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Tatu Eugen Maps _ Tutorials _ Reset entities every round

Posted by: Tatu Eugen Nov 10 2019, 10:03 PM

When i was creating de_immortals map for CS 1.6 i wanted to add a sound on every round, but the problem was this sound play only in very first round and then never untill map changed again.
https://www.temaps.com/maps/cs/de_immortals.rar



1. Somewhere in your map make one small block and make it: func_door

Add the following settings in func_door > properties:

2. Somewhere in your map add one entity: multi_manager
Add the following settings in multi_manager > properties:

Press smart edit and add:
Key: start
Value: 0.1

Add new one:
Key: start#1
Value: 0.9

Info: Value 0.1 means this functions starts at 0.1 second and 0.9 stops on 0.9

3. Adding your stuff, my stuff was that sound i tell you on top of the page. So i add entity: ambient_generic with the following properties:
Class Info

Flags


This was only my case, you can change my sound with your entity/function that don't works on every round s0234.gif

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