Posted by: Tatu Eugen Nov 10 2019, 10:03 PM
When i was creating de_immortals map for CS 1.6 i wanted to add a sound on every round, but the problem was this sound play only in very first round and then never untill map changed again.
https://www.temaps.com/maps/cs/de_immortals.rar
1. Somewhere in your map make one small block and make it:
func_doorAdd the following settings in
func_door >
properties:
- Name: reset_manager
- Target: reset_manager
2. Somewhere in your map add one entity:
multi_managerAdd the following settings in
multi_manager >
properties:
Press
smart edit and
add:
Key: start
Value: 0.1
Add new one:
Key: start#1
Value: 0.9
Info: Value 0.1 means this functions starts at 0.1 second and 0.9 stops on 0.93. Adding your stuff, my stuff was that sound i tell you on top of the page. So i add entity:
ambient_generic with the following properties:
Class Info- Name: start
- Path: de_immortals/start.wav
- Volume: 10
Flags- Play everywhere: checked
- Start silent: checked
- Is NOT looped: checked
This was only my case, you can change my sound with your entity/function that don't works on every round