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Pakrat, Add custom content in maps for source games |
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![]() Gold Nova III
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Pakrat is a graphical replacement for the BSPZIP program, that allows you to embed external files, such as textures (vtf), material (vmt) and model (mdl) files into a HL2 bsp file.
Notice: Pakrat does not seem to work very well with newer builds of the Source engine. See VIDE. Pakrat is a GUI replacement for Valve's Bspzip application. Pakrat has the ability to scan a .BSP file for all texture, material, and model files used in the map and automatically embed custom content into the .BSP file. Warning: Pakrat is known to corrupt files in the .bsp file if you delete and re-save packed content. For Pakrat to correctly pack your custom items, you must make sure to add everything to the .BSP file without missing anything before you save the .BSP again. Also, overwriting an existing version (For example overwriting your currently opened map in Pakrat) will also corrupt your files. Pakrat is known to corrupt navigation files as well, so include those separately. Tip: If adding a .nav to the .bsp, do not allow it to automatically fix-up the .nav file. Demonstration Use at your own risk. Usage Pakrat is useful for packing textures and custom assets etc. into your BSP before uploading to Steam Workshop, as with p2map_publish. This short how-to assumes you're working in Portal 2 for example, and you've placed your custom assets in subfolders of SteamApps/common/Portal 2/portal2/ -- in theory, this process would be the same for CS:GO or whatever, just use the main path to CS:GO instead.
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