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Reset entities every round, How to make entities resetting every new round |
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![]() Gold Nova III
Group: Super Admin![]() ![]() Joined: 6-June 19 From: Romania Member No.: 1 ![]() ![]() |
When i was creating de_immortals map for CS 1.6 i wanted to add a sound on every round, but the problem was this sound play only in very first round and then never untill map changed again.
de_immortals 1. Somewhere in your map make one small block and make it: func_door Add the following settings in func_door > properties:
2. Somewhere in your map add one entity: multi_manager Add the following settings in multi_manager > properties:
Press smart edit and add: Key: start Value: 0.1 Add new one: Key: start#1 Value: 0.9 Info: Value 0.1 means this functions starts at 0.1 second and 0.9 stops on 0.9 3. Adding your stuff, my stuff was that sound i tell you on top of the page. So i add entity: ambient_generic with the following properties: Class Info
Flags
This was only my case, you can change my sound with your entity/function that don't works on every round ![]() -------------------- Hi there :)
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