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Models in map, How to add models in map
Tatu Eugen
post Nov 18 2019, 01:40 PM
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I will show you the best way to put models in map.

1. In your map place one entity: cycler
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2. Click on it and go to properties, on Model / Sprite press ... and choose one model
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3. We need to have something like this now:
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4. Clip the model with CLIP TEXTURE so player can't go through model in game. Example:
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5. Go to cycler properties and copy the model path
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6. Change the cycler entity with env_sprite
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7. Paste the path of the model in Sprite field
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Now in game this is the results:
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NOTE: Be careful how you use clip texture on your model to clip, players can climb on everything. (trust me)


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mgames
post Nov 9 2020, 06:03 PM
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Hi,

How do I include my models to a map? Is there something similar to -wadinclude key of CSG?
I have a cycler on my map that points to a model in a folder containing different resources. The map compiles fine but as I try to run it an error occurs. Obviously everything works fine if I move the model to the game directory, but I would like to leave that directory clean.

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Tatu Eugen
post Nov 17 2020, 06:36 PM
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@mgames you cannot include any other resources only wads in bsp... only in source you can include everything s0211.gif


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