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How to build sky, How is wrong and how is good
Tatu Eugen
post Oct 23 2019, 09:29 AM
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Bulding a wrong sky or just too lazy can be bad for your map, big fps drop can be there. Let's see how is correct and how is wrong to build the sky for a map.

1. Best sky for performance you can build.
Attached Image


2. Medium sky quality but not the best for performance.
Attached Image


3. Worst sky/+performance and very easy method with hollow.
Attached Image


Building the best sky as step 1 maybe is not always the solution you can do it because of some edges of buildings but combining 1 and 2 will result in good sky. Always try to build your as for step 1, will blockvis (don't render what is over that wall in most cases) and this is a good thing for higer fps and no fps drop.


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