TE
Raised: €4,50 Target: €100
 4% 

Welcome Guest ( Log In | Register )

Tatu Eugen Maps > GoldSrc > Tutorials
  Game: Other/Misc
Reply New Topic
Reset entities every round, How to make entities resetting every new round
Tatu Eugen
post Nov 10 2019, 10:03 PM
Post #1
Gold Nova II 154  
Group Icon
  Group: Super Admin
  Joined: 6-June 19
  From: Romania
  Member No.: 1
  Steam ID: tatu_eugen
 


When i was creating de_immortals map for CS 1.6 i wanted to add a sound on every round, but the problem was this sound play only in very first round and then never untill map changed again.
de_immortals
Attached Image


1. Somewhere in your map make one small block and make it: func_door

Add the following settings in func_door > properties:
  • Name: reset_manager
  • Target: reset_manager

2. Somewhere in your map add one entity: multi_manager
Add the following settings in multi_manager > properties:
  • Name: reset_manager

Press smart edit and add:
Key: start
Value: 0.1

Add new one:
Key: start#1
Value: 0.9

Info: Value 0.1 means this functions starts at 0.1 second and 0.9 stops on 0.9

3. Adding your stuff, my stuff was that sound i tell you on top of the page. So i add entity: ambient_generic with the following properties:
Class Info
  • Name: start
  • Path: de_immortals/start.wav
  • Volume: 10

Flags
  • Play everywhere: checked
  • Start silent: checked
  • Is NOT looped: checked


This was only my case, you can change my sound with your entity/function that don't works on every round s0234.gif


--------------------
Hi there :)
Go to the top of the page
 
+Quote Post

Reply New Topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Tatu Eugen © All rights reserved. Since 2008
Powered and hosted by GVME.ORG
Time is now: 30th May 2020 - 12:06 PM