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Include WAD in BSP, Wadinclude in bsp map
Tatu Eugen
post Jun 11 2019, 04:04 PM
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Including a wad in the bsp is better than just different bsp and wad. In some ways the wad is compressed and people need to donwload only the BSP not and other files such as wads.

This works on all games on Gold Source engine.

1. Inside Hammer Editor -> Compile (File / Run or F9 key on keyboard). Press Expert button
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2. Go to line: CSG -> Parameters and in the end of the line add: -wadinclude de_wadname where wadname is your wad name (de_dust2, de_inferno) without .wad in the end, just he name of the wad.
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In the end i put -nowadtextures this includes all textures used on the map inside the bsp, -wadinclude will include that wad name.
You can check to see if wad was added in the bsp in log compilation of the map. Example:
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That's all, easy and fast! rolleyes.gif

Hi there :)
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