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Tatu Eugen Maps _ Tutorials _ Type of Maps

Posted by: Tatu Eugen Jul 5 2019, 09:33 PM

I will explain and show you how to do maps for different gameplay scenario.

Hostage Rescue: cs_
These maps is about counter-terrorist team, who must save hostages on the map, making these type of maps is very easy in fact.

Best map example layout is cs_assault, where TS have hostages in their base very close to the spawn zone.

1. Add hostages in your map, go Entity Tool -> hostage_entity, place how many you want where you want hostages to be.

2. Add rescue zone, with texture aaatrigger create a block and next press on it with Selection Tool, CTRL + T and make it: func_hostage_rescue

On the rescue zone you can show there is rescue zone, by placing some text or stuff.

Bomb Defuse: de_
This is most common gameplay type in Counter-Strike, Terrorists team must plant the bomb and if the bomb explode they win the round, in other side Counter-Terrorists must prevent bomb planting in any bombistes and if bomb is planted they must defuse and they win the round.

Take a look on de_dust map too see better what is all about.

1. Make a Block where you want the TS to plant the bomb, use AAATRIGGER texture.

2. Select that block with Selection Tool and press CTRL + T (Tie to entity) and choose func_bomb_target

3. You have one bombsite now done, you can do some things like add indications on the walls where is this bombsite ( A -> ), you can see in the func_bomb_target there is a field named Target, you can select a group of crates and make it all of them func_breakable and put on his name the target from func_bomb_target, and on flags don't forget to check Only Trigger. Now if the bomb explode, crates will be destroyed.

Specific Weapons
Maps only with some weapons or weapons on the floor is very popular type of maps, is fun and easy to play, not so big maps over all.

1. In your map go to entity tool select: armoury_entity and place one on the ground.

2. Select armoury_entity and go to properties.
Item: Select what weapon you want on the ground.
Count: How many times weapon will drop.

Or you can use another method.

1. In your map go to entity tool select: game_player_equip and place one somewhere on the map.

2. Go to properties and choose what do you want there.

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