
snd_hrtf_distance_behind
100
"a"
HRTF calculations will calculate the player as being this far behind the camera
snd_hrtf_lerp_max_distance
800
"cheat"
snd_hrtf_lerp_min_distance
100
"cheat"
snd_hrtf_stereo_blend
1
"cheat"
snd_hrtf_volume
0
"cheat"
Controls volume of HRTF sounds
snd_hwcompat
0
"a"
snd_list
0
"cheat"
snd_mapobjective_volume
1
"a"
Relative volume of map objective music.
snd_max_same_sounds
4
"cheat"
snd_max_same_weapon_sounds
3
"cheat"
snd_menumusic_volume
0
"a"
Relative volume of the main menu music.
snd_mix_async
1
"a"
Sets sound to get mixed asynchronously on a different thread
snd_mixahead
0
"a"
snd_mixer_master_dsp
1
"cheat"
snd_mixer_master_level
1
"cheat"
snd_music_selection
2
"a", "cl"
Tracking rotating music for players with no music packs equipped.
snd_musicvolume
0
"a"
Overall music volume
snd_musicvolume_multiplier_inoverlay
0
"a"
Music volume multiplier when Steam Overlay is active
snd_mute_losefocus
0
"a"
snd_obscured_gain_dB
-2
"cheat"
snd_op_test_convar
1
"cheat"
snd_pause_all
1
"cheat"
Specifies to pause all sounds and not just voice
snd_pitchquality
1
"a"
snd_playsounds
cmd
Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff
1
"cheat"
snd_prefetch_common
1
Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_channel_by_guid
cmd
Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index
cmd
Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels
cmd
Prints all the active channel.
snd_print_dsp_effect
cmd
Prints the content of a dsp effect.
snd_rear_headphone_position
cmd
Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_speaker_scale
1
"cheat"
How much to scale rear speaker contribution to front stereo output
snd_rear_stereo_speaker_position
cmd
Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position
cmd
Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rebuildaudiocache
cmd
rebuild audio cache for current language
snd_refdb
60
"cheat"
Reference dB at snd_refdist
snd_refdist
36
"cheat"
Reference distance for snd_refdb
snd_report_format_sound
0
"cheat"
If set to 1, report all sound formats.
snd_report_loop_sound
0
"cheat"
If set to 1, report all sounds that just looped.
snd_report_start_sound
0
"cheat"
If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
snd_report_stop_sound
0
"cheat"
If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error
0
"cheat"
If set to 1, report more error found when playing sounds.
snd_restart
cmd
Restart sound system.
snd_roundend_volume
0
"a"
Relative volume of round end music.
snd_roundstart_volume
0
"a"
Relative volume of round start music.
snd_set_master_volume
cmd
Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer
cmd
Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer
cmd
Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount
cmd
Set named mix layer mix amount.
snd_setsoundparam
cmd
Set a sound paramater
snd_show
0
"cheat"
Show sounds info
snd_show_filter
0
"cheat"
Limit debug sounds to those containing this substring
snd_show_print
0
"cheat"
Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con
snd_showclassname
0
"cheat"
snd_showmixer
0
"cheat"
snd_showstart
0
"cheat"
snd_sos_flush_operators
cmd
Flush and re-parse the sound operator system
snd_sos_list_operator_updates
0
"cheat"
snd_sos_print_operators
cmd
Prints a list of currently available operators
snd_sos_show_block_debug
0
"cheat"
Spew data about the list of block entries.
snd_sos_show_client_rcv
0
"cheat"
snd_sos_show_client_xmit
0
"cheat", "cl"
snd_sos_show_operator_entry_filter
0
"cheat"
snd_sos_show_operator_init
0
"cheat"
snd_sos_show_operator_parse
0
"cheat"
snd_sos_show_operator_prestart
0
"cheat"
snd_sos_show_operator_shutdown
0
"cheat"
snd_sos_show_operator_start
0
"cheat"
snd_sos_show_operator_stop_entry
0
"cheat"
snd_sos_show_operator_updates
0
"cheat"
snd_sos_show_queuetotrack
0
"cheat"
snd_sos_show_server_xmit
0
"sv", "cheat"
snd_sos_show_startqueue
0
"cheat"
snd_soundmixer_flush
cmd
Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups
cmd
List all mix groups to dev console.
snd_soundmixer_list_mix_layers
cmd
List all mix layers to dev console.
snd_soundmixer_list_mixers
cmd
List all mixers to dev console.
snd_soundmixer_set_trigger_factor
cmd
Set named mix layer / mix group, trigger amount.
snd_stereo_speaker_pan_exponent
cmd
Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_stereo_speaker_pan_radial_weight
cmd
Apply cos(angle) * weight before pan law
snd_surround_speaker_pan_exponent
cmd
Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_surround_speaker_pan_radial_weight
cmd
Apply cos(angle) * weight before pan law
snd_tensecondwarning_volume
1
"a"
Relative volume of ten second warning music.
snd_updateaudiocache
cmd
checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize
0
"cheat"
Show sounds location in world
snd_writemanifest
cmd
If running a game, outputs the precache manifest for the current level
sndplaydelay
cmd
sound_device_list
cmd
Lists all available audio devices.
sound_device_override
0
"a"
ID of the sound device to use
soundfade
cmd
Fade client volume.
soundinfo
cmd
Describe the current sound device.
soundlist
cmd
List all known sounds.
soundscape_debug
0
"sv", "cheat"
When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient
cmd
Dumps the client's soundscape data.
soundscape_fadetime
3
"cheat", "cl"
Time to crossfade sound effects between soundscapes
soundscape_flush
cmd
Flushes the server & client side soundscapes
soundscape_radius_debug
0
"cheat", "cl"
Prints current volume of radius sounds
speak
cmd
Play a constructed sentence.
spec_allow_roaming
0
"sv", "cheat", "rep"
If nonzero, allow free-roaming spectator camera.
spec_freeze_cinematiclight_b
1
"cheat", "cl"
spec_freeze_cinematiclight_g
1
"cheat", "cl"
spec_freeze_cinematiclight_r
1
"cheat", "cl"
spec_freeze_cinematiclight_scale
2
"cheat", "cl"
spec_freeze_deathanim_time
0
"rep", "cl"
The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_distance_max
80
"cheat", "cl"
Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min
60
"cheat", "cl"
Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_panel_extended_time
0
"rep", "cl"
Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_target_fov
42
"cheat", "rep", "cl"
The target FOV that the deathcam should use.
spec_freeze_target_fov_long
90
"cheat", "rep", "cl"
The target FOV that the deathcam should use when the cam zoom far away on the target.
spec_freeze_time
3
"rep", "cl"
Time spend frozen in observer freeze cam.
spec_freeze_time_lock
1
"sv", "rep"
Time players are prevented from skipping the freeze cam
spec_freeze_traveltime
0
"rep", "cl"
Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_traveltime_long
0
"cheat", "rep", "cl"
Time taken to zoom in to frame a target in observer freeze cam when they are far away.
spec_glow_decay_time
2
"cl"
Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time
1
"cl"
Noisy players stay at full brightness for this long.
spec_glow_silent_factor
0
"cl"
Lurking player xray glow scaling.
spec_glow_spike_factor
1
"cl"
Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time
0
"cl"
Time for noisy player glow 'spike' to show that they made noise very recently.
spec_goto
cmd
Move spectator to specified origin and eyes to specified pitch yaw.
spec_gui
cmd
Shows or hides the spectator bar
spec_hide_players
0
"clientcmd_can_execute", "cl"
Toggle the visibility of scoreboard players.
spec_lerpto
cmd
Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
spec_lock_to_accountid
0
"cl"
As an observer, lock the spectate target to the given accountid.
spec_menu
cmd
Activates spectator menu
spec_mode
cmd
Set spectator mode
spec_next
cmd
Spectate next player
spec_player
cmd
Spectate player by index
spec_player_by_accountid
cmd
Spectate player by Steam account ID
spec_player_by_name
cmd
Spectate player by name
spec_pos
cmd
dump position and angles to the console
spec_prev
cmd
Spectate previous player ( valid values are 3 to 6 )
spec_replay_autostart
1
"a", "cl"
Auto-start Killer Replay when available
spec_replay_bot
0
"sv"
Enable Spectator Hltv Replay when killed by bot
spec_replay_cam_delay
5
"sv"
Hltv Replay delay in seconds
spec_replay_cam_options
0
"sv"
Debug options for replay cam
spec_replay_enable
0
"rep"
Enable Killer Replay, requires hltv server running.
spec_replay_leadup_time
5
"rep"
Replay time in seconds before the highlighted event
spec_replay_message_time
9
"rep"
How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
spec_replay_rate_base
1
"rep"
Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit
3
"rep"
Minimum allowable pause between replay requests in seconds
spec_replay_round_delay
0
"sv"
Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
spec_replay_winddown_time
2
"sv"
The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray
0
"a", "cl"
If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_usenumberkeys_nobinds
1
"a", "cl"
If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
+speed
cmd
-speed
cmd
spike
cmd
generates a fake spike
spincycle
cmd
Cause the engine to spincycle (Debug!!)
+spray_menu
cmd
-spray_menu
cmd
ss_enable
0
"cl"
Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map
cmd
Start playing on specified map with max allowed splitscreen players.
ss_reloadletterbox
cmd
ss_reloadletterbox
ss_splitmode
0
"a", "cl"
Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
star_memory
cmd
Dump memory stats
startdemos
cmd
Play demos in demo sequence.
startmovie
cmd
Start recording movie frames.
startupmenu
cmd
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats
cmd
Prints server performance variables
status
cmd
Display map and connection status.
steam_controller_haptics
1
"cl"
steam_controller_status
cmd
Spew report of steam controller status
stop
cmd
Finish recording demo.
stop_transition_videos_fadeout
cmd
Fades out all transition videos playing to the screen: <time>
stopdemo
cmd
Stop playing back a demo.
stopsound
cmd
stopsoundscape
cmd
Stops all soundscape processing and fades current looping sounds
stopvideos
cmd
Stops all videos playing to the screen
stopvideos_fadeout
cmd
Fades out all videos playing to the screen: <time>
+strafe
cmd
-strafe
cmd
stringtabledictionary
cmd
Create dictionary for current strings.
stuffcmds
cmd
Parses and stuffs command line + commands to command buffer.
suitvolume
0
"a", "sv"
surfaceprop
cmd
Reports the surface properties at the cursor
sv_accelerate
5
"nf", "rep", "cl"
Linear acceleration amount (old value is 5.6)
sv_accelerate_debug_speed
0
"nf", "rep", "cl"
sv_accelerate_use_weapon_speed
1
"nf", "rep", "cl"
sv_airaccelerate
12
"nf", "rep", "cl"
sv_allow_legacy_cmd_execution_from_client
0
Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
sv_allow_thirdperson
0
"rep", "cl"
Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
sv_allow_votes
1
"sv"
Allow voting?
sv_allow_wait_command
1
"rep"
Allow or disallow the wait command on clients connected to this server.
sv_allowdownload
1
Allow clients to download files
sv_allowupload
0
Allow clients to upload customizations files
sv_alltalk
0
"nf", "rep", "cl"
Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
sv_alternateticks
0
If set, server only simulates entities on even numbered ticks.
sv_arms_race_vote_to_restart_disallowed_after
0
"sv", "rep"
Arms Race gun level after which vote to restart is disallowed
sv_auto_adjust_bot_difficulty
1
"sv"
Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end
1
"sv"
When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping
0
"rep", "cl"
Players automatically re-jump while holding jump button
sv_autobuyammo
0
"sv", "nf", "rep"
Enable automatic ammo purchase when inside buy zones during buy periods
sv_benchmark_force_start
cmd
Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_bot_buy_decoy_weight
1
"sv"
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight
1
"sv"
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance
33
"sv"
Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight
6
"sv"
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight
1
"sv"
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight
1
"sv"
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bots_force_rebuy_every_round
0
"sv"
If set, this strips the bots of their weapons every round and forces them to rebuy.
sv_bots_get_easier_each_win
0
"sv"
If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
sv_bots_get_harder_after_each_wave
0
"sv"
If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
sv_bounce
0
"nf", "rep", "cl"
Bounce multiplier for when physically simulated objects collide with other objects.
sv_broadcast_ugc_download_progress_interval
8
"sv"
sv_broadcast_ugc_downloads
0
"sv"
sv_buy_status_override
-1
"sv", "rep"
Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_cheats
0
"nf", "rep"
Allow cheats on server
sv_clamp_unsafe_velocities
1
"rep", "cl"
Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
sv_clearhinthistory
cmd
Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference
0
"rep"
cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_clockcorrection_msecs
30
"sv"
The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_coaching_enabled
0
"rep", "cl"
Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
sv_competitive_minspec
1
"nf", "rep", "cl"
Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5
0
"nf", "rep", "cl"
Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_consistency
0
"rep"
Whether the server enforces file consistency for critical files
sv_contact
0
"nf"
Contact email for server sysop
sv_cs_dump_econ_item_stringtable
cmd
sv_cs_dump_econ_item_stringtable
sv_ct_spawn_on_bombsite
-1
"sv"
Force cts to spawn on a bombsite
sv_damage_print_enable
1
"sv", "rep"
Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd
0
"sv"
Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_deadtalk
1
"nf", "rep", "cl"
Dead players can speak (voice, text) to the living
sv_debug_ugc_downloads
0
"sv"
sv_debugmanualmode
0
Make sure entities correctly report whether or not their network data has changed.
sv_disable_immunity_alpha
0
"rep", "cl"
If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_observer_interpolation
0
"rep", "cl"
Disallow interpolating between observer targets on this server.
sv_disable_pas
1
"sv", "cheat", "rep"
sv_disable_show_team_select_menu
0
"rep", "cl"
Prevent the team select menu from showing.
sv_downloadurl
0
"rep"
Location from which clients can download missing files
sv_dump_class_info
cmd
Dump server class infos.
sv_dump_class_table
cmd
Dump server class table matching the pattern (substr).
sv_dump_serialized_entities_mem
cmd
Dump serialized entity allocations stats.
sv_dumpstringtables
0
"cheat"
sv_duplicate_playernames_ok
0
"rep"
When enabled player names won't have the (#) in front of their names its the same as another player.
sv_enable_delta_packing
0
When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
sv_enablebunnyhopping
0
"rep", "cl"
Allow player speed to exceed maximum running speed
sv_footstep_sound_frequency
0
"cheat", "rep", "cl"
How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_force_transmit_ents
0
"sv"
Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_force_transmit_players
0
"sv"
Will transmit players to all clients regardless of PVS checks.
sv_forcepreload
0
"a"
Force the Server to precache models when loading the map instead of doing so later.
sv_friction
5
"nf", "rep", "cl"
World friction.
sv_full_alltalk
0
"rep", "cl"
Any player (including Spectator team) can speak to any other player
sv_game_mode_convars
cmd
Display the values of the convars for the current game_mode.
sv_gameinstructor_disable
0
"rep", "cl"
Force all clients to disable their game instructors.
sv_getinfo
cmd
Show user info of a connected client
sv_gravity
800
"nf", "rep", "cl"
World gravity.
sv_grenade_trajectory
0
"cheat", "rep", "cl"
Shows grenade trajectory visualization in-game.
sv_grenade_trajectory_dash
0
"rep", "cl"
Dot-dash style grenade trajectory arc
sv_grenade_trajectory_thickness
0
"rep", "cl"
Visible thickness of grenade trajectory arc
sv_grenade_trajectory_time
20
"rep", "cl"
Length of time grenade trajectory remains visible.
sv_grenade_trajectory_time_spectator
4
"rep", "cl"
Length of time grenade trajectory remains visible as a spectator.
sv_guardian_heavy_all
0
"sv"
sv_guardian_heavy_count
0
"sv"
sv_guardian_max_wave_for_heavy
0
"sv"
sv_guardian_min_wave_for_heavy
0
"sv"
sv_hibernate_ms
20
# of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui
20
# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay
5
# of seconds to wait after final client leaves before hibernating.
sv_hibernate_punt_tv_clients
0
When enabled will punt all GOTV clients during hibernation
sv_hibernate_when_empty
1
Puts the server into extremely low CPU usage mode when no clients connected
sv_holiday_mode
0
"rep", "cl"
0 = OFF, 1 = Halloween, 2 = Winter
sv_ignoregrenaderadio
0
"sv"
Turn off Fire in the hole messages
sv_infinite_ammo
0
"rep", "cl"
Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
sv_jump_impulse
301
"rep", "cl"
Initial upward velocity for player jumps; sqrt(2*gravity*height).
sv_kick_ban_duration
15
"nf", "rep", "cl"
How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown
1
"sv", "rep"
(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
sv_ladder_scale_speed
0
"rep", "cl"
Scale top speed on ladders
sv_lagcompensateself
0
"sv", "cheat"
Player can lag compensate themselves.
sv_lagcompensationforcerestore
1
"sv", "cheat"
Don't test validity of a lag comp restore, just do it.
sv_lan
0
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_load_forced_client_names_file
cmd
Loads a file containing SteamID64 names for clients
sv_log_http_record_before_any_listeners
0
"sv"
sv_log_onefile
0
"a"
Log server information to only one file.
sv_logbans
0
"a"
Log server bans in the server logs.
sv_logblocks
0
If true when log when a query is blocked (can cause very large log files)
sv_logecho
1
"a"
Echo log information to the console.
sv_logfile
1
"a"
Log server information in the log file.
sv_logflush
0
"a"
Flush the log file to disk on each write (slow).
sv_logsdir
0
"a"
Folder in the game directory where server logs will be stored.
sv_logsecret
0
If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_logsocket
1
Uses a specific outgoing socket for sv udp logging
sv_logsocket2
1
Uses a specific outgoing socket for second source of sv udp logging
sv_logsocket2_substr
0
Uses a substring match for second source of sv udp logging
sv_matchend_drops_enabled
1
"sv"
Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5
0
"rep", "cl"
When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_net_graph
1
"nf", "rep", "cl"
Determines max allowed net_graph value for clients.
sv_max_dropped_packets_to_process
10
Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable
sv_max_queries_sec
10
Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global
500
Maximum queries per second to respond to from anywhere.
sv_max_queries_tracked_ips_max
50000
Window over which to average queries per second averages.
sv_max_queries_tracked_ips_prune
10
Window over which to average queries per second averages.
sv_max_queries_window
30
Window over which to average queries per second averages.
sv_maxrate
0
"rep"
Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed
320
"nf", "rep", "cl"
sv_maxupdaterate
64
"rep"
Maximum updates per second that the server will allow
sv_maxuptimelimit
0
If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks
16
"sv"
Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim
1
"sv"
Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
sv_maxusrcmdprocessticks_warning
-1
"sv"
Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_maxvelocity
3500
"rep", "cl"
Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit
0
If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_min_jump_landing_sound
260
"rep", "cl"
sv_mincmdrate
64
"rep"
This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate
16000
"rep"
Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate
64
"rep"
Minimum updates per second that the server will allow
sv_minuptimelimit
0
If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
sv_noclipaccelerate
5
"a", "nf", "rep", "cl"
sv_noclipduringpause
0
"cheat", "rep", "cl"
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed
5
"a", "nf", "rep", "cl"
sv_occlude_players
1
"sv"
sv_parallel_packentities
1
sv_parallel_send
0
Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
sv_parallel_send_aggressive
0
sv_parallel_send_v
1
sv_parallel_sendsnapshot
1
sv_party_mode
0
"rep", "cl"
Party!!
sv_password
0
"nf", "prot", "norecord"
Server password for entry into multiplayer games
sv_pausable
0
Is the server pausable.
sv_precacheinfo
cmd
Show precache info.
sv_pure
cmd
Show user data.
sv_pure_checkvpk
cmd
CheckPureServerVPKFiles
sv_pure_consensus
100000000.000
Minimum number of file hashes to agree to form a consensus.
sv_pure_finduserfiles
cmd
ListPureServerFiles
sv_pure_kick_clients
1
If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_listfiles
cmd
ListPureServerFiles
sv_pure_listuserfiles
cmd
ListPureServerFiles
sv_pure_retiretime
900
Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace
0
If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_hostage_force
20000
"sv", "cheat", "rep"
How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_force
1000
"sv", "cheat", "rep"
Maximum of how hard the hostage is pushed away from physics objects.
sv_pvsskipanimation
1
"a", "sv"
Skips SetupBones when npc's are outside the PVS
sv_querycache_stats
cmd
Display status of the query cache (client only)
sv_quota_stringcmdspersecond
40
How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_whitelist_address
0
When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_record_item_time_data
0
"sv"
Turn on recording of per player item time data into the server log.
sv_regeneration_force_on
0
"sv", "cheat"
Cheat to test regenerative health systems
sv_region
-1
The region of the world to report this server in.
sv_reliableavatardata
1
"rep"
When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
sv_remove_old_ugc_downloads
1
"sv"
sv_replaybots
1
If set to 1, the server records data needed to replay network stream from bot's perspective
sv_reservation_tickrate_adjustment
0
Adjust server tickrate upon reservation
sv_reservation_timeout
45
Time in seconds before lobby reservation expires.
sv_search_key
0
When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key
0
When initiating team search, set this key to match with known opponents team
sv_send_stats
cmd
show stats of running parallel send
sv_server_graphic1
0
"rep", "cl"
A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2
0
"rep", "cl"
A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player
1
"cheat", "rep", "cl"
sv_setsteamaccount
cmd
token Set game server account token to use for logging in to a persistent game server account
sv_show_cull_props
0
Print out props that are being culled/added by recipent proxies.
sv_show_team_equipment_prohibit
0
"nf", "rep", "cl"
Determines whether +cl_show_team_equipment is prohibited.
sv_show_voip_indicator_for_enemies
0
"sv", "rep"
Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showbullethits
0
"rep", "cl"
sv_showimpacts
0
"rep", "cl"
Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration
0
"rep", "cl"
Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time
4
"rep", "cl"
Duration bullet impact indicators remain before disappearing
sv_showlagcompensation
0
"sv", "cheat"
Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration
4
"sv", "cheat"
Duration to show lag-compensated hitboxes
sv_showtags
cmd
Describe current gametags.
sv_shutdown
cmd
Sets the server to shutdown when all games have completed
sv_skirmish_id
0
"rep", "cl"
Dedicated server skirmish id to run
sv_skyname
0
"a", "rep", "cl"
Current name of the skybox texture
sv_soundemitter_reload
cmd
Flushes the sounds.txt system
sv_soundscape_printdebuginfo
cmd
print soundscapes
sv_spawn_afk_bomb_drop_time
15
"sv", "rep"
Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spec_hear
1
"nf", "rep", "cl"
Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_post_death_additional_time
0
"sv", "rep"
sv_spec_use_tournament_content_standards
0
"rep", "cl"
sv_specaccelerate
5
"a", "nf", "rep", "cl"
sv_specnoclip
1
"a", "nf", "rep", "cl"
sv_specspeed
3
"a", "nf", "rep", "cl"
sv_staminajumpcost
0
"rep", "cl"
Stamina penalty for jumping
sv_staminalandcost
0
"rep", "cl"
Stamina penalty for landing
sv_staminamax
80
"rep", "cl"
Maximum stamina penalty
sv_staminarecoveryrate
60
"rep", "cl"
Rate at which stamina recovers (units/sec)
sv_steamauth_enforce
2
By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta
sv_steamgroup
0
"nf"
The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive
0
If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stopspeed
80
"nf", "rep", "cl"
Minimum stopping speed when on ground.
sv_stressbots
0
If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_tags
0
"nf"
Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_enemy_dead
0
"rep", "cl"
Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living
0
"rep", "cl"
Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead
1
"nf", "rep", "cl"
Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit
0
"nf", "rep", "cl"
Determines whether cl_teamid_overhead_always is prohibited.
sv_test_data_center_token
0
"sv"
Ask GC to map our IP to a particular data center token. Token may be specified as dotted-decimal IP, known SDR data center cod
sv_timebetweenducks
0
"rep", "cl"
Minimum time before recognizing consecutive duck key
sv_ugc_manager_max_new_file_check_interval_secs
1000
"sv"
sv_unlockedchapters
1
"a"
Highest unlocked game chapter.
sv_usercmd_custom_random_seed
1
"sv"
When enabled server will populate an additional random seed independent of the client
sv_validate_edict_change_infos
0
Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_visiblemaxplayers
-1
Overrides the max players reported to prospective clients
sv_voice_proximity_positional
0
"rep"
sv_voicecodec
0
"rep"
Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable
1
"a", "nf"
sv_vote_allow_in_warmup
0
"sv"
Allow voting during warmup?
sv_vote_allow_spectators
0
"sv"
Allow spectators to initiate votes?
sv_vote_command_delay
2
"sv"
How long after a vote passes until the action happens
sv_vote_count_spectator_votes
0
"sv"
Allow spectators to vote on issues?
sv_vote_creation_timer
120
"sv"
How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point
0
"sv"
Disallow vote kicking on the match point round.
sv_vote_failure_timer
300
"sv"
A vote that fails cannot be re-submitted for this long
sv_vote_issue_kick_allowed
1
"sv", "nf", "rep"
Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed
1
"sv", "nf", "rep"
Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_only
0
"sv", "nf", "rep"
When enabled, only admins load match from backup
sv_vote_issue_pause_match_spec_only
0
"sv", "nf", "rep"
When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed
0
"sv"
Can people hold votes to restart the game?
sv_vote_kick_ban_duration
15
"sv", "nf", "rep"
How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio
0
"sv"
The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration
15
"sv"
How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point
0
"sv", "rep"
Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_workshop_allow_other_maps
1
"sv"
When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
sys_antialiasing
0
"a", "cl"
Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
sys_aspectratio
1
"a", "cl"
Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
sys_minidumpspewlines
500
Lines of crash dump console spew to keep.
sys_refldetail
0
"a", "cl"
Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect
sys_sound_quality
-1
"cheat", "cl"
Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
teammenu
cmd
Show team selection window
test_dispatcheffect
cmd
Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle
cmd
test_entity_blocker
cmd
Test command that drops an entity blocker out in front of the player.
test_freezeframe
cmd
Test the freeze frame code.
Test_InitRandomEntitySpawner
cmd
Test_Loop
cmd
Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount
cmd
Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds
cmd
Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats
cmd
Test_ProxyToggle_EnableProxy
cmd
Test_ProxyToggle_EnsureValue
cmd
Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue
cmd
Test_RandomChance
cmd
Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS
cmd
Test_RemoveAllRandomEntities
cmd
Test_RunFrame
cmd
Test_SendKey
cmd
Test_SpawnRandomEntities
cmd
Test_StartLoop
cmd
Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript
cmd
Start a test script running..
Test_Wait
cmd
Test_WaitForCheckPoint
cmd
testhudanim
cmd
Test a hud element animation. Arguments: <anim name>
texture_budget_background_alpha
128
"a"
how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction
0
"a"
number between 0 and 1
texture_budget_panel_height
284
"a"
height in pixels of the budget panel
texture_budget_panel_width
512
"a"
width in pixels of the budget panel
texture_budget_panel_x
0
"a"
number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y
450
"a"
number of pixels from the top side of the game screen to draw the budget panel
think_limit
0
"rep", "cl"
Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson
cmd
Switch to thirdperson camera.
thirdperson_lockcamera
0
"cheat", "rep", "cl"
thirdperson_mayamode
cmd
Switch to thirdperson Maya-like camera controls.
thread_test_tslist
cmd
thread_test_tsqueue
cmd
threadpool_cycle_reserve
cmd
Cycles threadpool reservation by powers of 2
threadpool_run_tests
cmd
timedemo
cmd
Play a demo and report performance info.
timedemo_vprofrecord
cmd
Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit
cmd
Play a demo, report performance info, and then exit
timeleft
cmd
prints the time remaining in the match
timeout_ct_start
cmd
timeout_terrorist_start
cmd
timerefresh
cmd
Profile the renderer.
toggle
cmd
Toggles a convar on or off, or cycles through a set of values.
toggle_duck
cmd
toggleconsole
cmd
Show/hide the console.
toggleLmapPath
cmd
toggleLmapPath
togglescores
cmd
Toggles score panel
toggleShadowPath
cmd
Toggles CSM generation method
toggleUnlitPath
cmd
toggleUnlitPath
toggleVtxLitPath
cmd
toggleVtxLitPath
toolload
cmd
Load a tool.
toolunload
cmd
Unload a tool.
traceattack
cmd
traceattack damage hitgroup
tv_advertise_watchable
0
"nf", "prot", "norecord"
GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index
-1
"sv"
When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_override
0
Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr
tv_allow_camera_man_steamid
0
"sv"
Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2
0
"sv"
Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots
1
"sv"
Auto director uses fixed level cameras for shots
tv_autorecord
0
Automatically records all games as GOTV demos.
tv_autoretry
1
Relay proxies retry connection after network timeout
tv_broadcast
0
Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1
0
Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_keyframe_interval
3
The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_max_requests
20
Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve
tv_broadcast_resend
cmd
resend broadcast data to broadcast relay
tv_broadcast_startup_resend_interval
10
The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s
tv_broadcast_status
cmd
Print out broadcast status
tv_broadcast_url
0
URL of the broadcast relay
tv_challenge_steam_iprange
0
Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
tv_chatgroupsize
0
Set the default chat group size
tv_chattimelimit
8
Limits spectators to chat only every n seconds
tv_clients
cmd
Shows list of connected GOTV clients [-instance <inst> ]
tv_debug
0
GOTV debug info.
tv_delay
10
"sv"
GOTV broadcast delay in seconds
tv_delay1
15
"sv"
GOTV[instance 1] broadcast delay in seconds
tv_delaymapchange
1
"sv"
Delays map change until broadcast is complete
tv_deltacache
2
Enable delta entity bit stream cache
tv_dispatchmode
1
Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dispatchweight
1
Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
tv_enable
0
"nf"
Activates GOTV on server (0=off;1=on;2=on when reserved)
tv_enable1
0
"nf"
Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
tv_enable_delta_frames
1
Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
tv_encryptdata_key
0
When set to a valid key communication messages will be encrypted for GOTV
tv_encryptdata_key_pub
0
When set to a valid key public communication messages will be encrypted for GOTV
tv_maxclients
128
Maximum client number on GOTV server.
tv_maxclients_relayreserved
0
Reserves a certain number of GOTV client slots for relays.
tv_maxrate
196608
Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem
cmd
hltv memory statistics
tv_msg
cmd
Send a screen message to all clients [-instance <inst> ]
tv_name
0
GOTV host name
tv_nochat
0
"a", "user"
Don't receive chat messages from other GOTV spectators
tv_overridemaster
0
Overrides the GOTV master root address.
tv_password
0
"nf", "prot", "norecord"
GOTV password for all clients
tv_playcast_delay_prediction
1
tv_playcast_delay_resync
0
To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s
tv_playcast_retry_timeout
12
In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port
27020
Host GOTV[0] port
tv_port1
27021
Host GOTV[1] port
tv_record
cmd
Starts GOTV demo recording [-instance <inst> ]
tv_relay
cmd
Connect to GOTV server and relay broadcast.
tv_relaypassword
0
"nf", "prot", "norecord"
GOTV password for relay proxies
tv_relayradio
0
"sv"
Relay team radio commands to TV: 0=off, 1=on
tv_relaytextchat
1
"sv"
Relay text chat data: 0=off, 1=say, 2=say+say_team
tv_relayvoice
1
Relay voice data: 0=off, 1=on
tv_retry
cmd
Reconnects the GOTV relay proxy
tv_snapshotrate
32
"rep"
Snapshots broadcasted per second
tv_snapshotrate1
32
Snapshots broadcasted per second, GOTV[1]
tv_spectator_port_offset
0
"cl"
tv_status
cmd
Show GOTV server status.
tv_stop
cmd
Stops the GOTV broadcast [-instance <inst> ]
tv_stoprecord
cmd
Stops GOTV demo recording [-instance <inst> ]
tv_time_remaining
cmd
Print remaining tv broadcast time
tv_timeout
30
GOTV connection timeout in seconds.
tv_title
0
Set title for GOTV spectator UI
tv_transmitall
1
"rep"
Transmit all entities (not only director view)
tweak_ammo_impulses
cmd
Allow real-time tweaking of the ammo impulse values.
ui_posedebug_fade_in_time
0
"cheat", "norecord", "cl"
Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time
0
"cheat", "norecord", "cl"
Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_reloadscheme
cmd
Reloads the resource files for the active UI window
ui_steam_overlay_notification_position
0
"a", "cl"
Steam overlay notification position
ui_workshop_games_expire_minutes
3
"cl"
unbind
cmd
Unbind a key.
unbindall
cmd
Unbind all keys.
unbindalljoystick
cmd
Unbind all joystick keys.
unbindallmousekeyboard
cmd
Unbind all mouse / keyboard keys.
unpause
cmd
Unpause the game.
use
cmd
Use a particular weapon Arguments: <weapon_name>
-use
cmd
+use
cmd
user
cmd
Show user data.
users
cmd
Show user info for players on server.
vcollide_wireframe
0
"cheat", "cl"
Render physics collision models in wireframe
vehicle_flushscript
cmd
Flush and reload all vehicle scripts
version
cmd
Print version info string.
-vgui_drawtree
cmd
+vgui_drawtree
cmd
vgui_drawtree
0
"cheat"
Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_clear
cmd
vgui_dump_panels
cmd
vgui_dump_panels [visible]
vgui_message_dialog_modal
1
"a", "cl"
vgui_spew_fonts
cmd
vgui_togglepanel
cmd
show/hide vgui panel by name.
view_punch_decay
18
"cheat", "rep", "cl"
Decay factor exponent for view punch
view_recoil_tracking
0
"cheat", "rep", "cl"
How closely the view tracks with the aim punch from weapon recoil
viewanim_addkeyframe
cmd
viewanim_create
cmd
viewanim_create
viewanim_load
cmd
load animation from file
viewanim_reset
cmd
reset view angles!
viewanim_save
cmd
Save current animation to file
viewanim_test
cmd
test view animation
viewmodel_fov
60
"a", "cl"
viewmodel_offset_x
1
"a", "cl"
viewmodel_offset_y
1
"a", "cl"
viewmodel_offset_z
-1
"a", "cl"
viewmodel_presetpos
1
"a", "cl"
1:'Desktop', 2:'Couch', 3:'Classic'
vis_force
0
"sv", "cheat"
vismon_poll_frequency
0
"sv", "cheat"
vismon_trace_limit
12
"sv", "cheat"
vm_debug
0
"cheat", "cl"
vm_draw_always
0
"cheat", "cl"
1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
voice_caster_enable
0
"a"
Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
voice_caster_scale
1
"a"
voice_enable
1
"a"
Toggle voice transmit and receive.
voice_forcemicrecord
1
"a"
voice_inputfromfile
0
Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback
0
"user"
voice_mixer_boost
0
"a"
voice_mixer_mute
0
"a"
voice_mixer_volume
1
"a"
voice_modenable
1
"a", "clientcmd_can_execute", "cl"
Enable/disable voice in this mod.
voice_mute
cmd
Mute a specific Steam user
voice_player_speaking_delay_threshold
0
"sv", "cheat"
voice_player_volume
cmd
voice_recordtofile
0
Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist
cmd
Reset all mute information for all players who were ever muted.
voice_scale
0
"a"
Overall volume of voice over IP
voice_show_mute
cmd
Show whether current players are muted.
voice_system_enable
1
"a"
Toggle voice system.
voice_threshold
4000
"a", "cl"
voice_unmute
cmd
Unmute a specific Steam user, or `all` to unmute all connected players.
-voicerecord
cmd
+voicerecord
cmd
voicerecord_toggle
cmd
volume
1
"a"
Sound volume
vox_reload
cmd
Reload sentences.txt file
voxeltree_box
cmd
View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview
cmd
View entities in the voxel-tree at the player position.
voxeltree_sphere
cmd
View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view
cmd
View entities in the voxel-tree.
vphys_sleep_timeout
cmd
set sleep timeout: large values mean stuff won't ever sleep
vprof
cmd
Toggle VProf profiler
vprof_adddebuggroup1
cmd
add a new budget group dynamically for debugging
vprof_cachemiss
cmd
Toggle VProf cache miss checking
vprof_cachemiss_off
cmd
Turn off VProf cache miss checking
vprof_cachemiss_on
cmd
Turn on VProf cache miss checking
vprof_child
cmd
vprof_collapse_all
cmd
Collapse the whole vprof tree
vprof_dump_counters
cmd
Dump vprof counters to the console
vprof_dump_groupnames
cmd
Write the names of all of the vprof groups to the console.
vprof_expand_all
cmd
Expand the whole vprof tree
vprof_expand_group
cmd
Expand a budget group in the vprof tree by name
vprof_generate_report
cmd
Generate a report to the console.
vprof_generate_report_AI
cmd
Generate a report to the console.
vprof_generate_report_AI_only
cmd
Generate a report to the console.
vprof_generate_report_budget
cmd
Generate a report to the console based on budget group.
vprof_generate_report_hierarchy
cmd
Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only
cmd
Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load
cmd
Generate a report to the console.
vprof_graphheight
256
"a"
vprof_graphwidth
512
"a"
vprof_nextsibling
cmd
vprof_off
cmd
Turn off VProf profiler
vprof_on
cmd
Turn on VProf profiler
vprof_parent
cmd
vprof_playback_average
cmd
Average the next N frames.
vprof_playback_start
cmd
Start playing back a recorded .vprof file.
vprof_playback_step
cmd
While playing back a .vprof file, step to the next tick.
vprof_playback_stepback
cmd
While playing back a .vprof file, step to the previous tick.
vprof_playback_stop
cmd
Stop playing back a recorded .vprof file.
vprof_prevsibling
cmd
vprof_record_start
cmd
Start recording vprof data for playback later.
vprof_record_stop
cmd
Stop recording vprof data
vprof_remote_start
cmd
Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop
cmd
Stop an existing remote VProf data request
vprof_reset
cmd
Reset the stats in VProf profiler
vprof_reset_peaks
cmd
Reset just the peak time in VProf profiler
vprof_to_csv
cmd
Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit
0
"a"
number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose
1
"a"
Set to one to show average and peak times
vprof_vtune_group
cmd
enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec
10
"a"
Above this many milliseconds render the label red to indicate slow code.
vtune
cmd
Controls VTune's sampling.
vx_model_list
cmd
Dump models to VXConsole
+walk
cmd
-walk
cmd
wc_air_edit_further
cmd
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer
cmd
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit
cmd
When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create
cmd
When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy
cmd
When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo
cmd
When in WC edit mode restores the last deleted node
wc_link_edit
cmd
weapon_accuracy_forcespread
0
"rep", "cl"
Force spread to the specified value.
weapon_accuracy_nospread
0
"rep", "cl"
Disable weapon inaccuracy spread
weapon_accuracy_shotgun_spread_patterns
1
"rep", "cl"
weapon_air_spread_scale
1
"rep", "cl"
Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time
0
"cl"
If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_spread_gap
0
"cheat", "cl", "ss"
weapon_debug_spread_show
0
"cheat", "cl", "ss"
Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_max_before_cleanup
0
"cl"
If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_near_empty_sound
1
"cheat", "rep", "cl"
weapon_recoil_cooldown
0
"cheat", "rep", "cl"
DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
weapon_recoil_decay1_exp
3
"cheat", "rep", "cl"
Decay factor exponent for weapon recoil
weapon_recoil_decay2_exp
8
"cheat", "rep", "cl"
Decay factor exponent for weapon recoil
weapon_recoil_decay2_lin
18
"cheat", "rep", "cl"
Decay factor (linear term) for weapon recoil
weapon_recoil_decay_coefficient
2
"cheat", "rep", "cl"
weapon_recoil_scale
2
"rep", "cl"
Overall scale factor for recoil. Used to reduce recoil on specific platforms
weapon_recoil_scale_motion_controller
1
"cheat", "rep", "cl"
Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
weapon_recoil_suppression_factor
0
"cheat", "rep", "cl"
Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
weapon_recoil_suppression_shots
4
"cheat", "rep", "cl"
Number of shots before weapon uses full recoil
weapon_recoil_variance
0
"cheat", "rep", "cl"
Amount of variance per recoil impulse
weapon_recoil_vel_decay
4
"cheat", "rep", "cl"
Decay factor for weapon recoil velocity
weapon_recoil_view_punch_extra
0
"cheat", "rep", "cl"
Additional (non-aim) punch added to view from recoil
weapon_reticle_knife_show
0
"rep", "cl"
When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
whitelistcmd
cmd
Runs a whitelisted command.
windows_speaker_config
-1
"a"
wipe_nav_attributes
cmd
Clear all nav attributes of selected area.
workshop_publish
cmd
Bring up the Workshop Publish dialog.
workshop_start_map
cmd
Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
workshop_workbench
cmd
Bring up the Workshop workbench dialog.
writeid
cmd
Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip
cmd
Save the ban list to banned_ip.cfg.
xbox_autothrottle
1
"a", "sv"
xbox_throttlebias
100
"a", "sv"
xbox_throttlespoof
200
"a", "sv"
xload
cmd
Load a saved game from a console storage device.
xlook
cmd
xmove
cmd
xsave
cmd
Saves current game to a console storage device.
-zoom
cmd
+zoom
cmd
-zoom_in
cmd
+zoom_in
cmd
-zoom_out
cmd
+zoom_out
cmd
zoom_sensitivity_ratio_joystick
0
"a", "cl", "ss"
Additional controller sensitivity scale factor applied when FOV is zoomed in.
zoom_sensitivity_ratio_mouse
1
"a", "cl", "ss"
Additional mouse sensitivity scale factor applied when FOV is zoomed in.