Raised: €4,50 Target: €100

Welcome Guest ( Log In | Register )

Tatu Eugen Maps > GoldSrc > Tutorials
  Game: Other/Misc
Reply New Topic
Detail Textures for maps, How to add extra detail to textures
Tatu Eugen
post Nov 12 2019, 09:23 AM
Post #1
Gold Nova III 164  
Group Icon
  Group: Super Admin
  Joined: 6-June 19
  From: Romania
  Member No.: 1
  Steam ID: tatu_eugen

Maybe you see some maps with same but different textures looks like this:
Attached Image

  • You need a new .txt file named after map like this: css_dust2_detail.txt
  • You need to know every texture name for add in txt file.
  • You need to change actual texture with new one

// Detail texture map by Your name
// [texture name]    [detail texture name]        [hscale]    [vscale]

prodwllb             detail/concreteground         2.1         2.1
regcap1              detail/pilar                  1.0         1.0
residBwall01         detail/residwall01a           2.0         2.0

prdwillb is original name texture,
detail/concreteground.tga is the new texture file located in gfx/detail (without .tga in txt file)
2.1 is the height scale of the texture
2.1 second is the width scale of the texture

If you create a texture like original one you can use 1.0 scale for both height and width
Or change values and test in game how it looks
256x256 dimenssions for texture is a good size

Hi there :)
Go to the top of the page
+Quote Post

Reply New Topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:


Tatu Eugen © All rights reserved. Since 2008
Powered and hosted by GVME.ORG
Time is now: 17th January 2021 - 04:09 PM