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Enties Limit? |
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#21
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![]() Gold Nova II
Group: Super Admin![]() ![]() Joined: 6-June 19 From: Romania Member No.: 1 ![]() ![]() |
CODE precache limit Precache limit is a number of objects your map can "precache", in other words – how many solid entities (like func_wall), models, sprites and sounds you can include in your map. This limit is quite low – 512. Counter-Strike clients require to precache plenty of stuff like weapons, models, sprites... almost ~200 objects total. Also servers with amxx plugins usually add some objects to precache (like hats plugin from example), so be careful when you are reaching 300 number of additional files (sounds, models, sprites...) and solid entities (VHE menu > Map > Show Information > SolidEntities: ). Such map can become unplayable on servers with AMXX. Its always good to test a map on dedicated server for such kind of bugs. I do not understand why you split files? Keep all files in one folder, Hammer Editor > ZHLT, RMF MAPS, ETC. Also keep hammer in same partition with CS your work for making map. This is old tool, and sometimes do not work on different partitions. Be aware, you are not using full vis. Of course map will not works. Expert mode compile > parameteres vis > -full Also read my code up. -------------------- Hi there :)
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#22
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Silver I
Group: Members![]() ![]() Joined: 24-October 19 Member No.: 9 ![]() |
CODE precache limit Precache limit is a number of objects your map can "precache", in other words – how many solid entities (like func_wall), models, sprites and sounds you can include in your map. This limit is quite low – 512. Counter-Strike clients require to precache plenty of stuff like weapons, models, sprites... almost ~200 objects total. Also servers with amxx plugins usually add some objects to precache (like hats plugin from example), so be careful when you are reaching 300 number of additional files (sounds, models, sprites...) and solid entities (VHE menu > Map > Show Information > SolidEntities: ). Such map can become unplayable on servers with AMXX. Its always good to test a map on dedicated server for such kind of bugs. I do not understand why you split files? Keep all files in one folder, Hammer Editor > ZHLT, RMF MAPS, ETC. Also keep hammer in same partition with CS your work for making map. This is old tool, and sometimes do not work on different partitions. Also read my code up. So I can't hold more than 250? |
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#23
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![]() Gold Nova II
Group: Super Admin![]() ![]() Joined: 6-June 19 From: Romania Member No.: 1 ![]() ![]() |
Use full vis first of all, you can't do it fast or normal with max. of resources, edited my comm
-------------------- Hi there :)
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#24
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Silver I
Group: Members![]() ![]() Joined: 24-October 19 Member No.: 9 ![]() |
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#25
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![]() Gold Nova II
Group: Super Admin![]() ![]() Joined: 6-June 19 From: Romania Member No.: 1 ![]() ![]() |
I don't know, why for me works? I was showing you my results, you do something else i guess. Send me RMF map only in PM and i will compile and see results.
-------------------- Hi there :)
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#26
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Silver I
Group: Members![]() ![]() Joined: 24-October 19 Member No.: 9 ![]() |
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#27
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![]() Gold Nova II
Group: Super Admin![]() ![]() Joined: 6-June 19 From: Romania Member No.: 1 ![]() ![]() |
I see, i think you get too much in your map. This is my results, some things don't appear in game but still solid.
More than that i can't help you, is just about valve and their limits. -------------------- Hi there :)
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#28
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Silver I
Group: Members![]() ![]() Joined: 24-October 19 Member No.: 9 ![]() |
I see, i think you get too much in your map. This is my results, some things don't appear in game but still solid. More than that i can't help you, is just about valve and their limits. there is nothing changing the same. there is a lack of stones. get health. Thank you again for your help. |
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#29
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![]() Gold Nova II
Group: Super Admin![]() ![]() Joined: 6-June 19 From: Romania Member No.: 1 ![]() ![]() |
Reduce some of them, i think is enough
![]() -------------------- Hi there :)
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#30
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Silver I
Group: Members![]() ![]() Joined: 24-October 19 Member No.: 9 ![]() |
is not enough for players
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