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Detail Textures for maps, How to add extra detail to textures
Tatu Eugen
post Nov 12 2019, 09:23 AM
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Maybe you see some maps with same but different textures looks like this:
Attached Image


  • You need a new .txt file named after map like this: css_dust2_detail.txt
  • You need to know every texture name for add in txt file.
  • You need to change actual texture with new one


CODE
// Detail texture map by Your name
// [texture name]    [detail texture name]        [hscale]    [vscale]

prodwllb             detail/concreteground         2.1         2.1
regcap1              detail/pilar                  1.0         1.0
residBwall01         detail/residwall01a           2.0         2.0


prdwillb is original name texture,
detail/concreteground.tga is the new texture file located in gfx/detail (without .tga in txt file)
2.1 is the height scale of the texture
2.1 second is the width scale of the texture

If you create a texture like original one you can use 1.0 scale for both height and width
Or change values and test in game how it looks
256x256 dimenssions for texture is a good size


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Hi there :)
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