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Detail Textures for maps, How to add extra detail to textures |
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![]() Gold Nova III
Group: Super Admin![]() ![]() Joined: 6-June 19 From: Romania Member No.: 1 ![]() ![]() |
Maybe you see some maps with same but different textures looks like this:
CODE // Detail texture map by Your name // [texture name] [detail texture name] [hscale] [vscale] prodwllb detail/concreteground 2.1 2.1 regcap1 detail/pilar 1.0 1.0 residBwall01 detail/residwall01a 2.0 2.0 prdwillb is original name texture, detail/concreteground.tga is the new texture file located in gfx/detail (without .tga in txt file) 2.1 is the height scale of the texture 2.1 second is the width scale of the texture If you create a texture like original one you can use 1.0 scale for both height and width Or change values and test in game how it looks 256x256 dimenssions for texture is a good size -------------------- Hi there :)
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