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Setting Up Valve Hammer Editor, Install and configure
Tatu Eugen
post Jun 17 2019, 08:06 PM
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In this tutorial i will show you how to install Valve Hammer Editor and how to configure for making a map!

Download: Valve Hammer Editor - Main tool for making maps
Download: CS Expert Tom - Used for making maps for Counter-Strike

If you want to make maps for other games, such as Half-Life, Day of Defeat, you should have FGD for that game instead CS Expert Tom.

Install & Required Files

1. Dearchive Hammer 3.4 Version and open the executable file.
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2. Click Next, Click I Agree and choose your destination folder for installing the program.
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3. Click Next, Click Next, choose if you want a desktop shortcut, i choose NO because we put this later, click Finish.
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4. Dearchive Hammer 3.5 Version and rename from: hammer 3.5 to hammer, then copy the executable file:
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5. Paste the executable file in C:/Program Files/Valve Hammer Editor or where is your Hammer folder installed. Copy and replace over old executable file.
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6. Dearchive CS Expert FGD, copy the folder sprites inside Valve Hammer Editor folder and press Yes for replace folder contents, copy the file cs_expert-tom793c.fgd inside Valve Hammer Editor / fgd
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7. Create a folder inside Valve Hammer Editor named: maps (If there is no one).

Now you have everything installed and in his place. And we are ready for next steps.
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Configure Valve Hammer Editor

1. Open hammer.exe and press NO on assist configuration message.
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2. Now you can see the Options Tab if no go to: Tools / Options.
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General Options:
Undo levels: 100 or higher.
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This will help you to go back with CTRL + Z when you do mistakes and want things go back. Default 50 is too low, only 50 "back in time" moves.

2D views:
Grid Size: 8

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Don't need to change anything else, this is used for work with sizes. View Grid Size tutorial

3D views:
Model render distance: I put this on the maximum
Is used to view models inside hammer, too short range will show nothing.

Pick Background Color: I choose gray most times. Is the space color when you create a map in Texture views camera from Hammer. Default is black, but gray is better, so choose what you want there.
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Textures:
Add Wad: Add textures to the program.
Remove: Remove that texture from the program.
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Just remember any textures added there will be needed to play the map.

Game Configurations:
Configuration: Press Edit and Add, insert what name you want for this configuration and press Ok / Close. I insert Counter-Strike, because my configuration is for this game.
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Game Data Files: Here goes the fgd files. Fgd is a file configurated for every game.
Add: Valve Hammer Editor / fgd / counter-strike / halflife-cs.fgd
Add: Valve Hammer Editor / fgd / cs_expert-tom793c.fgd
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Game Executable Directory: Where is your game folder located. My game: D:/CS 1.6
Mod Directory: Where is your game mod folder located. My game: D:/CS 1.6/cstrike
Game Directory: Where is your game engine folder located. My game: D:/CS 1.6/valve
Map Directory: Where you save work in progress maps. My folder: C:\Program Files\Valve Hammer Editor\maps
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Build Programs:
Configuration: I have Counter-Strike name, what i just did in the previous steps.
Game Executable: I insert D:\CS 1.6\hl.exe
CSG executable: C:\Program Files\Valve Hammer Editor\tools\qcsg.exe
BSP executable: C:\Program Files\Valve Hammer Editor\tools\qbsp2.exe
VIS executable: C:\Program Files\Valve Hammer Editor\tools\vis.exe
RAD executable: C:\Program Files\Valve Hammer Editor\tools\qrad.exe
Place compiled maps: Where the program save .bsp maps. My path: D:\CS 1.6\cstrike\maps
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Press Apply and Ok

Now you can start doing maps. File / New:
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Don't forget to change camera to 3D textured.
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Next: What is the tools to make a map


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